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Firstly, each of the games in Fates's two-set broke a million. The final sales ended up just short of 3 million for both combined, and that's despite the negative word of mouth it maintained after release. Also, FE Warriors sold over a million despite its negative reaction from fans due to its roster, Three Houses broke a million in its very first weekend, and I know you don't want to count it, but FE Heroes has surpassed every expectation Nintendo had in sales, downloads and user engagement for the last three years. It outsold (by a lot) Mario Run and Animal Crossing combined, the latter of which had the same gotcha mechanics to an arguably worse degree. To put its success in perspective, Capcom's Puzzle Fighter, a game starring a flurry of Capcom stars from various franchises, lasted only eight months before being pulled from mobile storefronts.Completely depends on how you define it. Niche to me applies to a series or product favored by a minority audience compared to the wider gaming audience. It might not seem as niche when you compare it to other JRPGs, but compare it to games as a whole and it's not as widespread. Do the same with Fire Emblem, a series that has only broken 1 million sales with three games (One of those times because the story was split into multiple games) in it's 17 game series. It might be pretty popular in Tactical RPG circles or even just Nintendo circles, but compare it to the wider world of video games and it's a drop in the bucket by comparison especially outside of Japan where it only garnered interest because of Smash introducing characters to us. Persona and Fire Emblem are gaining popularity, and I'm glad, they're both good series and frankly I'd be happy if everyone could play at least one of the games in each franchise, but they're not household names the way that Mario, Zelda, Final Fantasy, or Dragon Quest are. (DQ more in Japan than the US, where it's far more popular than FF)
Secondly, also regarding sales, these are not apples to apples comparisons as Fire Emblem was Japan-exclusive for its first six games, and Japan has a significantly smaller population than the European or North American regions. For perspective, Mega Man 2 (because the first Mega Man was a sleeper hit with poor marketing, and its sales were nearly half) sold approximately 420k in Japan in 1989, making it a staple of Capcom's library because of its success. The first Fire Emblem game, by comparison, sold 330k in 1990, which outsold Mega Man 1 by nearly 100k. This upward trend continued for FE, as the third game in the series sold 780k, again, solely in Japan, in 1994. Not only did Intelligent Systems pioneer the tactical RPG genre, but they were doing so with sales numbers that encouraged Nintendo to invest in the series for game-after-game.
It's important to keep perspective of just what these numbers mean. One can argue-- and I agree-- that the tactical RPG genre is a niche in and of itself, just as the RTS genre is, the survival horror genre is, and even the classic JRPG genre is. But even if the genre is niche, franchises can transcend the confines of that genre-- such as Starcraft, Resident Evil and Final Fantasy, all of which hail from their own "niche" communities.
While Fire Emblem in the 1990s and 2000s was certainly niche, I believe the label fails it in the 2010s. It's simply too big. It has an annual convention. It has a running trading card game. It was one of Google Play's most successful apps three years running. It's an easy two-million seller despite its genre confines, outpacing similar series like X-Com, Tactics Ogre and even Mario + Rabbids Kingdom, assuming Three Houses continues its upward trend. It was only 200k short of M+R's lifetime sales as of September, and it released in the last week of July.
But I've labored on about these sales points for too long. I'm not sure we're going to see eye-to-eye on this. I simply feel that "niche" is a word being used to belittle FE's successes, as it's not applied fairly across any other Smash-represented series. It's solely used for FE, almost as a derogatory. I don't like when language is misused for the sake of persuasion.
Outlived? I'd say F-Zero, yes, but also Earthbound/Mother, Banjo-Kazooie, Punch-Out!!, Kid Icarus and arguably Star Fox, Pac-Man and Pikmin, unless they're given new titles soon.Which games that became franchises other than F-Zero has Fire Emblem outlived out of curiosity? F-Zero is the only one I can think of where they just stopped making games without the creator saying that the series story was complete.
When I say outlived, I don't just mean dead franchises that haven't seen anything for a decade. I mean franchises that haven't seen anything successful while Fire Emblem has thrived. Though there's bleed-over from "outlived" to "outperformed". I don't want to get caught up on details; I simply want to give credit where it's due since people like to only compare FE to specific franchises that outshine it because they also happen to outshine everyone else, too.
Nintendo is investing heavily into FE for a reason. People can claim Sakurai bias, but Sakurai wasn't the one who decided to make a Fire Emblem-only direct, or a Fire Emblem Expo, or Fire Emblem Cipher, which has been running for five years with the newest expansion pack coming a mere month ago.
Like, I don't know what else FE needs to do to prove itself at this point.