so i went to C3...
Kojin's Sonic is too good. I wish I had the patience to stick with Sonic.
For C3 results click here
I got 13th. i think i should be higher though. in any case there were a bunch of close matches capped off by a severe counter pick of Green Greens against a Yoshi. I couldv'e gone higher rank, but oh well. all my matches were close. i tired to represent the sawniks. i think i did that.

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per Chis' request, lets talk about conditioning.
- in the sense of mindgames, its a action or set of actions that are commited to purposely lul the opponent to a set responce, then when that responce becomes telegraphed, the player punishes.
In sonic's game, this is easy to do once you've mastered your ground speed and spacing. Let me explain...
One aspect of Sonic's game that can be overlooked is his ability to camp the landing spot of opponents who are falling down. let us consider this example:
Sonic initiates an Up throw from 0%.
Becuase of the way the game is, the opponent has a combination of
3 options:
A: airdodge the anticipated attack:
B: come down with an attack
C: jump and/or DI away from sonic
with sonic's ground speed, and the use of the broken upair, for example, this can become a great opportunity to rack damage and keep the opponent on the offensive
from one throw. here are the answers to each scenario:
A: remember that the air dodge is
anticipated. there is no way your opponent knows for sure you will attack immediately every time unless you are predictable, which is another story. but, use this to your advantage with movement. You can...
1: actually attack or delay the attack slightly to punish the airdodge. use uair or bair, but i recommend uair in the early game due to its priority, and two hits.
2: Spin Dash Shield Cancel near thier landing spot. remember you can attack or shield from SD, giving your opponent a 50/50 chance of escaping the follow up. if they AD (air dodge) then shield cancel, regrab, and reset the situation. this works often, depending on how well you camp thier landing spot.
3: Other options include a short hopped empty jump (doing nothing out of your jump) and even dashing around the camping spot. it depends on you.
4: Kojin's mindgame: I also will do quick dashes and SDSC around the landing area to provoke a responce, then DSmash near the landing spot. why? the opponent can be provoked by the rapid cancels to do something, and many moves, like falling bairs, for example, will miss because of DSmashes smaller then average hurtbox.
The purpose of these actions is to
scare the opponent into an airdodge so you can punish them
upon landing.
B: this is easy, if they think you will attack and tey can prioritize the incoming attack, you can simply shield and grab them on the lag. however, some attacks push them far enough to avoid it, so use another attack, like a tilt to mix it up. sometimes i jab>grab, this seems to work well, as the opponent is expecting the rest of the combo and will block for it, usually.
C: if they jump away, this can give an opening to hit them with an aerial, like
uair, or give you more time to camp thier landing spot. this is probably a worse situation technically because this resets the scenario for them, except now jumping is out of the question.
Also, if you connect with an aerial or any moves that reset them into the air, then the sitution above will be reset as well...
There are some character specific responces that may happen, which require you to study for them. remember that all players have moves or strategies that they want to do, and some are very stubburn at wanting to do them, making it easier to condition them, in theory.
lol this was an explanation of sonic mindgames from a single throw. geez. sonic is all about mindgames, isn't he? the more finetuned this aspect of your game is, the quicker and more consistant your improvement will be with sonic.
There is my thoughts on conditioning for now. i execpt a disscussion now, and your thoughts on situations too.