V This makes me post stupid long but damn. V
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This is what I'm referring to.always turns into a match of who can use items better.
It adds tremendous depth actually and is almost required with P:M's banana teching mechanic. Keeping one banana on the ground gives a huge limitation to the opponent's movement ability, which is what Diddy needs to get hits. Picture this- There is a banana to the opponent's left. Diddy throws and hits the opponent with his second banana. Diddy has no guaranteed followup because the opponent instantly techs. However, if he rolls left, he will trip again, so he's limited to teching in place or teching right, which Diddy can cover.Real question - Does Diddy truly need two bananas? It seems like both being on the field at once devolves the game into something else, and I haven't seen it add much depth to Diddy's play style.
No he doesn't. Diddy is pretty fast and has a good move set.Diddy needs two bananas for stage control.
Not entirely. It becomes Smash where half of the interactions are throwing items and tripping.So what you're saying is that because you're forced to learn how to deal with bananas, it suddenly becomes "not smash"?
ROB would like to have a word with you.If I could only pull one banana I'd never let go of it if what I was using it for wasn't guaranteed. If I threw it out and they took it and just Dash danced with it, I would probably start falling apart neutral-game wise.