• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Koopa Questions: a Bowser Q&A Thread

Zigsta

Disney Film Director
Joined
Oct 4, 2008
Messages
8,316
Location
Burbank, CA
NNID
Zigsta
3DS FC
1547-5526-6811
So you're asking for an aerial or special move executed in the air?

:phone:
 

Cassius.

you're deadMEAT.
Joined
Feb 23, 2009
Messages
2,672
Location
Bronx, NY
NNID
CVSSIUS
3DS FC
3239-3108-0529
I don't know about the fastest move, but I can tell you what the best moves are for that situation..
 

Dre89

Smash Hero
Joined
Oct 29, 2009
Messages
6,158
Location
Australia
NNID
Dre4789
Zig- I'm just talking about any attack. The reason why is that I'm looking at applications for bowser bomb (without jumping first I mean).

That takes 32 frames (because you don't need to jump) and I was wondering if you could use it to punish someone for spotdodging klaw. Probably not but it'd still do a lot of shield damage.

:phone:
 

B!squick

Smash Master
Joined
Jan 4, 2009
Messages
4,629
Location
The Sunny South
That was just, what do you call it, fox trotting? Where you just tap the control stick and dash for a moment. Pretty sure that's all that is anyway.

Also, I just finished watching that video and I kept switching from thinking, nice, to omg Acid, you're terrible.
 

Z'zgashi

Smash Legend
Joined
May 20, 2009
Messages
17,322
Location
WeJo, Utah
NNID
ZzgashiZzShy
3DS FC
1521-3678-2980
Hey, Id like some tips on the Bowser vs. Toon Link MU. I played this Tink main who's about as good as me, prob a bit better, in that MU, and Id never done it before and got him to last stock, but I had a really hard time getting in and once I did get in, wasnt really sure what I should go for. If I could get any tips it would be greatly appreciated.
 

Dre89

Smash Hero
Joined
Oct 29, 2009
Messages
6,158
Location
Australia
NNID
Dre4789
You can utilt his dair.

Bowser's dair goes through all his projectiles except bombs.

But really though, I'm not a good player but you should probably just stay grounded powershielding everything and try to punish his landings.

Klaw hopping doesn't seem like a good idea because Bowser should stay grounded and it's asking to get zaired or naired. Getting zaired in the air is bad because you don't have grounded upb to protect yourself from the nair or grab follow up, or possibly even a usmash.

Good Tinks who vertical bomb camp like to cover their landing ls with zair, so that's something to keep in mind.

You probably already knew all of that but I thought I'd spit it out anyway.

:phone:
 

Zigsta

Disney Film Director
Joined
Oct 4, 2008
Messages
8,316
Location
Burbank, CA
NNID
Zigsta
3DS FC
1547-5526-6811
I play very boring and grounded against Tink. He's annoying, but as long as you play calm, ignore your percent, shield often, and jab cancel the crap out of him, Tink has a lot of trouble killing.

:phone:
 

Cassius.

you're deadMEAT.
Joined
Feb 23, 2009
Messages
2,672
Location
Bronx, NY
NNID
CVSSIUS
3DS FC
3239-3108-0529
I was one of the few NY players with the unfortunate luck of having to play Jash e v e r y single time we were at the same tournament.

Uh..my memory is slipping but to go off of what Dre was saying, don't even waste your time with DAir'ing anything. Unless it really comes down to that, which should be really rare because TL can punish the **** out of that lol, and you should try to avoid being in the air. I will say that now.

The point for the above is that should you either not be able to shield fast enough or if your shield is drained and you're risking a poke, you can jab nearly all of his projectiles and they'll cancel out (I forget if you can safely jab a bomb or not but that's kind of stupid anyway)

Zigsta and Dre were right, the only real solution is to just turtle it out and do what you can. TL will focus on zoning and forcing you to approach.

I really wouldn't recommend over extending yourself. What I mean is using tilts and extending hurtboxes and **** like that because TL can run up and NAir you, and ZAir is already long enough, so try not to make his job easier for him.

One of the gracious things is the pretty big weight difference between both characters. You can take a ZAir or a NAir if you need to in order to get something done, because a couple of trades will put TL closer to death than Bowser. I just really can say that you definitely do not want to be in the air, just avoid that as much as possible because he can get kills and some pretty hefty damage off of frame traps and baited airdodges. There's not too much you can do. Just do what Bowser does best and stay on the ground. Don't get overzealous.
 

Dre89

Smash Hero
Joined
Oct 29, 2009
Messages
6,158
Location
Australia
NNID
Dre4789
Yeah I was joking about dair and utilt being important in the MU. I think dair is underrated but it's only good against grounded opponents and Tink will always be in the air.

When Bowser is at KO percent, many Tinks will fish for usmash, meaning they'll have to challenge Bowser on the ground somewhat, where Bowser can beat him.

Smart Tinks however will ignore your percent and just keep camping you and eventually KO wither either nair or a gimp. Just try to avoid nair onstage, when you're at KO percents nothing else that Tink does to you really matters except gimps and maybe frametrapping with bombs into uair.

:phone:
 

Cassius.

you're deadMEAT.
Joined
Feb 23, 2009
Messages
2,672
Location
Bronx, NY
NNID
CVSSIUS
3DS FC
3239-3108-0529
SmartER TLs wont even need to fish for the upsmash. They just have to get you in the air or offstage once and bait out Bowsers awful airdodge and boom, you're dead.

Be careful if you try to challenge TL with klaw when youre above him also, i hate using it against short or weird shaped characters because you have to be precise about when you time it. Too early and they wont get grabbed...

:phone:
 

Dre89

Smash Hero
Joined
Oct 29, 2009
Messages
6,158
Location
Australia
NNID
Dre4789
Well yeah that's what I said, that smart Tinks won't look for it.

Even bomb cancelling is usually very unsafe in this MU due to uair's longlasting hitbox and the fact that they're lyto be underneath you attempting to frametrap you with bombs.

:phone:
 

MrEh

Smash Hero
Joined
Aug 24, 2008
Messages
6,652
Location
Honolulu, HI
This is a matchup where you mash A as fast as possible and try to challenge everything that he does on the ground.

When he's in the air, you just shield a lot and look for an opening.
 
D

Deleted member 189823

Guest
I would airdodge everything because the shield doesn't come on fast enough for me. 8[
 

Dre89

Smash Hero
Joined
Oct 29, 2009
Messages
6,158
Location
Australia
NNID
Dre4789
Airdodging projectiles has uses but in general it's much more punishable than powershielding.
 
D

Deleted member 189823

Guest
Um, hey, I was wondering if SHF-Air is a safe approach. I see KKong and Ixis used it pretty often.
 

Cassius.

you're deadMEAT.
Joined
Feb 23, 2009
Messages
2,672
Location
Bronx, NY
NNID
CVSSIUS
3DS FC
3239-3108-0529
it's cool if the opponent is airborne.

if not, it's stupid...against most characters.
 

B!squick

Smash Master
Joined
Jan 4, 2009
Messages
4,629
Location
The Sunny South
it's cool if the opponent is airborne.

if not, it's stupid...against most characters.
See: 90% of Bowser's move set.

Got back into SW:TOR randomly. It's actually pretty decent now. If it was anything near what it is now back at launch the TORtanic probably wouldn't be sinking right now.
 

MrEh

Smash Hero
Joined
Aug 24, 2008
Messages
6,652
Location
Honolulu, HI
SH Fair is a horrible approach unless you space it super well against someone who can't punish it. However, in that situation, you're not really approaching with it...
 

Flayl

Smash Hero
Joined
May 15, 2006
Messages
5,520
Location
Portugal
Doesn't work against characters smaller than Mario (unless you know they're going to jump)

Retreating SH Fair is pretty good when you have the lead IMO
 
Joined
Mar 17, 2009
Messages
6,345
Location
New York, NY
3DS FC
5429-7210-5657
Doesn't work against characters smaller than Mario (unless you know they're going to jump)

Retreating SH Fair is pretty good when you have the lead IMO
Is it ok on block when you're retreating?

Next time we play you need to teach me some Bowser. I'm thinking about taking up a low tier. :p
 

Flayl

Smash Hero
Joined
May 15, 2006
Messages
5,520
Location
Portugal
It depends on what options the opponent has really, any specific matchups you have in mind?

Also you'll probably learn more about Bowser by watching vids than by my tutoring haha.

edity: The thing that annoys me the most about Bowser's FAir is how a lot of characters can DTilt you or something if they're on a Battlefield platform and you hit their shield from below.
 

NickRiddle

#negativeNick
Joined
Jan 3, 2006
Messages
9,913
Location
Florida
ZSS gets grab/uair/fair off of that.
Maybe bair if facing away, and nair if facing towards, but I dunno.
 
D

Deleted member 189823

Guest
Should I use the F-Tilt often? I think it's one of Bowser's best tools, as it has great range. I've never had problems with it getting punished.
 

MrEh

Smash Hero
Joined
Aug 24, 2008
Messages
6,652
Location
Honolulu, HI
The issue with using Ftilt against a grounded opponent is that if you're just throwing out moves to poke, you're better off using Jab most of the time. It's faster and safer.

Ftilt as an anti-air option is as good as ever though. Oh they airdodged? Mash upB.
 

Cassius.

you're deadMEAT.
Joined
Feb 23, 2009
Messages
2,672
Location
Bronx, NY
NNID
CVSSIUS
3DS FC
3239-3108-0529
you need to be careful against people who have longer **** than you do and who can use it freely because bowser is extending his arm.

he can still be hit, whereas someone with a whip or a sword or something is relatively safe, unless the move is god-awful
 

Zigsta

Disney Film Director
Joined
Oct 4, 2008
Messages
8,316
Location
Burbank, CA
NNID
Zigsta
3DS FC
1547-5526-6811
At a really high level of play, ftilt is one of Bowser's worst moves. It's just way too laggy against a LOT of characters, all of whom are already better than Bowser. Sometimes I'll actually use dair more in a match than ftilt.

:phone:
 

Cassius.

you're deadMEAT.
Joined
Feb 23, 2009
Messages
2,672
Location
Bronx, NY
NNID
CVSSIUS
3DS FC
3239-3108-0529
I'm OCD about being safe so I usually hate to overextend myself. I jab like a ***** and keep it moving: :>

:phone:
 

Zigsta

Disney Film Director
Joined
Oct 4, 2008
Messages
8,316
Location
Burbank, CA
NNID
Zigsta
3DS FC
1547-5526-6811
Swei, that's a nice way of getting a read on your opponents' habits after the jab. Like Limit said, some characters can attack you after the jab, but if you know this, you can bait the attack and punish. Like if you know Marth will up B after jab, then you can shield the up B and punish with upair.

:phone:
 
Top Bottom