AceDudeyeah
Smash Ace
I've had it happen in Marth dittos too. Is the grab-interrupt possible with physical attacks too?
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I don’t know an attack Marth has that could trigger it. If you have a video example, I’ll happily research it.I've had it happen in Marth dittos too. Is the grab-interrupt possible with physical attacks too?
Not in that situation. As for other situations, this is a very macroscopical question that I don’t feel qualified enough to answer.Well the thing is, aren't there better, more reliable options to kill Sheik ?
You can only be too close to the ledge during your ↑B’s zenith on Yoshi’s Story and Battlefield. To tell you more, I would need to see footage of an instance. In general, depending on where exactly you placed the mine, it can be possible to grab the ledge without getting hit.Kadano, something weird happens every so often when I practice the ledge tech > bair > ledge regrab trick. On occasion it looks like Marth sticky grabs his upB like in Brawl. It could just be a sweetspot and the explosion is confusing me, but when it happened (3 times in one sitting) it looked as if I was way too close to the ledge when I performed the up B to sweetspot, the explosion exploded pretty much on top of my character, and that I grabbed the ledge faster than normal taking no damage.
I worded that poorly, but what I meant to say is that I don't think I was in sweetspot range vertically. By too close I meant that I did my upB too early so that I should have either went above the ledge or possibly onto the stage. Sadly I have no method of recording, otherwise I'd just turn it on whenever I practiced this to see if it would happen again.
Some more details that I didn't mention:
I was at 0% the last time I did it, as I was wanting to make sure if I actually took any damage or not when it happened. I was on FoD, and the bomb was not set on the ledge, it was set on the stage very close to the ledge. I doubt this would help much, but I should have posted this earlier.
It's pretty easy, but very important. Test it with Roy and you can go like half-stage on YS. lolWow, ok, I didn't know that was a thing. That's probably it too, cause in order to do that tech I input upwards, then slam the stick down and do a half circle towards the stage to the top again. The more you know.
How difficult is this to pull off consistently? I would imagine this would be quite good for varying your recovery. Kinda like how shortened illusions mix things up.
That is true at least against Fox. To be able to dash through, you need to draw your AC nair as close to him as possible without crossing over. When you are that close, dashing away to escape the grab is not possible, but if you land slightly farther away, it is.I've heard this more than a few times, but is there any truth to the claim that Marth can nair an opponent's shield and dash away/through before getting grabbed?
Well, it does show in the gif that those uairs are down while falling. I also explained in the text that it’s different on BF. (What I didn’t mention is that DL64 is actually the easiest as the platforms there are so small that it’s pretty easy to stand at a complete coverage spot. You need to input the uair ~5 frames earlier than in the YS gifs, though.)i have a question about the fox up aerial tech chasing when you say fast fall the aerial is it a rising aerial or a falling aerial also for example the platforms on battlefield are they same when applying the same concept of the fast falling the up aerial or not depending on the choice they did also is it different for yoshi story and battlefield the up aerial sweet spotting or are they the same
I had no idea you added GIFs concerning platform uairs! Glad to be able to systematically uair as I've pretty much just gone with my guts up until now. I didn't realize there was such a refined way of always getting the uair.You do a falling uair and react to your opponents tech: If he techs in place or misses his tech, you fastfall before the uair hits. If he techrolls, you fastfall after the hit. (I’m beginning to wonder why I created those gifs, all this information is clearly visible within them and it feels stupid to explain what you could see just by looking at them.)
It’s all within the image in the op of this thread (dash wd dsmash, wd fsmash, jc upsmash etc.). Is there something I forgot about? As far as I know, all that is left are killing options at different %s, but as those are probably quite similar to the one I already made, I don’t feel enough people care to bother with it.Kadano, you ever finish the Jigglypuff stuff? I'm just sitting here, killing Puffs with this crazy **** I hope you've revealed it! HAHA
If spacies DI the bthrow behind you, there are no guaranteed followups. Bthrow → fsmash starts working on ~150% if they DI in/upwards.Also, is there any info floating around concerning bthrow punishes on high % spacies? I've seen M2K bthrow dashback up-B but have failed to replicate it at all. Idk if it's DI dependent, if it only works off stage, or if it doesn't even combo and the spacie is just getting mind****ed. I've also seen bthrow fsmash. I guess how high of a % they are also comes into play here. I'm just very curious about these KO setups on FFers because people always complain about Marth's lack of KO setups at high %s, but M2K is constantly using epic trickery to get kills. That uthrow, sourspot up-B on SFAT at TBH3 being a prime example. A quick breakdown of which parts of up-B do what would be appreciated. :D
11. It can be canceled into any attack except neutral-B during all of its frames. Dashing is only possible on the very first frame.How many frames for a simple turn-around?
Again, it’s not that simple and depends on the situation. Here are the hitboxes on the same frame with a up-B that’s angled as low as possible, I hope that answers all of your questions:Followup question: does curling the up-B make it easier or harder to tip? […]
How many frames (if any) do you have to wait after inputting a turnaround before cancelling it with a shield? Sometimes when I'm trying to shield a GUA and idk what side of me they landed on, it seems like I start to turn around, then I shield the GUA, but then my grab comes out in the direction I was facing before. It makes it seem like I don't actually turn around until after 3 frames if I shield during the turnaround.11. It can be canceled into any attack except neutral-B during all of its frames. Dashing is only possible on the very first frame.
I was not able to reproduce your issue. For me, turning can immediately be canceled into a shield whose direction is already turned, and so is the subsequent grab. (While toying around, I noticed how nice powershielding a GUA into tipper fsmash or dsmash looks. Considering physical PS is a 4 frame window and getup attacks are slow enough so that you can react to them, this is something that might see actual usage.)How many frames (if any) do you have to wait after inputting a turnaround before cancelling it with a shield? Sometimes when I'm trying to shield a GUA and idk what side of me they landed on, it seems like I start to turn around, then I shield the GUA, but then my grab comes out in the direction I was facing before. It makes it seem like I don't actually turn around until after 3 frames if I shield during the turnaround.
Idk about the crouching frames, but here's what I can tell you:How many frames to crouch? How many frames to wd on spot? If I wanted to turn-around and use dtilt out of sprint would it be faster to wd on spot and then turn-around or crouch and then turn-around? How many frames to put up a shield? How many frames when letting go off the shield? Is it faster to wd on spot oos rather than letting go of the shield button if the shield is in hit stun? What kind of attack on shield would warrant using wd on spot rather than simply letting go of the shield button (clarification: would getting hit by falco's jab make letting go of shield a slower option than wd on spot or would I need to get hit by a stronger move)?
Sorry for the questions and thanks for the thread.
These are good questions, I’m happy to answer them. Note: capitalized terms indicate that they are part of Melee’s debug mode terminology.How many frames to crouch? How many frames to wd on spot? If I wanted to turn-around and use dtilt out of sprint would it be faster to wd on spot and then turn-around or crouch and then turn-around? How many frames to put up a shield? How many frames when letting go off the shield? Is it faster to wd on spot oos rather than letting go of the shield button if the shield is in hit stun? What kind of attack on shield would warrant using wd on spot rather than simply letting go of the shield button (clarification: would getting hit by falco's jab make letting go of shield a slower option than wd on spot or would I need to get hit by a stronger move)?
Sorry for the questions and thanks for the thread.
That’s a somewhat complicated micro-situation. Basically, it depends on Jigglypuff’s crouch animation type, that animation’s current frame, and Marth’s spacing and grab type.I'm a n00b and don't know how to search threads.
Is there any info here on how to grab crouching jiggs.
Did I say that somewhere? I reread my post and didn't see it.To grab crouching jiggs, do a running grab, don't JC.
Bones, if Marth has 5 frames jumpsquat, making him airbourne on frame 5, then wouldn't a frame perfect WD be 15 frames? I think you would need to have the fifth frame where you're barely airborne be used to input the wavedash, then add in the landing land starting on frame 6.
Jumping and spotdodging is possible during all 16 frames. X, Y or down/up on control stick / C-stick are enough to trigger these; it is not necessary to press a shoulder button.@Kadano
What are the rules about what you can do during shield release? Can you still JC or spotdodge during the first few frames? Does your shield stop protecting you on the first frame after releasing, or does it linger for a couple frames before you are exposed?
If you input the airdodge on the 4th and final frame of jumpsquat, you will airdodge frame 5. You don't need a frame dedicated to being airborne because the game understands that you're airborne frame 5 without having to go through a frame of you being airborne. It's funny that confused you because Kadano and I were just discussing this confusion about frame inputs in the FAQ thread. Inputs are technically not executed until the next frame after you pressed the button.You didn't mention needing a frame for the input, and neither did Kadano in his following post, which is interesting. Can the input for the WD be done while you're in jumpsquat? I assumed it would have to be done on the first possible frame after jumpsquat. . .
In your face douchebro:
Take gender out of the equation please. It's not a factor, and that's sexist.
Oh, and it appears i'm in the top 1% for auditory too.
Very interested in your thoughts on this.Edgeguarding spacies’ side-B