If you use something like Easy Cap or Dazzle, you can connect your console to your PC and play off your monitor with no lag.
There is no lag as long as long as you are not recording. I havent really tested playing and recording with a capture card.
Maybe there is lag on weaker PCs, I dont have a weak pc, so maybe its just me :/
you actually can't, tichinde. USB 2.0 doesn't have the bandwith to do live video feed.
it is possible with internal cards, however.
perhaps some future usb 3.0 cards will as well.
LCDs do not always necessarily lag.
I'm not an expert on this so I may be wrong, but this is what I've gathered from testing TVs and the internets.
http://en.wikipedia.org/wiki/Input_lag
factors that can contribute to lag:
1) native resolution: as mentioned earlier, gamecube's is 480i or 480p if you have the cables. most HDTVs have native resolutions much higher than 480.
You don't generally want 480i(interlaced) on a digital TV, so you'd get the wii or GC component cables.
Wii component cables are cheap, GC ones are expensive.
more info on the wiki.
2) postprocessing: HDTVs, especially nicer ones, will try to gussy up the picture so it looks nicer. this takes time.
things like "game mode" usually reduce postprocessing.
3) response time:
http://en.wikipedia.org/wiki/Response_time_(technology)#Display_technologies
how long a pixel on a LCD screen takes to change from one value to another.
pretty straightforward.
For digital televisions, the ideal result will be "Input lag and pixel response time that is below the noticeable human threshold."
So, you have a HDTV, you have the component cables.
Is the native resolution of the HDTV aligned with the 480p native resolution of Melee?
If not, the video is probably being upscaled to fit to the TV. this is one potential source of lag.
Even if the native resolutions are aligned, is there postprocessing? game mode can help turn it off.
what about the pixel response time? if it's too high, then the motion won't transfer as smoothly and it might cause lag issues.
I've seen a few modern LCDTVs that fit the bill.
a few basic tests i like to run are reaction timing based-tests such as shinehogging.
i'm not fluid with it yet, so i still have to concentrate on where i am before i can execute it. if the images being sent to me are slow enough, I probably won't be landing a single shinehog.
Also, moving the hand around on the character selection screen seems to be a reliable method of testing pixel response time. if you can visibly see the pixels reforming as you slowwwwwwly move the hand, the tv might have perceivable lag.
please correct me if i am wrong.