OmegaXF
Smash Ace
Reading this guide makes me want to start playing Zelda ![Smile :) :)](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
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if your main is Bowser... then it wouldn't hurt to pick up a higher tiered character.Reading this guide makes me want to start playing Zelda![]()
his matchups, at least at this point, are taken from IvanEva's matchup chart... and it's not been updated recently.s2, I interested in seeing where you'd put Olimar in her matchups.
If Zelda's percentage is below 100% she'll perform the whole body ledge attack. If its above she'll do the hand one.Hey I have a question :o
How do i get the full body attack when recovering from en edge, i always get killed because i get the one where Zelda uses her hand to attack not her awesome spin kick![]()
Oh Okay ^^ Yay thank you, i've been wondering about this for a while, now my question is answered :DIf Zelda's percentage is below 100% she'll perform the whole body ledge attack. If its above she'll do the hand one.
Bad Matchups:
G&W
Lucas
Marth
Ness
Can you explain Ness and Marths please? (The creator or Original Poster)
ugggg... hard to say....Where can you find more posts that are more up-to-date on these things, and like match-ups? Just lurk around the boards?
if you want people to look at it it does.I don't think this deserves its own thread
S2, I'm not sure if you're aware of this, but:
http://www.smashboards.com/showthread.php?t=180723
The points you made are valid, but I argued that Ness vs. Zelda is even with other Zelda mains (I'm actually a Ness main and Zelda secondary).
The points you make are valid. However:
-Zelda's Usmash goes past pretty much all of Ness's non-disjointed hitboxes. The only thing that can hit Zelda is fair or a yo-yo. The yo-yo will not hurt you much, and you might just dodge the stronger hit and take a mere 4%. The fair might hit you, but only in the later hitboxes for 5-6% - if he tries to hit you with the whole thing, he'll get Usmash'd.
- Ness has bad range. Period. This isn't too problematic for him as he has a lot of disjointed hitboxes and he's a relatively small character, but his range is still rather crappy. His best ranged attacks (fair and yo-yos) are not that powerful. They're mainly used for comboing, so if you get hit by a fair, just get away from him and he can't really follow up without doing something risky (like PK Thunder).
- Zelda > PK Fire. Most Zeldas immediately think about reflecting the small, thunderbolt-shaped thing back at Ness. That's not the reason why she's better than it. The thing is, after it hits her two or three times, you can Nayru's Love it. If you're quick about it, you can throw up a shield before the Ness approaches you from the air after his laggy PK Fire (since he will NOT be able to hit you from the sides). What happens here is the pillar reflects back upon him. The most dangerous thing he can do is use his bat to reflect the fire back at you again (but the bat will never hit you). Ness uses PK Fire to set up a lot of things - throws, yo-yos, bats, aerials, you name it. By reflecting PK Fire, you're denying him access to this via PK Fire. This has always been the case for me when my Ness faces a Zelda, unless she's unlucky and can't reflect over WiFi... which means nothing face to face.
- His Bthrow is strong... but so is yours. In fact, Zelda's kills about 10% later than Ness's does, but I'll have to test for better accuracy... which I'll do right now.
- Dtilt > Ness. Outranges everything but his yo-yo, completely outspeeds everything but his dtilt and jab (which are outranged), and as you've probably noticed, smaller characters have a harder time with it than larger ones do. Leads into another dtilt, Dsmash, Fsmash, ftilt, utilt, or Usmash... or in other words, any of Zelda's ground attacks. Trips for a tech-chase.
- Got a Ness throwing PK Thunder at you? Throw out a Din's and do more damage.
- Got a Ness trying to spike you? Uair.
- Got a Ness trying to hit you with any other aerial? Kick. I thought I was failing against Zelda's dair at first, but I tested it and it's true - Zelda's dair > Ness's uair, even without a sweetspot. Go try it yourself. I've been hit by this so many times that I'm forced to just use a quick PK Flash instead because of the annoying as hell hitbox. Which reminds me...
- Ness is using PK Flash? Sometimes you can trick him into detonating it by himself for a reflecting kill, but the main thing to do here is approach. DO NOT DIN'S. By the time you see it coming and you analyze the situation, Din's will trade hits with it... and trading hits with anything vs. PK Flash is always a scam on your end.
- PSI Magnet does *not* shut down Din's. Yeah, some people will cancel the lag from it by shielding, but there is nothing they can do about the start-up time. Use it at close range. Detonate it before Ness when edgeguarding to get him to air-dodge or PSI Magnet when it's not necessary so you can mess up his already stoppable recovery. Approach with it. Ness players believe that you can shut down Din's approach with PSI Magnet. Anyone who believes this is a fool. Even if they predict it and absorb, you can just follow up with a smash attack (since he probably approached you from the air), or if he comes from the ground, grab him. I am a firm believer that PSI Magnet is Ness's most overrated ability in this match-up.
- If Ness is edgeguarding you with anything "PK", warp past it. Chances are, you can warp into him. Just be careful with a fully charged PK Flash, because he can detonate it before you reappear and still hit you because the hitbox lasts a deceptively long time. Also, Ness players like to throw out PK Thunder to get you to dodge it... so they can curve it back when you're on-stage and hit you with PK Thunder 2. Solution? Warp into Ness.
- Overall, you have more killing power than Ness does.
Zelda is not at a disadvantage.
Din's Fire is worthless in general. That doesn't give DK an advantage.I don't understand why DK is considered a neutral matchup.
Din's fire is worthless in that matchup considering he can approach through both air and ground (dash attack and neutral air clanks with the projectile).
I personally think DK beats Zelda in all other regards if you can DI out of her smashes.
If zelda powersheilds or spotdodges pretty much anything of DK's, she gets an absolutely free lightning kick.^ That it does, I suppose. I was supposed to test that but I never did.
Also, month old post, but,
Din's Fire is worthless in general. That doesn't give DK an advantage.
If DK is approaching, he's eliminating one of Zelda's huge weaknesses. (Approach.) He can't easily DI out of her Fsmash, and he can't DI her Usmash unless she just completely screwed up, I guess. He's a large target for lightning kicks, she can string attacks on him at 0% that can easily put him at 40% (which is basically hurting DK's weight advantage a bit) and she's strong. Neutral is pretty good, consdering his power, range, speed, and Zelda's lightness.