• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Let's talk.

Cort

Apple Head
Joined
Jun 5, 2003
Messages
6,448
Location
Newington, CT
You can definitely get out of the uptilt, I've had Foxes shoot out of it for whatever reason depending on their DI/what % they were at. I know the CG %s well, I've talked with M2K about it ages ago...

And I remember a post by Mow explaining how to get out of the up tilt. It's useful information for any Fox player against good Marth players. -_-
 
D

Deleted member

Guest
Speaking of all this CG talk, how does Fox get out of the utilt, exactly? No DI after 31% and then DI the utilt behind Marth? I forget.
Marth can point grab CG 0-15, 16+ he has to dashgrab. Mid 20s he has to pivot grab to 31% yes. If he upthrows you, best way to get out is DI to his front, and when the uptilt hits, DI/smash DI behind him. If you hold towards his front he can regrab. If you DI the upthrow to his back, he can uptilt and if it hits behind him you can't DI it at all, or he can turn around and uptilt to grab. So either way, DIing the throw behind marth is a bad idea. If you DI the upthrow to marth's front at 40%+ ish it makes it hard for him to hit with uptilt as he has to walk a little bit and it's really hard.

<3 cort <3

GJ @ SCC.
 

Mew2King

King of the Mews
Joined
Jul 18, 2002
Messages
11,263
Location
Cinnaminson (southwest NJ 5 min drive from Philly)
0-6 you can F Throw without them falling over, but unless they don't DI into you, they can either jab/sidestep/shine you before you regrab them

you can CG fox at 0, so do that usually, CG to 16, and after 16 look for forward DI; if they DI forward above 16% then you have to either walk forward or dash forward in order to regrab them

If you're lazy like Husband, or even me sometimes, you can up tilt after 16% to get guaranteed damage + a possible tech chase, (often with a dash attack where they land cuz they often won't tech)

or you can just down throw F smash tipper them randomly and they usually wont tech

16+ for forward DI
20+ for no DI
28+ for back DI

for up tilts, start them at about 30% or really really close to 30%, is usually best.

If they don't DI, reverse up tilt is recommended usually cuz it's harder for them to DI out of

if they DI forward above 35%, you need to walk forward in order to up tilt them again

35%+ for forward DI
50%+ for back DI

After up tilts, you can either regrab them or do an uair, react properly to the situation

for up throw F smash, 60% is the best time to do it, but 50 and 70 work too, as well as various other %s

if they don't DI at 60%, walk forward slightly, and reverse C-stick F smash tipper them

There are tons more things than what I'm telling you now, however these are the basics that you should all master

FOR FALCO, the %s for no DI are 25%, back DI 31%

for up tilts 42% forward DI 54% back DI

and if falco DIs back at 0% you cant regrab him he will land first
 

RaynEX

Colonel RTSD
Joined
Aug 14, 2005
Messages
6,454
Location
Corneria, Lylat System
Holy help!

so many things I did not know. M2K you need to post in here more often. Your like an infinite fountain of knowledge for fledgling foxies. 0_0
 

Oskurito

Smash Lord
Joined
Jan 28, 2006
Messages
1,948
Location
Hell
What about shine out of his up-throw? Can marth escape it or counter it somehow?
 

RaynEX

Colonel RTSD
Joined
Aug 14, 2005
Messages
6,454
Location
Corneria, Lylat System
Run in a direction when they don't di. Tap the opposite direction+grab. Picture your opponent not flying left or right, but just going straight up. Now picture you playing as Marth, weaving left to right or vice versa in an attempt to grab him.

I'm being extra with my description, but thats the general idea.
 

SCOTU

Smash Hero
Joined
Mar 16, 2007
Messages
6,636
Location
Northville, MI
M2K: thanks for posting that hell of a clarification.

at mid 20%s, as mow said, marth has to pivot grab to recatch a not DIing fox. if he doesn't, he'll get shined. i'm pretty sure it doesn't matter which direction you pivot grab.
 

Wilhelmsan

Smash Lord
Joined
Sep 22, 2006
Messages
1,006
Location
Austin, TX
Either fly clear above them, grab the edge from a high angle or hit them with firefox.

If that feels stale, use your illusion.

Every now and then I firefox high out of view and then fastfall randomly to either catch the edge or what not. Risky but amusing.
 

Brookman

Smash Hero
Joined
Oct 20, 2005
Messages
6,202
Location
pikachu
Can you guys be more specific. Like what you (and I mean YOU personally, I'm not looking for advice) do off the edge vs whatever character and whatever that character is doing. Think a little, and let's talk about some firey foxes.
 

Oskurito

Smash Lord
Joined
Jan 28, 2006
Messages
1,948
Location
Hell
First I try to think what my opponent will do. If they stand still that means they prolly try a cheap d-smash/f-smash edgeguarding, in that case I try to go for a illusion sweetspot or a fire fox sweetspot as well (depending on the distance) but always trying to go for the edge tech>illusion. If they're grabbing the edge I usually screwed already, the only thing I can do is aim above the edge with fire fox and be ready to DI or SDI, that **** of ASDI can save your *** sometimes, let's say a falco will dair you and you aren't close to the edge to tech you just ASDI(DI with c-stick)towards the stage right after he hits you and you're most likely saved even if you happen to be enough close to the edge and still miss the tech, same goes for falcon dair if you can't meteor cancel it, if is another attack like bairs in general you can DI upwards to cut the distance and survive.
 

Cuno56

Smash Apprentice
Joined
May 31, 2006
Messages
88
Location
Humble, Texas
Sorry if this derails the topic a bit:

BUT
I was in a tournament not too long ago, and I got knocked out of loser's by a falco. I basically got dthrow CG'd, which doesn't seem right. I started buffering rolls, but those started getting chased. Could I have shined/jabbed/something out of the dthrow garbage?
Additionally...stages against Falco? I went corneria and 3stocked him, but I got seriously lucky as far as Arwing assistance.
 

Cort

Apple Head
Joined
Jun 5, 2003
Messages
6,448
Location
Newington, CT
Yeah, you can shine out of all of those pseudo-chain grabs, including a buffered roll or sidestep.

This works against Marth's 0-7% forward throw pseudo chain throw and Falco's pseudo chain throw on Fox.
 

RaynEX

Colonel RTSD
Joined
Aug 14, 2005
Messages
6,454
Location
Corneria, Lylat System
I tend to firefox sweetspot on an angle, and never fly into my opponent. Sometimes I go diagonally up, then DI backwards and FF towards the ledge.

Sometimes I don't even DJ and do a high illusion. : / Its best to keep it random I suppose.
 

SCOTU

Smash Hero
Joined
Mar 16, 2007
Messages
6,636
Location
Northville, MI
If they're facing away from the edge, they'll have the option of edgehogging or reverse fsmashing or dsmashing: I'll usually aim high (go for the stage), whilst attempting to go out of range of their smashes (ie go at a higher vertical angle, after firing, control yourself to the other side of them).
 

Hylian

Not even death can save you from me
Administrator
BRoomer
Joined
Sep 9, 2004
Messages
23,165
Location
Missouri
Switch FC
2687-7494-5103
I like to trace the edge as much as possible because I am confident in my teching ability. Otherwise it is really charcter dependent and I like to get to the edge fast, but I don't like illusioning for some reason >_>.
 

SCOTU

Smash Hero
Joined
Mar 16, 2007
Messages
6,636
Location
Northville, MI
I like to trace the edge as much as possible because I am confident in my teching ability. Otherwise it is really charcter dependent and I like to get to the edge fast, but I don't like illusioning for some reason >_>.
I used to be a ton like that (like 4 mo. ago), but then i realized that it's better to not get hit, than to force getting hit and teching. so i don't do that all the time anymore, i often just try to end up near the stage to asdi/ sdi tech it if they do hit me.

You don't like illusioning because it's probably less likely that you'll tech off of one.
 

Brookman

Smash Hero
Joined
Oct 20, 2005
Messages
6,202
Location
pikachu
I think using the illusion to go to the edge is pretty bad if your opponent is anywhere near the edge.
 

Cort

Apple Head
Joined
Jun 5, 2003
Messages
6,448
Location
Newington, CT
That all depends if the other person predicts that you're going to attempt to sweet spot the edge with the illusion instead of anything else.

After being hit far off, the opponent usually speculates on what you're going to do before deciding how they're going to edgegaurd again, and if you make it blatantly obvious that you're going to illusion then you should be punished with an edge hog, and if you don't sweet spot then they can just edge gaurd you with whatever.

It's all very situational, but sweet spotting the edge with the illusion is a very very vital skill to have when playing Fox.
 

RaynEX

Colonel RTSD
Joined
Aug 14, 2005
Messages
6,454
Location
Corneria, Lylat System
More than half the times I get edge-guarded is because of illusions to the ledge :(

Its all about going straight up then FFalling. actually...its more of a mindgame with Falco because his up+b is shorter. Its easy to react to if you see the fox go straight up : /
 

Cort

Apple Head
Joined
Jun 5, 2003
Messages
6,448
Location
Newington, CT
Oh yeah, another thing I see way too often that Fox players do concerning recovering:

Up b'ing close to the stage. It's a really dumb habit I see pretty often. It's just shouting "HEY, COME HERE AND HIT ME. I WANT TO DIE!" People should be more conscious of where they are starting their up b. This also works against certain Marth styles (particularly Mew2King or my style against Foxes with Marth, I think they're somewhat similar since M2K steals all my shnoz :chuckle:) After being tap a'd/countered/what have you, most Foxes will up b as soon as they can, but it's usually much smarter and safer to (I've seen KDJ do this: ) shine first, wait to see what the Marth does, then drop down and up b spaced so that Marth cannot reach you without endangering his own recovery. It will save your stocks, and that's a good idea, no? The shine is fairly optional, but it really throws the Marth off sometimes.
 

SCOTU

Smash Hero
Joined
Mar 16, 2007
Messages
6,636
Location
Northville, MI
could the marth just not edgehog then? it's a pretty tricky business firefoxing against marth. Does fox's fire outrange marth's ability to drop down and fair/ side b/ up-b you and recover? also, you can tech marth's counter w/ a down towards SDI, and immediately illusion to the edge.
 
Top Bottom