LOLOL I've gotta share this with you guys!
So I'm a Smoker in NM4, on the floor with the elevator. Two players got left behind and are just coming out the door leading to the counter. I try to grab one with my tongue but the other guy bashes him, he goes free, and now I gotta wait 20 seconds for my tongue to recharge. I try getting away so I move to the left, into the room that looks like it used to have an elevator but doesn't anymore -- you know, the one you can use to scale the different floors. The guy turns the corner, and now my only escape is to go back and fall down to the first floor. I do it, and then the guy playing Bill tries coming to the edge to shoot me.. AND HE SLIPS AND GRABS ON TO THE LEDGE. The guy playing Zoey turns around the corner, notices Bill there, and then, LOL TRYING TO SAVE HIM, HE JUMPS OFF AND GETS INCAPPED LOLOL
Hooooly, it was funny to see.
Wow, that IS funny.
Could you get it on fraps?
EDIT: Since NOBODY checks the L4SB anymore, I'm putting up ideas for L4D DLC:
I thought of another Mega-Infected, like the Tank.
It's called: the Lurker.
You see, it looks like this:
It's smaller than a Tank (It's actually almost as small as a standing Hunter) and has 1500 health, is faster than healthy Survivors, and has claw attacks that deal 20 damage.
So what's its deal? Well, for one thing:
IT CAN TURN INVISIBLE. Yes, it can cloak with the environment and the Survivors would be none the wiser. They make loud slurping sounds and leave slimy footprints wherever they go. They can even hover up onto walls and ceilings, although their bodies drip heavily with disgusting slime.
For their main attack, they can shoot globs of webbing that traps Survivors to the ground in a downed state. The recharge for this attack is about 40 seconds, so a good tactic is to glob on single survivors, claw at them, then turn invisible and sneak away for the time being.
However, the main advantage of being a Lurker- you don't have a Rage Meter. You can be him for as long as you want. Better yet, due to the Lurker's arrival, the nearest exit points are blocked off by webbing to keep survivors inside and looking for the Lurker so they can kill it.
Lurkers can claw at Survivors even WHILE cloaked, though they can be shot at. However, if they turn invisible and shoot a glob, they'll return to solid form. Furthermore, a single glob can only cover up one Survivor at a time and it takes a single melee attack to free them. Worse yet, the glob on its own does NO damage, but DOES attract a large amount of Horde.
And more ideas for Special Infected:
The ones I'm talking about are smaller and missing their middle legs.
These ugly S.O.B's are called Vamps- not because they can fly or suck blood, but because they can hang from ceilings and wait for incoming Survivors, then land on them, causing small to large damage, depending on distance, and stay on Survivors for until another Survivor can knock them off.
Vamps have 300 health and move slower than Yellow Survivors. Their main attack isn't an attack- rather, it causes the Vamp to jump directly upwards and hang from the place they jumped to. You're able to move around on the ceiling too, although your movement will be severely hampered. You then press primary attack again to then drop from the ceiling to the ground. If you hit a Survivor, then he's downed and you do continuous damage to him, about 15 pts per 5 seconds. You can be interrupted by gunfire and melee attacks.
Secondary attack is a leg slash that deals 10 pts. They also make croaking sounds when nearby or on the ceiling.
Another idea:
Don't be fooled- the Tumbler can be a deadly foe in the right hands.
With a whopping 800 HP, you'd think the Tumbler should be a Mega Infected. But no, as he has many disadvantages that will get him unpopularity.
First, his normal form is SLOW, only catching up with Survivors with 1 HP left. His claw attack deals 5 pts of damage and HE. CAN'T. JUMP.
So, what is he good for? Simple- he rolls faster than a pouncing Hunter. When you hold down primary attack, perspective switches to 3rd person as he rolls into a ball. You can still move in this ball form around the map, but you move considerably faster, as fast as a standing Hunter. However, when you press secondary attack WHILE in ball form, you shoot in whichever direction you were facing. This goes about eight feet or so, and you can tackle survivors to the ground, dealing at maximum 40 pts of damage, depending on height, length, and speed of roll.
However, Survivors can STILL shoot you while in ball form and will even slow you down. Best thing to do here is to shoot yourself away- recharge is 20 seconds and even though you're fast, you can't outrun bullets. And though they seem different, you can always tell a Tumbler from a Boomer because Tumblers wear trench coats and seem to CONSTANTLY carry around tequila bottles.
SURVIVOR IDEAS:
Name: Andre
Gender: Male
Age: 27
Former Occupation: Drug Cartel & Wanted Criminal
Bio: Andre, a Navajo prisoner, was sentenced to death for indirectly killing thousands of innocents. However, he was saved by Hell when the Infection broke out. Most people ran out of the country. Being the arrogant and cocky one, Andre stayed with his trademark Flamethrower and blew his way out of the prison, now seeking to escape Eurasia with his three fellow teammates. For Andre, this is only fighting to stay alive- business as usual.
Name: Carlson
Gender: Male
Age: 22
Former Occupation: Technological Specialist
Bio: All he wanted was some peace and quiet from the busy world of America. So the overweight computer geek Carlson took the first plane out and flew into Eurasia, where he stayed at a nice hotel, up all night on whatever sites he visits. However, being the lazy (and superstitious) type, he stayed there, not wanting to return and have more responsibilities. When Carlson heard about the breakout in America, he was thrown into panic and ran away, knowing that he would soon face this threat. On the bright side, all those House of the Dead sessions finally paid off, and uses his Machine Pistol with lethal force.
Name: Soniah
Gender: Female
Age: 17
Former Occupation: Assistant Archaeologist
Bio: Little Soniah was well on her way to being one of the greatest explorers the world has ever known. Thankfully for her, the mountain she camped out on turned out to be the one place devoid of humanity- when the Infection struck, her and her fellow explorers were safe. However, Soniah knew better than to stay around and wait for help, but was forced to stay by her rude teacher. She snuck away one night with her trusty Bolt-Action Rifle. She remembered the next day popping a zombie who looked a lot like that teacher...
Name: Jonah
Gender: Male
Age: 43
Former Occupation: Former Israeli coastal sniper
Bio: Jonah wanted change. After the Gulf War, Jonah moved to America to escape the fighting. He decided to open a televisions warehouse- it proved unsuccessful. However, when Jonah realized he had to close up, the Infection hit- being one of the few that was immune, he grabbed his Magnum and sped out of the city. Now this immigrant from Israel, though slow on English, commonly let his weapons do the talking. He is highly religious, often turning to God in times of need, and believes above anything that humanity brought out the Infection on their own.
NEW WEAPONS:
WHAT FPS is complete without an incendiary behemoth of destruction? With the Hunting Rifle getting a new 1st stage, the standalone weapon now switches to the beauty of the flame.
IT can reach up to five character distances away, and sets any nearby zombie on fire. It does not reload, BUT it can overheat. If you overheat it three times, it automatically breaks, meaning you must find more ammo and use pistols for the time being. However, it can fire for up to 400 total seconds, making this a powerful weapon indeed. You can continue to stream foes on fire even if they're burning for extra damage. YES YOU CAN MELEE WITH IT.
Straying from the current Pistol, this new sidearm gives a whole new meaning to stopping power.
The Magnum, like the pistol, has infinite ammo. Now that's where similarities end- the Magnum has six bullets capable of one-shotting a Boomer from ANY distance (at least when aimed correctly.), and CAN be dual wielded with another Magnum. You can only wield two pistols of the same type, so you must switch out during gameplay. However, the Magnum has faults- it has the longest reload time of the pistols (3 and a half seconds.) and has the same firing rate as the Pump Shotgun. However, a headshot with this thing spells death for almost ANY Horde or special infected- great for dealing with Witches at a fair distance, but useless against the faster Infected.
Along with the Magnum and Pistol comes the Machine Pistol, or the MP for short!
This has less range, less power, and more unwieldy firing rate than the other sidearms. However, this weapon fires VERY VERY FAST and can rip apart doors in seconds. Best used for up close, it has a ammo capacity of 5- bullets- it takes 4 and a half seconds to empty the entire clip and takes 2 and a half seconds to reload it. However, its killing power is good ONLY for Horde- it takes a baffling three seconds to kill a Boomer with it. Combined with a fellow MP, however- this gun is monstrous, downing an entire Horde in less than half a minute!
The Hunting Rifle has a child now- the Bolt-Action Rifle! (BA Rifle from now on.)
This thing is like a Tier 1 Hunting Rifle, with the same amount of power and reload time. However, a weakness- this weapon is BOLT ACTION and has eight bullets at a time, so its firing rate is the SLOWEST in the game. It's range is also SLIGHTLY less than the scope, as instead of scoping, you use its iron sights, which are still VERY accurate. Best used against Infected at long range.
Though completely non-lethal, the Flash Grenade can help you in a pinch!
Got a Boomer around the corner waiting to splooge on you? TOSS A FLASH.
Got a Smoker on a rooftop and need him disabled? TOSS A FLASH.
A Tank beating your group down? TOSS A FLASH.
Though less common then its angrier brethren, when tossed, the Flash detonates upon the count of three after thrown. AnyTHING (Yes, even Survivors.) that sees the flash is temporarily blinded for about 10 seconds, during which time regular Horde stumbled about in panic and Special Infected unable to see, as well as causing any Vamp who sees the blast fall from the ceiling. They can still move about normally, however. Witches, however, are immune to Flash Bangs and WILL go after the one who threw it if the blast was in her range, so be careful!