Blue_Bomber
Smash Cadet
All I know is that's how I've always done it. And it's helped me win the few tourneys I've gone to. :]
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Q&A thread works too.sk92 i need some tips vs snake lol
respond in this thread or the thread i posted? :DD
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Anyone report this guy?iiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii
How you Report someone ?Anyone report this guy?
@ To the people asking for tips, like Denzi said we have a Q & A Thread, please use it.
You see that triange with a red border inbetween your Online Status and your character, (on mine it'd be the yellow smash ball and Ike) that middle button is how you report someone, click on HiHi's red triangle thing (what else can I call it), and than leave a message why you reported him.How you Report someone ?
You see that triange with a red border inbetween your Online Status and your character, (on mine it'd be the yellow smash ball and Ike) that middle button is how you report someone, click on HiHi's red triangle thing (what else can I call it), and than leave a message why you reported him.
Or were you . J/K I was just helping just incase you didn't know.I was being sarcastic lol
Or were you . J/K I was just helping just incase you didn't know.
No.you can practice cg's on cpus? and it'd work on humans?
Brawl people better than you watch, better player players play, do smart moves, learn your Pros and Cons , Study your character and the matchups and learning all of your AT's and using them well in battle.so how the heck am i suppose to practice? my friends always just beat me
A good mindgame vs Marth is just chaingrab like two times and then space his Up-B(He propably would do it) when he does it you will be free to punish him at your will.Well I think there's actually a stickied thread on which chaingrab (walking, running) works on which character. So if you're playing only your friends, go look up their mains. It helps to know everything about all characters regarding the CG when you go tournament lvl though.
So in practice, just practice how to buffer the dash for the running, and when to grab again for walking. And little impromptu tricks like shielding Marth's UpB and either grabbing, Gatling Combo, or charged FSmash while he comes back to the ground. Grabbing him again makes a de facto chaingrab, but be careful how much you use it. :]
alright so that's what I NEED to do right?Brawl people better than you watch, better player players play, do smart moves, learn your Pros and Cons , Study your character and the matchups and learning all of your AT's and using them well in battle.
oh na dood, i agree 100 percently, and don't worry about it, brawl will prove to be more complete soon enough, just look at all the tournies bro!A lot of melee elitists don't get that. Sure, melee was deeper, but Brawl feels more complete, maybe it's just me...
But not to make this spiral into a Melee/Brawl debate, something else to work out is DI. It's not as essential to Falco as to, say, Link, but you'll really want to work on DI.
Also it helps to study a little bit about the other characters in general as well. Just knowing what to expect from a certain character really helps. A good example might be the ice climbers. You do not want to get caught in their chain grab, so you would want to play smart and try a keepaway kind of game play against them. A few other examples of what I am talking about might be that marth and MK have good UpB so you do not really want to try and follow them off the stage to try and spike them as you will probably get hit bounce off the under. G&W has the bucket, so you do not want to spam lasers against him from far away. Just some knowledge on the characters moves and habits although remember since each person is different they would apply their characters moves in different ways.It helps to know everything about all characters regarding the CG when you go tournament lvl though.
I like both. They have almost completly different playing styles. Melee is to me a lot more fast paced than brawl. And to me Brawl being a bit slower makes it easier for people to pick up, so there might be more competition in later years than melee.A lot of melee elitists don't get that. Sure, melee was deeper, but Brawl feels more complete, maybe it's just me...
But not to make this spiral into a Melee/Brawl debate, something else to work out is DI. It's not as essential to Falco as to, say, Link, but you'll really want to work on DI.
QFTBrawl isnt that hard to learn. Watch good peoples videos on youtube and copy them.
which isnt necessarily a good thing. imho melee gave me more of a thrill than brawl. i remember watching a vid of ken vs. chillin where chillin was up 2 stocks then ken came back with 0-death combos and won. to me, knowing that even though i have a lead, that if i even make a single mistake it could be all gone any moment was just....awesome. anyways, more technical stuff made the game more "advanced", there were more things you can do. im still kinda pissed they took out l-canceling in ssbb. WD i can understand (sorta) but taking out l-canceling just didn't make sense. also, melee gave me more of a sense of accomplishment because it was that much harder to become proficient at. pulling off a sick combo in melee never failed to get me excited, whereas in brawl, its more defensive.QFT
Then again, that makes it accessible.
The true challenge is in making your own flavor. Your own spin on the game, as a player of the game. Learn the game through one character's eyes, and if you have the drive for the game, and inspiration, go the way of Taj and Gimpy and play low tier, if that's what makes you happy. The technical shortcomings are a lot less prevalent and ****ing than they were in Melee, so experiment. There's a lot that people can access much earlier in Brawl than they could in Melee because the technical wall is that much lower.
Um....no, not at all.Most of Melee's technical was to string together combos. I don't see many instances where, say, an L-cancel could be used for mindgames. Or crouch cancelling. It's all basically to land an attack, to make it string into other ones. Wavedashing was a kind of silly thing to remove... It was easy enough to do well if you kept one main. At that point the timing becomes muscle memory. I kinda miss it. :/
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