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Le Lazy Lurking Link's Listen/Laugh Lounge ♪~ (^ 。^=)

Scabe

Successful Businessman
Joined
Mar 18, 2009
Messages
3,510
Location
Canberra, Australia
Seems liek Pirate Ship is ommited from there.

I personally like places with little platforms for Link and even floors.

Some of the stages I like for Link are FD, Smashville, Pokemon Stadium 1, Pictochat

and to a lesser extent, Halberd, Brinstar, Battlefield, Delfino.

I gotta start practicing on all these stages again. :eek:
 

Scabe

Successful Businessman
Joined
Mar 18, 2009
Messages
3,510
Location
Canberra, Australia
Seems liek Pirate Ship is ommited from there.

I personally like places with little platforms for Link and even floors.

Some of the stages I like for Link are FD, Smashville, Pokemon Stadium 1, Pictochat

and to a lesser extent, Halberd, Brinstar, Battlefield, Delfino.

I gotta start practicing on all these stages again. :eek:
 

Rizen

Smash Legend
Joined
May 7, 2009
Messages
14,979
*seeing double*seeing double*
Link still has good stages. The banned stages are ones that floaty characters don't like because the low ceilings and small borders: Norfair, Cornaria, and Green Greens. Tourney organizers don't like early KOs from the top but allow stages where floaty characters can gimp and maneuver offstage. Being gimped on Lylat for Link is like being star KOed on Cornairia for Kirby or MK. Lylat's a starter and Cornairia's banned. Snake would be top tier if the stages favored heavy/range characters more.

@ Scabe: Make friends with Brinstar. It stops chain grabs, helps bad recovery characters not get gimped, extends hitbox time if you hit a breakable stage element- you can Dair bounce them to cut the landing lag too, and Link survives for ever. Don't take Snake or heavy, big characters there.
 

Anonano

is the mano, ya know?
Joined
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Messages
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Location
Utah
I believe Brinstar is one of Link's best stages. It's certainly his best for me; the layout suits my long range style perfectly. Just learn how to throw/shoot things and from where to hit where and you can make it work perfectly.
Plenty of sneaky ATs work on this stage too, like dair bouncing and falling into the lava (You must recover!)
 

Scabe

Successful Businessman
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Mar 18, 2009
Messages
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Well my hope for Brinstar is lost, I had a friendly against an MK there. It didn't go so well. :urg:

In brighter news, I've been learning alot about Link. I'll be making a video guide on him soon with alot of unique ideas in it. I'll make a beta one first so I can get some input from everybody then I'll make the final vid. Hopefully this vid will help improve everybody's Link in some way.

/overhype
 

Arcade

Smash Ace
Joined
Aug 28, 2006
Messages
506
Location
North Dakota
Maybe you just need some practice? In my experience everybody hates Brinstar and thus never plays there. I have seen a couple of videos where Link pogo'd and lengthened the hitboxes of his moves there for some cool results, so I don't think it's bad.

Cool, I'm looking forward to that video. I kinda feel like Link is getting shafted because of how hard he is to learn. Hopefully this will encourage more people to pick him up.

By the way, how do you guys get around buffering a turn-around every time you land from a retreating zair? This seems to plague me almost exclusively with Link. :|
 

Rizen

Smash Legend
Joined
May 7, 2009
Messages
14,979
@ Scabe: Practice moving and spamming vs a CPU on Brinstar to get a feel for the stage. Link can control the stage and is harder to gimp because the lava. MK is better taken to FD but it's Link's best bet for most light character MUs.
By the way, how do you guys get around buffering a turn-around every time you land from a retreating zair? This seems to plague me almost exclusively with Link. :|
Jump or SH backwards>Zair>let go of the control stick before you land. Holding down to fast-fall shouldn't turn Link either; left/right buffers movement.
 

Arcade

Smash Ace
Joined
Aug 28, 2006
Messages
506
Location
North Dakota
Ninth Out of how many entrants?

And don't you guys have a tournament placements thread or something like that?
 

Anonano

is the mano, ya know?
Joined
Jul 25, 2008
Messages
1,769
Location
Utah
Last time I got 9th out of 21.

This time I got 9th out of 13.

Which is why I'm so hacked off.
 

Scabe

Successful Businessman
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Wow what a low turnout. D:

Good idea Arcade, we should have a tournament thread. The thing is most of the small amount of Link mains here don't really go to tourneys but I think it is an excellent idea.

Bags making the thread. :p

Anyways I'm really excited to show you this idea of mine. In my opinion it'll advance his metagame. Which I hope it does.
 

Arcade

Smash Ace
Joined
Aug 28, 2006
Messages
506
Location
North Dakota
Yeah, I think you guys should have a tournament placements thread so you can show everyone how Link is actually going to tourneys sometimes unlike Jiggs (aren't her results like the lowest of all the characters in the game?)

And I'm looking forward to that guide.
 

Scabe

Successful Businessman
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Messages
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I get the feeling though that I'm over hyping it, and that everyone will be like, 'that's so useless!' D:

Anyways Link's doing quite well in that character ranking list. I've managed to get 5th place twice out of 20+ players using all Link in January. Next tourney will be in March 14th, I hope I can still play well.
 

Arcade

Smash Ace
Joined
Aug 28, 2006
Messages
506
Location
North Dakota
I get the feeling though that I'm over hyping it, and that everyone will be like, 'that's so useless!' D:
No, I don't think so. If nothing else it's always helpful to see strategies and ATs in action instead of in words.

What character ranking list?

Nice job on your results by the way, much better than what I could pull.
 

ndayday

stuck on a whole different plaaaanet
BRoomer
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^I need to run right now, can someone check if AiB knows about this?
They might be interested.
 

Onomanic

Heaven Piercer
Joined
May 4, 2008
Messages
2,263
Location
Westwood, NJ
Guys/Girls, are you sick of where your character ranks on the tier list? Do you want to do something about it but dont really know how? Check out this thread and help out!

http://www.smashboards.com/showthread.php?p=9706679#post9706679
Dang, are you serious? That's pretty sweet stuff O3O, ngl. Too bad no one at AiB would reply on SWF, for fear of unfair infractions and what not. I kid the AiB goers! But srsly, I hope this all works out for some characters.
 

Onomanic

Heaven Piercer
Joined
May 4, 2008
Messages
2,263
Location
Westwood, NJ
^ Do you still play Link? We haven't really met.
I still play.... every couple of weeks. :p I don't play often or visit the forums because I'm busy, and kinda bored of only being able to play CPUs. I can't use the computer and tele at the same time.
 

Rizen

Smash Legend
Joined
May 7, 2009
Messages
14,979
I still play.... every couple of weeks. :p I don't play often or visit the forums because I'm busy, and kinda bored of only being able to play CPUs. I can't use the computer and tele at the same time.
Can you check your regional thread? I eventually found some people close to me. CPU's are boring and my wifi is too laggy to play so i know what you mean.
 

Anonano

is the mano, ya know?
Joined
Jul 25, 2008
Messages
1,769
Location
Utah
Your post on AiB of "Space CPU's well and do really stupid things like spam dair" is so true.

Link really isn't viable for tournaments. I'm playing him as best as I can and all it takes is one gay move by an opponent (MK) to screw me over. It's really depressing.

SO I'm going to try Lucario again next tourney, switch to Link for the scrubs (Because if they don't know their character very well, I WILL 3 stock them) and TL for the Diddy/D3 main (Because my TL is proven to outplay D3's :p)
I determined to try Lucario because I just bought Pokemon Mystery Dungeon: Explorers of the Sky and got Riolu as my starter; therefore, Lucario became my non-biased selection as a new tourney main.

My logic for picking mains is flawless.
 

#HBC | Red Ryu

Red Fox Warrior
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NNID
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3DS FC
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If you want to use Lucario vs MK.

Ksizzle
phi1ny3 (12:58:33 PM): Sooo, want me to start the questions?
KelvinTooGood (12:58:37 PM): sure
phi1ny3 (12:58:43 PM): These are from SWF mind you
phi1ny3 (12:58:47 PM): So
KelvinTooGood (12:58:53 PM): okie doke

phi1ny3 (12:58:56 PM): What do you think is a good mentality when going against MK as lucario?
KelvinTooGood (1:00:31 PM): Go into the match fairly confident since its not so much of a **** matchup for MK and most Mk's don't know the matchup at all. You should also go in trying to prove something like Lucario can definately take MK without a big problem unlike some people may think. Just go in confident and prove people wrong.

phi1ny3 (1:01:41 PM): As Lucario, which stages do you CP MK? Which ones do you ban?
phi1ny3 (1:01:56 PM): Or I should say, which ones do you recommend?
KelvinTooGood (1:05:10 PM): If they dont ban FD, jump on that immediately. Alot of people dont know this but obviously one of lucarios best stages is yoshis. DO NOT GO HERE VS MK. hes better than you here in this particular matchup. you'll be decimated. back on topic, good counterpicks are FD, pkmn1 and smashville. counterpicks lucario should avoid are rainbow pretty much. id say brinstar too cuz its gay and im sure you dont want luck absed factors happening in the match like getting gayed by the acid and stuff but lucario can abuse the stage as well. I would personally counter fd and ban brinstar

KelvinTooGood is away (1:06:19 PM)
home. cleaning room then interview at 4. NO ONE IM ME AFTER 4. PLEASE.

KelvinTooGood (1:06:49 PM): im still here lol i just put away so no one else bothers
phi1ny3 (1:07:02 PM): What can we do about MK's ground game? All of his tilts come out fast than ours and our option to outrange it, Fsmash, can be punished with a power shield to dash grab.
phi1ny3 (1:07:24 PM): I really want you to answer the last comment because I think I know what the answer is to it
phi1ny3 (1:07:33 PM): And I'm sure you do too
KelvinTooGood (1:07:38 PM): the thing with that is
KelvinTooGood (1:07:43 PM): it should not be a problem at all
KelvinTooGood (1:07:47 PM): and the reason for that is
KelvinTooGood (1:07:53 PM): you decide when the f smash releases
phi1ny3 (1:07:59 PM): Yup
KelvinTooGood (1:08:24 PM): and if they dont power shield , you can re pivot f smash or retreat and camp or something
KelvinTooGood (1:08:28 PM): but about mk's ground game
KelvinTooGood (1:08:43 PM): the moves lucario players should fear the most are f tilt, and grabs
KelvinTooGood (1:09:48 PM): shielding the f tilt is really your only option here. if youre quick enough, get a throw in after that f tilt combo and remember his habits youve experienced so far. thats why i do.
KelvinTooGood (1:10:03 PM): a very good mindgame azen kinda discovered is this
KelvinTooGood (1:10:21 PM): most mk players aporach by dashing and immediately shielding in front of you while ur charging your AS
KelvinTooGood (1:10:37 PM): when this happens, cancel the AS and dash grab. it works every time XD
KelvinTooGood (1:10:43 PM): if they start catching on mix it up
phi1ny3 (1:11:21 PM): Man I should've interviewed you first lol, Azen has a tendency to be "vague"
KelvinTooGood (1:12:01 PM): to deal with mk's grabs : if he down throws, DI diagonal down and away and air dodge. this way they cant follow up and you can even have the first move as if he tries to dash grab you, you can jab combo him or grand him first, etc
KelvinTooGood (1:12:05 PM): there are many options
KelvinTooGood (1:12:30 PM): just be careful about f tilt and grabs at low percent, d smash at high
phi1ny3 (1:12:38 PM): "grand him first"?
KelvinTooGood (1:12:47 PM): grab*
KelvinTooGood (1:12:49 PM): my bad lol
KelvinTooGood (1:13:07 PM): grounded up b. watch out for that too. thats punishable tho
KelvinTooGood (1:13:17 PM): if u shield

phi1ny3 (1:13:23 PM): What are the best ways to deal with SL?
phi1ny3 (1:13:34 PM): Like in the air as well?
KelvinTooGood (1:15:18 PM): ok. everyone needs to pay attention when i say this. if you have a jump left and are returning back to the stage, when you use it, air dodge at the exact same time. they can very quicly aerial up b and gimp you. ive done it alot to many lucario players and i made zucco drop that dumb habit. if you get punished like that, coming back to the stage will be tough depending on the MK player

phi1ny3 (1:16:16 PM): Wait what habit is incorrect?
KelvinTooGood (1:17:22 PM): i palyed zucco in tourney and just about half of the kills were aeriel up b gimps. i read him through the match and saw that whenever hed have one jump when returning to the stage at mid level, hed use it without air dodging
KelvinTooGood (1:17:33 PM): so i would surprise up b with mk and gimp him
KelvinTooGood (1:17:49 PM): i mean its not necessarily a bad habit
phi1ny3 (1:17:51 PM): Oh
KelvinTooGood (1:17:52 PM): cuz everyone does it
KelvinTooGood (1:17:58 PM): but if you start getting punished
KelvinTooGood (1:18:01 PM): change it up immediately
phi1ny3 (1:18:10 PM): Yeah I learned that from Havok :p
KelvinTooGood (1:18:17 PM): haha
KelvinTooGood (1:18:59 PM): grounded up b isnt that difficult to beat. most mk players try it after u get to 130 and above. if you block the up b, up air them if they are above 50 imo. the reason i say this is because if you up air them when theyr at 0 percent of something, they wont have knockback and they can dair you, so what would be the point in that?
KelvinTooGood (1:19:15 PM): obviosuly this depends on your percent as well lol
KelvinTooGood (1:19:26 PM): but i learned this vs m2k.

phi1ny3 (1:19:48 PM): Can dair be used well v. SL?
KelvinTooGood (1:21:18 PM): do you mean when he ground up b's you?
KelvinTooGood (1:22:33 PM): if yes then yea if you jump high and do it. yea itll work. but i would just fair to fair
KelvinTooGood (1:22:38 PM): or fair to dair
KelvinTooGood (1:22:52 PM): depending on lucarios percent.

phi1ny3 (1:23:06 PM): when do you think you should be using fsmash to be more successful with it?
KelvinTooGood (1:24:20 PM): when both you and the MK are after 70 percent. people should also get into the habit of using pivot f smash. it gives u way more space that even sometimes if they powwer shield and try to grabd u they wont reach and u can punish the grab animation
KelvinTooGood (1:24:35 PM): also use f smash if their shield is low, it scares the hell out of them
KelvinTooGood (1:24:45 PM): like throw a fully chard aura spehre and f smash
KelvinTooGood (1:24:47 PM): be creative
phi1ny3 (1:25:57 PM): Oh, you mean that strutter step where you move your footing a little before releasing?
KelvinTooGood (1:26:20 PM): yes. just tap back on the analog stick and f smash the opposite way and its amazing lol
phi1ny3 (1:26:26 PM): Yeah I agree
phi1ny3 (1:27:02 PM): It helps space it even more since 90% of the time if they haven't moved into the hitbox they do it anyways
KelvinTooGood (1:27:15 PM): exactly

phi1ny3 (1:27:34 PM): Anywho, should fsmash be used against MK when he's landing?
KelvinTooGood (1:28:20 PM): thats situational. if the mk is on the ledge and youve noticed that the way they get on stage is jump and air dodge to the stage, then yea charge an f smash on them
KelvinTooGood (1:28:48 PM): if the mk has no jumps and is about to land on the stage that can work too. tho aura spehre is a better choice
KelvinTooGood (1:29:20 PM): depending on ur accuracy, it can punish landing just as well without having to be so close

phi1ny3 (1:30:41 PM): What do you do against MK dair camping?
KelvinTooGood (1:31:54 PM): when a mk dair camps, that most likely means they dont know the matchup and are scared. when i play an mk with lucario, thats the number one thing i want them to start doing. dair camping does not work on lucario. you can easily powershield to fair, nair, up air, etc
KelvinTooGood (1:32:18 PM): you have many options to shut that down. an mk on the ground is way dangerous than an mk above you while your on the ground
phi1ny3 (1:32:36 PM): This is what I've been thinking
KelvinTooGood (1:33:20 PM): m2k doesnt know the matchup lol everytime we have played he dair camps me and i always get a free fair to fair or other combos. he wins becasue hes a smart player and can disect my habits easily
phi1ny3 (1:33:28 PM): I couldn't explain it at the time because it sounded silly, but it just doesn't seem to good
KelvinTooGood (1:34:19 PM): it really isnt. mk f tilting for a minute is way more dangerous and bad for lucario then an mk dair camping for several minutes
KelvinTooGood (1:34:42 PM): dair camping to tornado would be there choice for damage. if your ever caught in tornado, mash the jump button to jump out

phi1ny3 (1:34:50 PM): Ooh, here's a good one
phi1ny3 (1:34:52 PM): How do you recover and get back in one piece? Do you like to recover high or low against MK? Do you prefer to save their jump at all costs, and what do you usually get punished for doing while trying to recover off the map?
KelvinTooGood (1:38:47 PM): whenever i would get launched off screen id immediately use my jump to DI. i learned that this is not a smart choice from Pierce after he yelled at me lol. save that jump because vs MK, your dam well going to need it. the way i recover depends where the mk is at. if hes in front of my face not doing anything, that means hes wating for me to air dodge and then hell punish. when that happens ill attack with fair or something and up b to the stage quickly. if theyr above me that is very very bad. you can try and up b but a good mk wont let you get back so dont ever put yourself in that position. Dair and nair are the moves youre gonna dread alot when your off stage. if your not so low, dont be afraid to throw an up air or fair to get them out of you face. recovery is one of the main reasons people probly see this bad for lucario but just be smart with it. alot of lucarios like zucco and junebug are learning how to recover better

phi1ny3 (1:40:16 PM): Would Aura sphere in any way help?
KelvinTooGood (1:41:56 PM): yes it CAN but it may do more harm then good. it kind of pushes u back a bit so if they air dodge, you just put urself in a bad position since u dropped lower and got pushed back a bit. the mk will then use that to its advantage. obviously you can be sneaky with the aura sphere but i dont recommend it. it can still be good tho

phi1ny3 (1:42:27 PM): What should a Lucario look for in an MK's pattern? What will a metaknight do if the tables get turned and he's losing?
KelvinTooGood (1:44:39 PM): the dair camp patterns. read them in case they throw a tornado in the mix. they usually have it on a set pattern like 3 dairs to nado. so get ready in to jump high and air dodge or something. when an MK i losing expect the MK to shield way more than usual, especially if lucario is at high percent too. take advantage of this with pivot f smashes, aura spheres and grabs.
KelvinTooGood (1:44:55 PM): also this isnt related to the question but i hope most lucarios are now
KelvinTooGood (1:45:05 PM): finishing the jab combo or doing jab jab to grabs
KelvinTooGood (1:45:17 PM): its amazing vs mk and most of the cast
phi1ny3 (1:45:25 PM): Yeah nobody does jab jab -> FP anymore lol
KelvinTooGood (1:45:29 PM): dont use jab jab side b vs mk or youll regret it
KelvinTooGood (1:45:34 PM): yea its not good
phi1ny3 (1:45:45 PM): Although wouldn't jab1 -> grab work well too?
KelvinTooGood (1:45:58 PM): yes but then 2nd jab adds damage!! lol

phi1ny3 (1:46:16 PM): whats the safest way to score a kill?
KelvinTooGood (1:48:38 PM): pivot f smash and aura sphere. dont approach mk to try and kill him. let him come to you. be completely safe and dont try any risky or flshy stuff otherwise mk will get the upper hand without breaking a sweat. dont spam dair over their shield or something if u think its sfae. itdefinately not. if you want to do something along those lines, do 1 dair and if you can do 2 more dairs, their probly gonna expect it. so fast fall after the first dair and grab. mindgammeeessss
KelvinTooGood (1:48:39 PM): lol
KelvinTooGood (1:49:24 PM): also, jab jab to pivot f smash = ****. i closed sets with anther and snakeee for example doing that
KelvinTooGood (1:50:06 PM): it kinda works because they like to spam spot dodge while u jab them. mk might spot dodge, d smash or up b so beware

phi1ny3 (1:51:21 PM): How would you best go about camping MK? Like how would you use AS/BAS and aerials?
KelvinTooGood (1:51:52 PM): like a nice strat to get the kill later on in the match is. jab jab then roll away and see how they react after the second jab. if they spot dodge, test it again later. if they react the same way, just finish the jab combo next time and when u need and can get the kill, jab jab to f smash and hooray lol. remember, if you always read a bad habit from then, save to punish it in the end and refrain from doing it immediately
KelvinTooGood (1:53:38 PM): the camping strat i formulated for myself is aura shenanigans. when i take the first stock (i usually do or hope i do lol) i change my style completely up into only doing lagless moves. like fair, aura spehre, grabs, jab combo, and others
KelvinTooGood (1:53:46 PM): everytime you land one of these lagless moves
KelvinTooGood (1:53:52 PM): run away and charge ur aura spehre
KelvinTooGood (1:54:21 PM): dont try and continue the combo. trust me. youll see that in no time theyll be at kill percent becuz of the aura boost you have
KelvinTooGood (1:54:38 PM): then after they get to 100 u can use f smash and dair and stuff but dont get too risky
KelvinTooGood (1:54:57 PM): just hit and run situation. abuse ur characters best ability
phi1ny3 (1:55:38 PM): This is gold
KelvinTooGood (1:56:22 PM): haha. all lucario players need to do is use their head better and instead of there being a shortege of lucario players, theyll be feared all waround the country. no offense to anyone of course
KelvinTooGood (1:56:44 PM): around*
phi1ny3 (1:56:47 PM): lol

phi1ny3 (1:56:54 PM): In terms of map control, what parts of the map do you like to push MK's into regarding spacing and platforms?
KelvinTooGood (1:58:19 PM): I like pushing MK into then edge of the stage so i have filed control and mass room for camping while hes on the edge struggling the overthrow my camping strategy. if mk is on a platform above you, its also bad for him too. hell probly try to drop down and dair or nado. shield and grabd and throw them away and camp more
KelvinTooGood (1:58:38 PM): mk being above while im on stage or away is perfect for lucario imo

phi1ny3 (2:01:11 PM): Oh yeah, so I think that wraps it up for actual "questions". Any advice you want to leave, or closing remarks?
KelvinTooGood (2:04:03 PM): anyone who says lucarios isnt viable is dead wrong. he definately has the tools to win a national. bad matchups are being overcome alot now by good lucario players. zucco beat atomsks ddd( which he has like top 3 in nation) in tourney a month ago which in my opinion is sooooooooooooooooooo bad. and it makes me happy that hes showing us that lucario can do it. i main MK so i dont show much of lucario but when i do im sure i dont disappoint.
im planning on hoping to face chu dat at pound 4 since he beat zucco at the last tourney. i know it that lucario wins imo and im planning on showing it since i saw both players do alot of dumb things and i wanna see how i do
KelvinTooGood (2:04:31 PM): anyways, Lucario is being used more and more in tourney and can definately do great things. everyone keep it up.
KelvinTooGood (2:04:44 PM): also, shoutout to miranda cosgrove
phi1ny3 (2:05:38 PM): lol
It was the best advice Ksizzle gave the Lucario boards on the MK MU, it helped me a lot.
 

ndayday

stuck on a whole different plaaaanet
BRoomer
Joined
Jun 12, 2008
Messages
19,614
Location
MI
Wow. Umm.
But dang.

That was a good read.
 

#HBC | Red Ryu

Red Fox Warrior
Joined
Jun 15, 2008
Messages
27,486
Location
Milwaukee, Wisconsin
NNID
RedRyu_Smash
3DS FC
0344-9312-3352
It's long but it is quite helpful.

I almost wanna ask Deva on MSN/Aim or something but I'm pretty sure he's done this before. Legan isn't active on the boards a whole lot so...yeah.
 

Scabe

Successful Businessman
Joined
Mar 18, 2009
Messages
3,510
Location
Canberra, Australia
like a nice strat to get the kill later on in the match is. jab jab then roll away and see how they react after the second jab. if they spot dodge, test it again later. if they react the same way, just finish the jab combo next time and when u need and can get the kill, jab jab to f smash and hooray lol. remember, if you always read a bad habit from then, save to punish it in the end and refrain from doing it immediately
Best advice ever!
 

Rizen

Smash Legend
Joined
May 7, 2009
Messages
14,979
The problem is Link’s roll is terrible and he has no way to quickly get past an opponent or retreat, like Fox's forward 'B'. Link certainly is a bait-and-punish character with Zair and range but MK’s too fast at everything.
I can take 1 stock off a good MK before loosing.
Link can hold bombs and bait and punish with them. Airdodge>Zair and quickdraw are good for spacing and bomb mix-ups. Once MK invades Link’s bubble you can only airdodge and hope MK hits you back towards the stage or where you can tether the ledge. If you’re high enough for Dair to landing cancel, use it: MK’s shuttleloop and tornado are common high-above-the-stage KOing moves of MK’s. Tornados are for smaller stages because MK can carry opponents above the top border. Dair beats them from above and you can fast fall it if MK starts a Uair wall: start the fast fall during the animation of his Uair and you might hit when he starts the next. Other than Dair and bombs Link should not attack in the air when recovering and being pressured. Fast fall airdodges and Zair if the spacing’s right.

If I picked up a second it would be Falco. He has good high tier MU’s like 50/50 vs Meta Knight and an advantage on DDD. For some reason I suck with Lucario, I can’t make him work.

@ Red Ryu: Good post
 

Anonano

is the mano, ya know?
Joined
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Messages
1,769
Location
Utah
I read that while I was trying to panickally finish writing up my research paper last night. xD
Oh wait, I'm STILL panickally trying to write that freaking thing. Good read though.

Back to panickally trying to write my research paper in fifty minutes.
 

Onomanic

Heaven Piercer
Joined
May 4, 2008
Messages
2,263
Location
Westwood, NJ
I read that while I was trying to panickally finish writing up my research paper last night. xD
Oh wait, I'm STILL panickally trying to write that freaking thing. Good read though.

Back to panickally trying to write my research paper in fifty minutes.
Finish your homework before posting >:O Anyways, Imma have to try to start playing this game again XD
 

Arcade

Smash Ace
Joined
Aug 28, 2006
Messages
506
Location
North Dakota
like a nice strat to get the kill later on in the match is. jab jab then roll away and see how they react after the second jab. if they spot dodge, test it again later. if they react the same way, just finish the jab combo next time and when u need and can get the kill, jab jab to f smash and hooray lol. remember, if you always read a bad habit from then, save to punish it in the end and refrain from doing it immediately
Very good advice, like Scabe said. I always forget to do this. When I pick up on my opponent's habit I always jump on it right away instead of saving it until I'm in a pinch. I know it's better to wait until I can kill with it, but it's so tempting to take the first guaranteed fsmash I can get, lol.
 

M4ge

Smash Journeyman
Joined
Jul 29, 2009
Messages
229
I almost wanna ask Deva on MSN/Aim or something but I'm pretty sure he's done this before.
"It's about using bombs to keep tornado at bay and baiting grabs. If the MK really knows the Link matchup theyre gonna be using a helluva lot of nado, because even if you hit them with a bomb they can just start another nado and get you before you can pull another bomb. That's why I suggested fj bomb pulls and bomb drops. If theyre approaching in the air with dairs you can even throw them to stop their approaches. Depending on where they are sometimes its better to sh bomb pull and drop/ throw.

Now, sometimes MK's will know the Link matchup but they wont actually spam nado as much as they can to really screw you up, they'll just know to get grabs to get you off the stage for gimps. If they arent nado happy, zairing with a bomb in hand to bomb throw still ***** in this matchup. If that's the case you can still play on the ground for the most part. If they approach in the air though, do the fj bomb pull tactic. If they play mainly on the ground and DONT nado that much, you dont have to worry all that much about baiting grabs because you can keep them at bay enough with regular spacing tactics.

If they're nado happy though and smart about it, it'll really fk you up. That's when you gotta stay in the air and just camp with bombs. Bomb drops out of the fj, or throws depending on where mk is. This helps because if they do start up another nado, you're well above them with a second jump available and have a chance to maneuver around the nado and save some of your shield when you land to punish it. Even if they dont nado and like, up-b gimp attempt you since youre in the air, the bomb drop will explode and keep you safe on stage after the attack.

From here it just goes with the mindset of not getting hit. You have to put them in situations where you limit their options of approach to what you can defend against. After you stay out of thier nado and punish it a bit, they'll either start dair camping and approaching above you or on the ground trying to grab you. Since youre in the air, theyre most likely still going to approach you in the air. Just keep mixing up bomb throws and drops depending on their location.

Now, most of the time youre gonna be staying somewhere near the middle of the stage. After keeping their air camping at bay, land and go somewhat near the edge but not all the way to it. When an MK sees your position, they'll know they'll have to use a dash grab to get the slide putting you over the edge to gimp you. You're pretty much limiting their only gimp attempt to a dash grab, or at least really tempting them with it. With that mind set, they probably wont nado attempt even though your on the ground. Just zair and bomb throw as they shield/ ps towards you. The timing's a bit difficult, but as soon as you see the dash, just grab, you'll always win since your's is ranged if you time it right, and since dash grabs come out a little slower than standing grabs. From there pummel and do whatever cool grab trixies you can think of. One that works great at low-mid%s is d-throw, dash away to pivot grab. Almost all MKs will fall for it at least once, and its a great way of getting in their head since you read them in such a stupid way. It'll mess up their gameplay to some extent even if it doesnt show that much.

Sometimes if MK does get too close to you while spacing, your jabs have about the same range as his f-tilt, so spacing with jabs helps. Also, MK is just the right weight that at low %s jab grabs are hard for them to get out of. When they're at the base of their killing %s is the best time to go for a kill. depending on how well the MK knows to get out of something, you can jab jab-dsmash or jab jab u-tilt for the kill at about 120%ish and its really hard for them to get out of it."

Copypasta from my inbox from Jan 16.
 
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