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KIDs ATs (only high level Sonics need enter here) NOW WITH CHAR. SPECIFIC ATS!!!

da K.I.D.

Smash Hero
Joined
Aug 22, 2006
Messages
19,658
Location
Rochester, NY
stay on topic please...


for anyone that wants to help me, i would appreciate a list of how many times downtilt will combo on each character before they can get out from 0, 7, 10 and 5 damage.

p.s. memphischains can suck a ****, and hhkj' himself
 

da K.I.D.

Smash Hero
Joined
Aug 22, 2006
Messages
19,658
Location
Rochester, NY
yah, up to like 50 if you can perfect the reverse down tilt. some thing like that. but i would like hard numbers and percentages. if you dont mind
 

TwinkleToes

Smash Lord
Joined
Mar 11, 2008
Messages
1,545
Location
MN
stay on topic please...


for anyone that wants to help me, i would appreciate a list of how many times downtilt will combo on each character before they can get out from 0, 7, 10 and 5 damage.

p.s. memphischains can suck a ****, and hhkj' himself
I'll get on that sometime this evening I think.
 

Trillion

Smash Ace
Joined
Jul 6, 2007
Messages
609
Location
St. Louis, Missouri
Bowser
At 0% he gets hit once and then can fall and shield or grab. He only takes 6%
My Best: 13 hits from 6% – 51%, involves a lot of reversals
He can easily footstool out by 24% at latest
And he can usually shield after about 3 hits

This was done to a Bowser at lvl 9 in brawl mode (not training, so diminishing returns is calculated in) on final destination. It may be important to note that if we were on a stage with a slant, that you could theoretically get more.

Is this the kind of thing you are looking for?
 

da K.I.D.

Smash Hero
Joined
Aug 22, 2006
Messages
19,658
Location
Rochester, NY
yes, and its much more detailed than i expected, thankyou very much, i can see that this would take a little bit of time, so i appreciate you doing this for me.

one more thing that i need.

check to see whether the characters escape options make it better to grab before the last down tilt or after.
 

Trillion

Smash Ace
Joined
Jul 6, 2007
Messages
609
Location
St. Louis, Missouri
Ganondorf
0% - 37% has been my best which is 9 hits.
Typically he shields after 3 which is 0% - 16%
He can also shield after 1 hit which is only 6%.

Same controlled variables as the bowser situation.

I would say that you should typically try for a grab after the very first one. Unless you manage to hit him from very close to Sonic's body rather than with the tip of the shoe. If you manage to get in close enough to him to do hit with his leg rather than his shoe, than you could probably get about 3 hits and then have to grab. I was never able to get more than 4 hits except on the one time that I reached 9. The 9 may have been influenced by the fact that I was getting a little closer to the edge.
 

Trillion

Smash Ace
Joined
Jul 6, 2007
Messages
609
Location
St. Louis, Missouri
yes, and its much more detailed than i expected, thankyou very much, i can see that this would take a little bit of time, so i appreciate you doing this for me.

one more thing that i need.

check to see whether the characters escape options make it better to grab before the last down tilt or after.
For Bowser, I would say it is better to tilt AFTER the last one if you aren't expecting to get more than 3 or so. If you somehow manage to keep him in the chain until that 13th hit than I would say it is probably better to grab him after the 12th.
 

Trillion

Smash Ace
Joined
Jul 6, 2007
Messages
609
Location
St. Louis, Missouri
DK
8 hits for 0% -31%
Typically he jumps out after 16 – 20 %, 3 or 4 hits.
He has actually been able to get out after the very first hit, especially if he hits forward B.
My guess is that its best to grab after 2nd or 3rd hit or even 1st hit.
I've only gotten him to 8 hits a few times.

Also, if they trip, then you can sometimes get a lot more hits. Like I think I got 12 hits after DK tripped on one.
 

da K.I.D.

Smash Hero
Joined
Aug 22, 2006
Messages
19,658
Location
Rochester, NY
make sure you do it like bowser and let us know if there are any %s between 0 and 10 that would make it better to start this.
 

Trillion

Smash Ace
Joined
Jul 6, 2007
Messages
609
Location
St. Louis, Missouri
ROB
It may just be that I am having a hard time with him, but the very most that I got was 3 hits for like 15% or something. That involved me hitting with the very tip of my shoe.
Usually, I can only get one. and he is already so far above my head that he can get out a fair and stop me from doing anything else. Probably grab after the very first. But you may just want to try to hit your own fair or shield and then grab or something.
 

Trillion

Smash Ace
Joined
Jul 6, 2007
Messages
609
Location
St. Louis, Missouri
ok, so I'm trying snake and he taunted me and I just learned that you press A to pick up his box and throw it at him automatically. I can't believe I didn't know that until now!!

So,
Snake
my max: 13 hits 0 - 51%
Typically, its easy to get about 6 hits. Just make sure to hit with the leg area above Sonic's sock. (sock?) Then I would grab after that, since he will pull out a grenade and get hit, thus dropping it and causing you to hit that as well and blow up. I'd say 6 is still a little high, but you can at least get 4 or 5 no problem. Even 10 on Snake is a lot easier than 3 on ROB
 

Trillion

Smash Ace
Joined
Jul 6, 2007
Messages
609
Location
St. Louis, Missouri
I'm sick of trying on Falco

So far, my best is 6 hits from 0 - 31%.
He is soo hard to get close enough to to make this work that I highly doubt that it will ever be a good option to try to do to him.
On the plus side. You can get it three times pretty easily on average and this 3 times can be done up until like high 50s% to low 60s%
 

Trillion

Smash Ace
Joined
Jul 6, 2007
Messages
609
Location
St. Louis, Missouri
Dedede
I got from 11 - 40 with 6 hits.
I also got 6% - 37% with 8 hits
On average I can't get more than 3 hits. Dedede can easily just press B to do his suck up or w/e attack. It ruins it every time. I'd say grab either before or after the third hit, but make sure to do it fast. The down tilt is stupid on dedede IMO. It hits him really high, but he falls again really fast. It's really misleading because it appears that you should be able to keep it going, but the height he gets allows him to DI, midair dodge, or attack even with the quick fall speed. I may test him more another time.
 

Anthinus

Smash Journeyman
Joined
Nov 19, 2007
Messages
399
Location
Costa Rica
Hello!

Hi guys! Long time no see!
You have improved a lot Da KID, I saw your vids and looks like you've worked very hard. I was surprised to see a combo with my name and I appreciate it a lot!
You'll see new stuff soon... Maybe I could add something here ;)
 

Camalange

Moderator
BRoomer
Joined
May 12, 2008
Messages
9,420
Location
Seattle
NNID
Camalange
3DS FC
1160-9836-5007
Switch FC
SW-4197-1438-9208
ANTHINUS.

It's about time you came back.

Oh, and keep up the good tilt testing MM, good stuff.

:093:
 

Browny

Smash Hater
Joined
Mar 22, 2008
Messages
10,416
Location
Video Games
stop triple posting and just edit it all into one big post so we dont have to look over 3-4 pages just to see the numbers...
 

TwinkleToes

Smash Lord
Joined
Mar 11, 2008
Messages
1,545
Location
MN
Lol, so I was testing some stuff out this evening and I realized I can't even spinshot anymore. WTF I helped discover that **** and I can't even do it. I'll be practicing tonight so I won't have any dtilt data for you until tomorrow.
 

da K.I.D.

Smash Hero
Joined
Aug 22, 2006
Messages
19,658
Location
Rochester, NY
Hi guys! Long time no see!
You have improved a lot Da KID, I saw your vids and looks like you've worked very hard. I was surprised to see a combo with my name and I appreciate it a lot!
You'll see new stuff soon... Maybe I could add something here ;)
WTF? who the hell are you and why do you know me?

seriously though, what vids of me have you seen cause the most recent ones i have are like 4 months ago and terrible IMO. not to mention that KIRK KIRK KIRK KIRK KIRK KIRK KIRK (lol namedropping) wont get my effing videos up from last month.
gracias, its kinda frustrating so i went to dinner and now im taking a bit of a break before i do any more.
thats fine, youve done more to help me than any body else in like the last 3 months...
stop triple posting and just edit it all into one big post so we dont have to look over 3-4 pages just to see the numbers...
dont listen to people like this, hes stupid, and i told you about not listening to stupid people. the way you are doing is perfect. because its one post for one character.
p.s. the falco part was totally amazing and great, the part about not being able to be closee enough is important. but even more impotant was teh part that any point basically between 0 and 40 can still net me 3 d-tilts to a grab combo.
one more thing, it should be known that in general, hitting with the foot of the downtilt will result in a horizontal knockback, while hitting with teh leg will result in a verticle knockback, thus resulting in being able to change them together. however since the verticle knockback is just about entirely verticle, this is what makes it necessary to learn the reverse down tilt, since sonic moves forward with the motion of the down tilt.
Lol, so I was testing some stuff out this evening and I realized I can't even spinshot anymore. WTF I helped discover that **** and I can't even do it. I'll be practicing tonight so I won't have any dtilt data for you until tomorrow.
lolz, get your game up before you help me, its totally cool by me
 

Browny

Smash Hater
Joined
Mar 22, 2008
Messages
10,416
Location
Video Games
lol, would you like it if my frame data thread comprised of one post per attack? see how much fun navigating that would become
 

memphischains

Smash hhkj'
Joined
Sep 19, 2007
Messages
3,953
Location
Boston, MA
um, i actually do have some dtilt data randomly about mk somewhere.

and its hhkj'.
and its meaning is in itself, hhkj'

hhkj'
 

Trillion

Smash Ace
Joined
Jul 6, 2007
Messages
609
Location
St. Louis, Missouri
yeah i noticed the vertical vs. horizontal pattern. So, I was trying to, where necessary, specify what part I was hitting with to get some of those chains, because sometimes trying to replicate them could be confusing if you didn't know how I got it. I need to do some studying for tomorrow. Then after that, I will have Wednesday through Tuesday that I may not even check back here and then I have until Jan. 16 to do w/e I want. So I will be able to get all kinds of data and crap in that amount of time. So, I will complete the dtilt data for the rest of the characters and if there is any other data you decide you want, then send me a pm about it or I might not remember to scroll through this thread when I get back next Wed.
 

Browny

Smash Hater
Joined
Mar 22, 2008
Messages
10,416
Location
Video Games
if youre bored, you can help me with hitbox testing by finding the extent of sandbag's disjointed hurtbox :)
 

TwinkleToes

Smash Lord
Joined
Mar 11, 2008
Messages
1,545
Location
MN
It's quite large... Sonic's attacks are not as disjointed as the sandbag makes it seem. I was testing some of those aerials on normal people just yesterday and the distance was just as pitiful as I remembered it being.

I guess it makes sense, the sandbag is supposed to be easy to hit so you can get items and sh*t.
 
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