Nah I'm pretty sure Dsmash is the same.
Really? I don't remember, it's been too long since I touched Brawl.. I just have a strong feeling that Bair is noticeably shorter than it used to be, with a lot of my Bair OoS punishes whiffing pitifully when it feels like they should easily hit.
Nah I don't think he's really underrated. By now, people know what he can and can't do, and there's not really much to underrate. Everybody knows he has good combos (which are better now!) and they also know he's bottom tier in weight, overall mobility, and range. He keeps getting better though, and outside of a couple matchups, I don't think he's hopeless anymore.
Does Fthrow->stuff really not work on fastfallers at low %? I haven't had anybody to test reliably since the patch, since my internet has been total garbage for nearly two months now. Do they just fall too fast and shield, like the old Fthrow->Fair?
Is Bthrow->Bair/Upair the best option at ultra low % on specific characters anymore? I'm kinda doubting it, with the new Fthrow options. Especially since just a few % on your opponent, or some Rage on Kirby, makes Bthrow combo much less.
Like, I don't know how badly DI screws it up, but Kirby might have one of the best grab/throw games in Smash 4 history as of this patch, when you account for reliability/ease of combos, damage from pummels (I could be mistaken, but I'm pretty sure his pummels are faster and therefore safer than most of the good characters with good throw combos, so it's free damage that Kirby exclusively gets) and then the position his opponents end up in after the combos. For example, Fthrow->Upair->Uptilt->Upair/more Uptilts/Upsmash puts the opponent in a bad spot at the end, with Kirby ready to followup. Compare that to most throw combos (besides maybe Luigi) and Kirby has better potential for followups afterwards. Even compared to 1.0 Diddy's Dthrow->Upair->Upair (which I believe did 7+7+7 damage? Or close to that?) Kirby does more damage and has a better ending position.
It's just a question of how badly DI screws with this combo at early/mid percents.
It's frame 10, unless
this is outdated/incorrect. Also
this. I believe they're mostly correct. Just a couple errors, like ROB's Upair coming out on frame 26, which obviously isn't the case. Kirby's Fsmash is frame 13, Upsmash is frame 14. His smashes are quite fast for how powerful they are. Dsmash and Upsmash also have invincibility on the feet, which is very nice.
There are some smashes that are stupidly fast, but most of them are weak. Although Diddy's Frame 6 Dsmash got buffed in knockback this patch. Stop buffing him he's already good >=(