Kadano
Magical Express
Which 10 frames are you referring to?10 frames still seems to take up a huge chunk of his invibility.
I did that some time ago, apparently I forgot to include it in the list. No-impact-landing grants Marth 1 free intangibility frame at best. 1/4th of ledgedash, but arguably easier to perform. To me, the hardest part is hitting down/away just at the right time to not waste frames hanging on the ledge.I wonder if doing ledgehop no-impact lands grants you even more frame advantages. Wishful thinking would be enough invincibility to cover your dsmash or even dtilt start-up. (fast fall longer before jumping onto the stage to make Marth instantly transition from an aerial state to a grounded state without the landing animation: http://www.youtube.com/watch?v=MMxgGtMLEfw#t=25s). Can you look into this?
I don’t know what “hitstun chart” you mean. In case you refer to the knockback scaling diagram at the bottom of the op, x is % before hit and y is knockback power, but that’s written on the axis ends anyway so I guess you’re talking about something else?What do the x and y coordinates of the hitstun chart mean?
Well, 4 frames of hitlag and 8 frames of hitstun mean Marth can perform any action on frame 13, yes. During hitlag he can only SDI and at the end input the main DI direction. During hitstun, as far as I know only negligible DI (compared to main DI) is possible, but I haven’t done elaborate testing yet so don’t quote me on that.And, how is 8 frames of hitstun different from 12 frames of histun+hitlag? Can Marth not do anything until frame 13?
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