oops double post
oh well, kuro i just realized i have a **** ton of rob experiance and im gonna sit down and critique you're rob video right now
.15- okay so at the very beginning good job reading the airdodge and getting fsmash.
.27- dude wtfbbqsaucewafflehackz?!
.35- when he lands like this is the perfect time to nair or infinite jab or AR because these all hit at some point before his buffered broken spot dodge which buffers his fast *** dsmash which is what they still use to this day. if you think you're timing is good enough and you want the 16% try timing a perfect utilt as well, that damage and knockback set up is amazing for us with rising uairs and nairs and if you read and air dodge fair or double jump dair, if they go behind you trade bair for his fair and kill his *** if he was at kill percent.
.40- so all pit's forget that we have a jump cancelled item toss that = diddy kongs glide toss (and we can dribble in this form with a pivot jab after each JCIT down throw) you could have done one forwards and gotten a grab or fsmash or fair or something. don't always use glide toss, that's why one of my 4 triggers is set to jump (as well as a better way to jump attacks oos). classic pro baby
1.07- don't forget his bair's hitbox. use another jump next time. so far you're playing superb, why am i critiquing this? im just super nitpicking options for you but it's not like you really choose bad options, they are solid just not the absolute most guaranteed but if it works it works dude.
1.47 and for a while- you should be camping him when he's at ridiculous kill percent and your not. just start playing super safe and force him to approach even though an fthrow or mis-DI'd bthrow will definitely kill them. they will try to camp but we outcamp him pretty good and he will slowly try to get in and fail because he is scared because even uair can kill him now, dsmash, dash attack, and then the other fast actual kill moves. just make him approach super slowly and thus your burning time onstage without planking and just out shooting/reflecting him from the distance which you should always because our reflectors are faster/better and our combination of arrow speed greater than gear and charged lazers and super charged lazer and mirror/AR being faster/easy from a distance to reflect his gear and all 3 lazer stages.
2.00- you better put in mad work on him now and then super camp him on your next stock or ima b pissed
oh i see you wanna be a rouge and do it backwards. i dig
3.02- good read with the pivot grab, he was spammin
3.17- you should have died, you got lucky mang. keep camping
3.39- when you landed you should have been buffering AR, it covers all options at that point because it either clanks/beats moves and eats his shield and reflects his lazer and it out before his grab
3.41- rob is getting momentum. super safe no mess up at all plank him for a bit and just cancel the momentum. wait it out a bit, something will happen that lets you get back on especially if you can take a gyro.
3.54- you are dead due to not recognizing he had the momentum. one of pit's greatest aspects is to demoralize momentum of the other player with planking.
while edgeguarding rob, if you see he is using rocket hover or getting hit out of rocket and using it and grabbing the edge, know he will try to get onstage and stay there for 2 seconds to get his fuel back. punish there need to get off the ledge and get fuel when they are planking.
quit approachingly angrily and getting your *** kicked and slow the pace down and out camp him and quit rushing in like a dumb ***. pull back dude
i don't know what to say about how this match ended -.-
edit: now someone plz critique my vids