WolfieXVII ❂
stay woke
Don't get grabbed
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Honestly, I don't have much trouble with Lugi. You can gimp him easily, but his rising Cyclone is really annoying.I was playing online against a really good Luigi today. Outside of his down throw he is not even a hard match up, but because of down throw this man should just change his name to "Guaranteed". Kirby is so light he can only afford to get grabbed twice lol, and once KIrby is over 75% either a down-throw to cyclone or a super jump punch. What can you do versus something that is Guaranteed??
I have trouble. Once Kirby has decent stage control it is not bad at all. Against a good Luigi a mistake for us is a stock or a 25%+ conversion, a mistake for Luigi may cost him some damage. He secures stage control very easily that makes it hard for me to get in. Really it is just getting grabbed that leads to Mr. Guaranteed pulling off his guaranteed combos.Honestly, I don't have much trouble with Lugi. You can gimp him easily, but his rising Cyclone is really annoying.
Is Super Jump Punch guaranteed if you DI behind Luigi? I'm not sure if he can sweet-spot it or not if you go behind him. Also, try to Smash DI down against the Cyclone to drop out of it before the final hit can KO you. Other than that, you gotta play like your life depends on not getting grabbed. It's been that way in at least one match-up for Kirby in every Smash game. XDKirby is so light he can only afford to get grabbed twice lol, and once KIrby is over 75% either a down-throw to cyclone or a super jump punch. What can you do versus something that is Guaranteed??
At death percentages it is. If Luigi can catch your DI behind him, down throw will pop you right above him. If Luigi jumps up and back then super jump punch can connect. Of course it's rage and damage dependent, it didn't happen every time and if it seemed like super jump was not going to connect cyclone was the next best option.Is Super Jump Punch guaranteed if you DI behind Luigi? I'm not sure if he can sweet-spot it or not if you go behind him. Also, try to Smash DI down against the Cyclone to drop out of it before the final hit can KO you. Other than that, you gotta play like your life depends on not getting grabbed. It's been that way in at least one match-up for Kirby in every Smash game. XD
And there was much rejoicing.I can't stay away >.<
So I might pick this character up again as a secondary for when I'm teaming with people who aren't @Eevee!!
I don't think there actually is a character that doesn't work well when teamed with Kirby. Pretty much all of his normals set up team combos, as do his throws.Kirby is an excellent team character, one of the best in the game.
Kirby/Shulk, yea best recovery, amazing ground speed, seriouse damage racking, good KOing, great spacing and......yea
Seriously what is one problem that team has?
Wha character also benefits teaming with Kirby? Robin maybe? Olimar and a few others.
Ugh irritates me some people think Kirby is complete crap w/o customs.....HES NOT
but he has like.....nothing about him that actually makes him dangerous
School time gotta go
Um so........how do I play it?http://sdremix.com/characters/kirby/
Guys look! They made Melee Kirby a good character(Bout dang time guys, Seriously). I recommend you guys check it out as it's basically a more balanced melee where every character is equipped with the proper tools to handle top-tiers while keeping their playstyles in tact. Never thought i'd be able to see the day where a fox gets 4 stocked by a Kirby and know it can actually happen. MAN, IT'S SO BEAUTIFUL!
]Um so........how do I play it?
Robin imo doesn't really force kirby to approach bescause we can duck under his thunder spells. Arcfire also isn't that good of a projectile tbh since you can just shield and roll away once it touches your sheild and because of her slow dash speed their isn't anything she can do about it.Obviously be patient and be scared of being directly over Robin - how else does Kirby play that MU? It's tough getting in against a wall of projectiles. I approach by jumping high and timing the BAir, but maybe staying closer to the ground and mixing up airdodge and SHFAir?
I feel like if I don't wax on before he gets that arcthunder charged, I'm ****ed trying to approach at mid- to hi-percents. Even when I get in, shielding in front of him, within range of that fireball, leaves me dealing with a mix-up I feel outclassed in. So if I'm not sticking and moving, and keeping on the pressure when his arcthunder isn't charged, I feel like the pace of the match is out of my control.
Being above that little ******* is a ***** too. His (UAir?) is deceptively long. Feels a lot like being above Marth but worse.
Despite it all, I don't feel worried returning to the edge? Idk, any insight?
I'm pretty sure it's just this tournament. Smash 4 has been very popular the last few months, and some are even claiming it gets too much attention (not that I mind, I love the game). But it's really annoying if some tourney drops a game for no reason if that same tournament had that game for a long time.I'm a little bummed right now because there's a big tournament coming up (they boast 200+ unique entrants) and they posted this in the rules:
"THERE WILL BE NO SMASH 4"
They've had Smash 4 included in the line-up since the game launched, but suddenly posted this in the rules with no reason. Although the TO's are Melee/PM players, I'd like to give them more credit than personal bias for excluding such a popular and much-loved Smash game from the list.
The reason I'm bummed is because last tournament I beat @T0MMY in Semi-Finals and then he came back and beat me in Grand Finals. I want my revenge. XD (at least we went on to take 1st in Doubles).
Let assume then that Robin takes the lead and camps?Robin imo doesn't really force kirby to approach bescause we can duck under his thunder spells. Arcfire also isn't that good of a projectile tbh since you can just shield and roll away once it touches your sheild and because of her slow dash speed their isn't anything she can do about it.
Tear up that lower bracket! Best of luck!i entered a tournament today! i won round 1-3 and lost to a VEY VERY good sonic so now i wait in losers finals.....wish me luck!
Make us proud!i entered a tournament today! i won round 1-3 and lost to a VEY VERY good sonic so now i wait in losers finals.....wish me luck!
It sounds sort of ridiculous to try to make it out as a bad thing that any Smash gets 'too much' attention. As a Smasher I support all the games in the series and can't imagine any of them getting 'too much' attention.Smash 4 has been very popular the last few months, and some are even claiming it gets too much attention.
It's definitely Asidoh.It sounds sort of ridiculous to try to make it out as a bad thing that any Smash gets 'too much' attention. As a Smasher I support all the games in the series and can't imagine any of them getting 'too much' attention.
@ Asdioh
t0mmy says your name "az-dy-oh' but I always thought it was 'az-dee-oh'. Which is it? Now that I'm thinking about it... what does it mean?
So wait... does it mean "nothing" or it doesn't have a meaning.Your pronunciation is right.
It means NOTHING!
Side Side note: He also changed all his mains. What could this mean?!Side note: Reserved changed his avatar to Dark Pit?! Has our magnanimous Moderator abandoned us?! Say it aint so!
Is this the end of Reserved the Kirby forums moderator?Side Side note: He also changed all his mains. What could this mean?!
thanks for this! when i try to f smash i miss and get punished which gets me like ness grabbed or something.I ended up doing a test just recently, D-Tilt conversions, to be more precise.
I wanted to see how the D-Tilt was efficient on characters, and well, it was all over the place. Some characters had it work to kill %s, others had it stop working relatively early.
The test was as follows, position Kirby to where D-Tilt hit at around the middle of the overall hitbox, then see if F-Smash connected. A lot more time-consuming than it sounds, since I retested multiple times for consistency.
The big factors, I realized, were how much they slid back, their tripping animation as a whole, and what position they were in (tripped stance), the reason of which why characters like Shulk and Ike are hard to hit thanks to their slide and animation. I don't know how precisly how low or high the conversion can go, but the closer D-Tilt is, the later %s it can hit the opponent.
Little to No Conversion
Low %s (~30%)
Mid %s (~40-50%)
High %s (~70-80%)
A lot of characters fall under mid-to-high %s with this conversion, which can equate to KOs with those like Rosalina, Sheik, Diddy, and Villager. And in the case of it going past %s, the best option is to go for grab instead. In fact, you can grab instead of Smash if you wish in a lot of cases, which can provide a good mix up.
I hope this helps out, fellow Kirby mains!
Not a problem at all!That's actually very important info, on a similar level to Back Throw -> Back Air stuff. Good research!
wtf is Up F-smash?EDIT: Two seconds in, and U-Smash is barely even an option as a combo, just use UP F-Smash. XD
Up-angled fsmash. Tilt the stick up when you use it.wtf is Up F-smash?