Elyssa Xey Hexen
Broken!
- Joined
- Aug 6, 2008
- Messages
- 19,345
@Kadano: By the potential, I doubt anything ground breaking is going to be happening any time soon. At this point, its shaping up how the player uses marth more than anything. By the tech skill, I mean consistency in punish game and how well you can keep up in the neutral. Throughout a match, you'll always see a player make these micro mistakes like trading with marth's fair/uair when it shouldn't have. Or trying to grab a fox/falco dash attack when you can't when its spaced right.
But, back on topic... Do you have any intentions of looking at platform dropping while in shield? I heard of a few people say a few things about it, but nothing seems solid. Is it purely the speed you have to press down with the stick? Is there a max distance you can go and it won't work? Perhaps a combination of a few things. Might there be more easy methods to getting the drop because of shield stun?
@Blacktician: I think you missed the point I was trying to make earlier with Marth's punish game. Yes, every character requires timing and spacing properly and this is quite true in a neutral setting. However, as soon as you get into a punishment part of the game... strict timing and spacing for other top tier characters drops dramatically. Spacies and Sheik for example have long lasting hitboxes with good range that are quite poweful (bair/nair). It doesn't really take very proper spacing or timing to make contact with them when you have launchers like uthrow (fox), dthrow (sheik), or shine for both spacies. With marth's punishment game thrives strict spacing and timing. If you hit with non-tipper Dash attack, you can say good by to an easy follow-up. Got that tipper Fair on spacies off stage? They just recovered because they got sent up instead of out. But, there is more to it than that.
By confusion, I meant flailing about that tends to happen when hit unexpectedly such as a jab or lasers. And Marth has the tools in the form of power shielding, platform play, counter, and straight up tanking the laser with crouch cancel. I think all characters with good ground speed can deal with lasers by simply tanking hits with crouch cancel. The stun/hitlag is almost reduced by half when you do this. You can dash -> cc laser -> dash immediately to close distance.
If we are talking about perfect timing, Falco can get a SHL (low one) out every 26 frames or so. Probably closer to about 1/2 of a second given occasional screw-up of say 4 frames. Marth is in hitlag/hitstun in CC for 7 frames... In 1/3 of a second Marth can start-up a dash into a run and cover about 1/4 the distance on FD in that amount of time. With watching for Falco, getting a feel for the timing of about to get hit by a laser and the timing for how much stun/lag a laser has, I think this would be perfectly reasonable to say someone could get do this consistently to close the distance on Falco.
Lasers really only serve the purpose to disorient you and mess up timing into doing something wrong. I don't think Falco should be getting a single laser off from half the stage away, then hitting marth with a SH aerial approach at all. If Fox did a SH aerial approach from half the stage away you'd expect marth to just DD out of the way and cover the landing. However, Falco gets away with it many times because of a player mistake. I think you could either accept that lasers will continually keep screwing you up and Marth can do nothing about it, or you can think Marth can put up with lasers and plow right through them because you are so proficient at PS lasers or CC -> dash timing and reacting to Falco you are not phased by them at all and you are actually fighting Falco and not the projectile. Oh, and I suppose this compliments the idea of Marth needing a high technical demand in order to deal with stuff in this game for very little reward.
But, back on topic... Do you have any intentions of looking at platform dropping while in shield? I heard of a few people say a few things about it, but nothing seems solid. Is it purely the speed you have to press down with the stick? Is there a max distance you can go and it won't work? Perhaps a combination of a few things. Might there be more easy methods to getting the drop because of shield stun?
@Blacktician: I think you missed the point I was trying to make earlier with Marth's punish game. Yes, every character requires timing and spacing properly and this is quite true in a neutral setting. However, as soon as you get into a punishment part of the game... strict timing and spacing for other top tier characters drops dramatically. Spacies and Sheik for example have long lasting hitboxes with good range that are quite poweful (bair/nair). It doesn't really take very proper spacing or timing to make contact with them when you have launchers like uthrow (fox), dthrow (sheik), or shine for both spacies. With marth's punishment game thrives strict spacing and timing. If you hit with non-tipper Dash attack, you can say good by to an easy follow-up. Got that tipper Fair on spacies off stage? They just recovered because they got sent up instead of out. But, there is more to it than that.
By confusion, I meant flailing about that tends to happen when hit unexpectedly such as a jab or lasers. And Marth has the tools in the form of power shielding, platform play, counter, and straight up tanking the laser with crouch cancel. I think all characters with good ground speed can deal with lasers by simply tanking hits with crouch cancel. The stun/hitlag is almost reduced by half when you do this. You can dash -> cc laser -> dash immediately to close distance.
If we are talking about perfect timing, Falco can get a SHL (low one) out every 26 frames or so. Probably closer to about 1/2 of a second given occasional screw-up of say 4 frames. Marth is in hitlag/hitstun in CC for 7 frames... In 1/3 of a second Marth can start-up a dash into a run and cover about 1/4 the distance on FD in that amount of time. With watching for Falco, getting a feel for the timing of about to get hit by a laser and the timing for how much stun/lag a laser has, I think this would be perfectly reasonable to say someone could get do this consistently to close the distance on Falco.
Lasers really only serve the purpose to disorient you and mess up timing into doing something wrong. I don't think Falco should be getting a single laser off from half the stage away, then hitting marth with a SH aerial approach at all. If Fox did a SH aerial approach from half the stage away you'd expect marth to just DD out of the way and cover the landing. However, Falco gets away with it many times because of a player mistake. I think you could either accept that lasers will continually keep screwing you up and Marth can do nothing about it, or you can think Marth can put up with lasers and plow right through them because you are so proficient at PS lasers or CC -> dash timing and reacting to Falco you are not phased by them at all and you are actually fighting Falco and not the projectile. Oh, and I suppose this compliments the idea of Marth needing a high technical demand in order to deal with stuff in this game for very little reward.