Welcome to my series of potential character essays. Ever hear a character suggestion for SSB4 and think "Who the heck is this guy?" These essays are for you. These essays will go over the history of the character, the abilities of the character, arguments for and against the character and finally a potential move set. I hope to introduce people to likely newcomers to SSB4 and to help people learn a bit more about characters they already knew. So let's get into the fray! Feel free to comment or even suggest characters if you like. I'm open to suggestions as long as I have time to write.
Essay 2:
Name: King K.Rool
Series: Donkey Kong
Gender: Male
First Appearance: Donkey Kong Country (1994)
Character Biography:
King K. Rool is the leader of the Kremling Krew. He is the main enemy of Donkey Kong and is always trying to steal things from the Kongs. In Donkey Kong Country K.Rool and the Kremlings kidnapped Diddy Kong and stuffed him into a DK Barrel. Most importantly, they stole DK's banana hoard.
Those Krooks!
Donkey Kong frees Diddy Kong and goes on an adventure to reclaim his hoard. The duo eventually find King K. Rool on his pirate ship, the Gangplank Galleon.
The ship with its Kaptain.
K.Rool fights the Kongs but eventually collapses. The Kongs start to celebrate and credits appear on the screen (although the people written in them sound very suspicious). Suddenly, K.Rool jumps up and attempts to sucker punch the Kongs. Fortunately, the Kongs are able to trounce him once more.
In Donkey Kong Land, Cranky Kong demands that K.Rool steals the banana hoard again so that he can see if the Kong can save them on a handheld system. K.Rool is fought on a blimp in this game.
In Donkey Kong Country 2, K.Rool took up the alias Kaptain K. Rool.
Kutthroat Krocodile!
In this game, K.Rool kidnaps Donkey Kong and demands that the kongs pay the banana hoard as ransom. The kongs refuse and Diddy Kong, along with his girlfriend Dixie Kong set out to rescue their leader. The two traveled to Crocodile Isle and fight the Kaptain on the Flying Krock (the world's best named airship). During the battle Donkey Kong breaks free and uppercuts K.Rool through a window. Diddy and Dixie then explored the lost world and fought K.Rool in front of the Krocodile Kore. K.Rool falls into the core and causes it to explode, destroying Crocodile Isle. The Kaptain flees on the Galleon.
In Donkey Kong Land 2, he resurrects the island and kidnaps DK again. He is defeated in the same manner.
In Donkey Kong Country 3, the Kremling Krew got a new leader. A robotic entity named KAOS. KAOS took over the Northern Kremisphere and imprisoned the banana birds. This event and the mysterious disappearance of Donkey Kong and Diddy Kong spurred Dixie Kong and her cousin Kiddy Kong to stop Kaos. The two defeat KAOS and find out that KAOS was a puppet for K.Rool. In this game K.Rool had the alias of Baron K. Roolestein.
Not really a Baron.
The two kongs fight the Baron and defeat him. This is turn, freed Donky Kong and Diddy Kong who were trapped inside KAOS being used as living batteries. The Kongs could fight the Baron one more time in a submarine if they collected all of the cogs.
In Donkey Kong Land 3, he rebuilds KAOS and challenges Dixie and Kiddy to a rematch.
In Donkey Kong 64, K.Rool has a giant robotic island built and commands the Kremling Krew to use it to attack DK Island. He planned to blast the island to smithereens with the terrible Blast-O-Matic. Unfortunately, due to the imcompetence of his krew. The island crashes and the Blast-O-Matic is damaged. To compensate for lost time, K.Rool steals Donkey Kong's golden banana hoard and kidnaps Diddy Kong, Tiny Kong, Lanky Kong and Chunky Kong. Fortunately Donkey Kong rescues the other Kongs and retrieves his banana hoard. In a last ditch effort K.Rool attempts to fire the Blast-O-Matic at the island even though it's not fully repaired yet. The Kongs stop the Blast-O-Matic but K.Rool escaped in a alligator shaped airplane. However he is stopped by K.Lumsy, a Kremling who rebelled against K.Rool. K.Lumsy crashes the plane and K.Rool fought the Kongs in a boxing ring.
Now known as King Krusha K.Rool.
With the combined power of 7 kongs K.Rool is defeated.
In DK: King of Swing, K.Rool stole all of the medals that were to be given out as awards in the Jungle Jam competition.
24 karrat gold perhaps?
He is defeated by Donkey Kong and the medals are returned.
In DK: Jungle Climber, K.Rool and some Kremlings stole five crystal coconuts from Xananab. After being discovered by Donkey Kong, Diddy Kong, Cranky Kong and Xananab, K.Rool used a portal device to flee. The Kongs track him down, but K.Rool uses to portal device to escape to Planet Platean. The Kongs track him down again and K.Rool decides to fight. He is defeated by Donkey Kong but refuses to lose this time. He uses the power of a crystal coconut and grows to a tremendous size. He is defeated one final time and taken back to earth.
Game Appearances:
Donkey Kong Country (Boss)
Donkey Kong Land (Boss)
Donkey Kong Country 2: Diddy Kong's Quest (Boss)
Donkey Kong Land 2 (Boss)
Donkey Kong Country 3: Dixie Kong's Double Trouble (Boss)
Donkey Kong Land 3 (Boss)
Donkey Kong 64 (Boss)
Super Smash Bros Melee (Cameo) (Trophy)
Donkey Konga (NPC)
Donkey Kong Country GBA Remake(Boss)
Donkey Kong Country 2 GBA Remake ( Boss)
DK: King of Swing (Boss) (Unlockable Playable Character)
Donkey Kong Country 3 GBA Remake (Boss)
Donkey Kong Barrel Blast (Unlockable Playable Character)
DK: Jungle Climber (Boss)
Super Smash Bros Brawl (Cameo) (Trophy and Sticker)
Mario Super Sluggers (Unlockable Playable Character)
K.Rool has been playable three times as of now.
Abilities:
K.Rool has sharp teeth and claws. Although he doesn't use them much, they are there. He is also incredibly athletic (despite looking chubby). He has been known to accomplish ridiculous feats of strength (such as sending Chunky Kong flying with an uppercut). He is also quite the jumper.
K.Rool usually uses some form of technology. In Donkey Kong Country he used a crown that also doubles as a boomerang. In Donkey Kong Country 2 he used a blunderbuss that could shoot out a variety of cannonballs and barrels. The blunderbuss was even able spew out fire (for a jet style charge) and various forms of gas. The wondrous machine was also able to suck things into it. In Donkey Kong Country 3, he uses a backpack with a propeller built in. This gave him the ability of flight. In DK: King of Swing he piloted a small aircraft.
Looks like Dr. Eggman's ship, doesn't it?
K.Rool has also shown to be able to teleport in Donkey Kong Country 2. Although no ones knows if this is due to technology or his own power.
In Donkey Kong 64, K.Rool was able to create shock waves by jumping and slamming into the ground.
Debate:
Reasons Why K. Rool Should Be In:
1. He's the main antagonist of a popular franchise.
Don't have to explain this, do I?
2. He's popular both in Japan and the west: K.Rool frequently shows up in character lists all over the world. Everyone seems to want him.
3. Smash needs more villains: There are several heroes in Smash Bros, but very few true villains. Give the villans some love.
Reasons Why K. Rool Should Not Be In:
1. The Donkey Kong Series doesn't need three characters: We already have DK and Diddy. We don't need any more.
2. If the Donkey Kong series got another character, it may be Dixie Kong: She's another popular choice. She was already planned to be in Brawl. She could be in the game, instead.
3. He hasn't appeared in some time: His last appearance was in 2008. He hasn't even been mentioned in quite some time. Nintendo may be trying to move on.
A terrible kalamity!
Possible Moveset:
Disclaimer! This moveset is an example and will need changing in the future. Please suggest improvements. :D
Neutral B: K.Rool takes out his blunderbuss and fires a canonball. This canon ball will send people at an upward angle and will NOT disappear when hit by someone it will continue until it fizzes out or hits a solid object.
Side B: K.Rool will toss his crown like a boomerang. This can be angled similar to Link's Boomerang.
Up B: K.Rool's propeller backpack will appear and he will float upwards. This does not do damage.
Down B: Body Slam: K.Rool will jump in the air and slam the opponent. Similar to Bowser's and Yoshi's except K.Rool will fall at an angle.
Final Smash: K.Rool will stomp on the ground and large canon balls will fall from the sky. Canon balls explode when they hit something.
Images made by Pwnagemaster67
Codec Call:
Snake: "Colonel! There's an alligator with a bloodshot eye."
Colonel: "Careful Snake. That's King K.Rool. The king of the Kremling Krew. They cause all sorts of trouble for the Kongs and he loves every minute of it."
Snake: "He doesn't seem like he's all there."
Colonel: "He's not. It's going to be difficult to fight him Snake. K.Rool is ridiculously strong and constantly uses dirty tactics to fight."
Snake: "I'm sure he won't be too difficult."
Colonel: "Just be wary if the credits pop up unexpectedly during the fight."
Snake: "Credits? Wait... He didn't.... Oh, that's just low..."
Hail to the King, baby!
I hope you enjoyed this essay. I hope I can write another one soon. Please say what you think. Are there more reasons why K.Rool should or should not be in? Did you learn something about him? Did you come up with a great moveset? Did you enjoy the essay? Comment away!