*P*L*U*R*
Smash Hero
we've got nifty desynch stuff that no one ever does.... >_<
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Rests are really important. Look at PP vs Hbox from Herb2 when it comes out. Even though hbox only got a couple rests over the whole set, it was usually because pp messed up something really simple, or just didn't know that rest could punish something that he did. That's just a small tidbit of matchup knowledge that probably lost pp the whole set. Even one rest in a match can change the outcome of a set. I personally think it's dumb that PP might have lost the set simply because of one or two very simple mistakes/misinformation.lol, ics have a 1 player advantage but each ic is like only .6 so only a 20% advantage
karn, do ppl really use rest set up that much as jiggs? i thought the metagame was centered primarily on aerials and rarely is the rest given much thought unless specific situations come up. . .
Well, getting a death combo requires the person comboing to outplay the other play on at least a few different instances. They have to follow di, then follow up with a successful edgeguard. In most high tier matchups, neither character gets a guaranteed kill off a grab, they just put the opponent into a situation where more of their options are covered, and thus it's easier to outplay them.but how is that punishment different from like a grab? many characters have very high probability of killing from grab too and that's way less situational i feel maybe i haven't encountered enough jiggs my imo rest kill == grab kill
I support this message.wtf is this ****?
Best post in the thread.wtf is this ****?