InterimOfZeal
Smash Champion
Technically, there's already a term for it, and has been since SSBM. Stickywalking, of a sort.
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LOL!Or to put it in context (only because it's funny):
*DK gets knocked off the stage*
Sakurai: YOU MUST RECOVER--
Sonic: ***** no you can't lawl
*DK gets homing attacked by Sonic*
Imma disagree with you comments bout the nair Shadow. I dont think it should be used hit and run at all in most cases. Its has absolutely no startup or ending lag, and its low knockback depending when you hit can allow for beautiful combos. Fastfalling Nairs is awesome, you'll have a hitbox eveloping you the whole time. Try Fastfall Nair>dtilt>utilt followed up with uairs. Beautiful.The problem with the nair is that it has little range and priority, so the only way to use a nair properly without getting punished is to hit-and-run. This is where Sonic's little horizontal DI/momentum comes in. If Sonic moves forward too much while using the nair, he would be following the opponent since the nair has little to no knockback at lower percents, and he could get punished because the nair only hits once like Link's Spin Attack. With Sonic's little horizontal momentum, he can use the nair while falling and distance himself after the hit.
Imma disagree with you comments bout the nair Shadow. I dont think it should be used hit and run at all in most cases. Its has absolutely no startup or ending lag, and its low knockback depending when you hit can allow for beautiful combos. Fastfalling Nairs is awesome, you'll have a hitbox eveloping you the whole time. Try Fastfall Nair>dtilt>utilt followed up with uairs. Beautiful.