OK foolz, listen up. Hm, I did main Kirby for a little bit and I was able to figure out this matchup. Here's some good tips for learning matchups!
- Never have finalized preconceptions of a matchup. Keep an open mind.
- Use Sheik against the lvl 9 CPU for several matches (allowing the AI to adapt to your Sheik as well)
- Learn how to use the character you're trying to beat
So it took me a little while but I figured out the Kirby matchup. I'd agree that Kirby has an advantage, but since my Zelda is very poor, I have to stick with Sheik in order to win this one. It's totally possible too. Here's some notes:
MOST IMPORTANT THING: WATCH THE KICKS!!!
- Kirby has good spacing tools in his kicking attacks. Fair, Bair, ftilt, dtilt, all his smashes (esp. fsmash). Watch what Kirby does with his feet. The trick to this is knowing that Kirby throws out the attacks quickly, but he cannot do them in rapid succession. Space this by rolling around and searching for ftilt openings, or throwing needles.
- If you play Kirby, you should know how Kirby's recovery works. He has to maneuver in the air while mixing up his DI, jumps, and aerial hammers. Charge needles while he's recovering, but don't waste them while Kirby's recovering unless you know all your needles will connect. Sheik having charged needles alone will force Kirby to pick a good angle. From there, you chain hog, and depending on the angle, you wanna react to Kirby's recovery.
* If Kirby is low, either ledge drop with your chain hog invincibility and bair, or wait until he uses up-B and use your chain hog invincibility to ledge hop aerial (nair or uair.)
* If Kirby is high, stay on the stage and get under him and react to how he comes down. Like many other characters, Kirby doesn't really have a lot of good options to come down when someone is underneath. Watch air dodges.
* If Kirby is fairly level to the stage, jump up and throw your needles if they'll hit. Otherwise you can jump out backwards and bair, or just wait on the stage.
I went into all that detail because edgeguarding Kirby is very important, and also difficult. However, it's possible.
- Kirby's a floaty, so if you ftilt, immediately nair, fair, utilt, or uair. No point in locking. If he is knocked too high, once again get under him and punish whatever he does.
- If he absorbs you, immediately dair. However, don't immediately dair if there is a chance of him spitting you off the stage
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- Kirby sometimes like to throw out a random up-B. Watch these closely because Sheik is one of the few characters who is fast enough to power shield it and punish with dash attack/needles/dacus.
- Kirby's jab is good so make sure you either don't get jabbed, or you jab before him, or ftilt.
- Kirby's roll is really good but if he rolls behind you just watch it and punish with dsmash or ftilt.
- It's hard to grab him so don't really bother with it unless you are pressuring and you KNOW that he will shield (if you are good at aggressive play, sometimes you just know and you can read the shield even before it happens
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- Keep needles charged. Kirby doesn't have fast horizontal approaches, and Sheik does. Kinda like playing against Wario or G&W, it's really essential to charge needles at any opportunity. Against MK and stuff, it's too hard to charge needles under pressure, but you can definitely do it against these slower chars.
- Watch Kirby's low % fthrow combos. Don't get grabbed early on, so use lots of bairs or dsmashes for spacing. Either that or just pressure well
- The 2nd hit of the aerial hammer is DEVASTATING. You will die. Always remember that kind of spacing, just like you always have to remember spacing Snake's tilts. It's hard to predict the movement of the aerial hammer, so just remember if Kirby is kinda diagonally above you, he's in hammer range. It's one of his best punish KO moves too so just be aware of the hammer. A good Kirby player will save that move since it's a very unexpected KO move as opposed to his fsmash or usmash.
- The main way to KO him is either read an air dodge to usmash him, or just edge guarding him. It's a hassle to edge guard him but once you get a hang of it, it's not that bad. Easier than MK at least
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- If he absorbs needles, he gets a little better since he gets a good projectile that will eat your approaches. Needle him back, or if you're crazy like me just rush him down and knock off his needles ASAP.
- Your main spacing tools against Kirby: jab, utilt (above), bair (if he's jumping using his own bairs/fairs), needles (long range), ftilt (close range for pressure)
- No need to ftilt repeatedly in this matchup. Remember that, because consecutive ftilts are more likely to be punished.
MINDSET: Kirby is one of the strongest "Basic" characters in this game. He doesn't have anything completely superior to other characters... he just has a lot of really good features. He can do everything well, but nothing spectacular. The only heavy punishment Kirby can deal is the low % fthrow combos. Other than that, the Kirby player is required to just play smart, read opponents well, and deal as much damage as he can until he can use a KO move. Kirby is pretty much the most basic character in Brawl, so it's a matter of knowing and mastering the basics of the game in order to beat him. Just know what he can do, and you will have no problem outplaying the Kirby as long as you are the better player. Kirby might have a slight advantage at first glance, but IMO good matchup knowledge, creativity, and using SHEIK'S SPEED can make the matchup pretty much even.