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K. Rool's Kremling Kutthroats: PM BKupa666 for an Invite to the New K. Rool Thread

Bravetriforcer

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Ridley talk aside, onto King K. Rool and his supporters.

King K. Rool supporters how do you think King K. Rool's Edge-guarding game would be like and what would be the weakest aspect of his moveset, stuff like aerial attacks, ground attacks, DI, crouch-canceling, etc?
Recovery would easily be one of his worst aspects.

Because fat ****.
 

majora_787

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I feel like K. Rool could maybe be comparable very vaguely to King Dedede, except with less emphasis on the long-range and heavy hitting hammer and more emphasis on strangely behaving projectiles like the blunderbuss or possibly... I dunno. DK64 reference moves?

EDIT: Though obviously I don't see him having a great recovery. Maybe something excessively verticle like Luigi's super jump punch. And definitely no multiple jumps.
 
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BKupa666

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Let's make the discussion K. Rool-related here.

From here onward, it's pretty much a lock that K. Rool's thread will be the largest. That's certainly nothing to sneeze at.
 

Oracle_Summon

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Let's make the discussion K. Rool-related here.

From here onward, it's pretty much a lock that K. Rool's thread will be the largest. That's certainly nothing to sneeze at.
What about yo BKupa666? What part of K. Rool's moveset do you think would give him the hardest time in Smash 4?
 

Bravetriforcer

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Let's make the discussion K. Rool-related here.

From here onward, it's pretty much a lock that K. Rool's thread will be the largest. That's certainly nothing to sneeze at.
Well it's not like that other thread suddenly doesn't exist. 40,000 replies ain't nothing to sneeze at either.

But come on, second banana is nothing to be ashamed of.

:troll:
 
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majora_787

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I'm trying to help move it back to K. Rool. It's hard for me to discuss K. Rool since I admittedly don't have the greatest amount of knowledge of how he fights outside of DK 64, though I am passingly familiar with people generally have his blunderbuss play a role in his movesets. I kind of like to picture him using it as a sort of derpy recovery attempt that is almost entirely vertical, and not very effective for recovery. Though he probably has better options.

Doesn't he have some bizarre flying apparatus of some sort?
 

AustarusIV

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Now I'm starting to wonder if this was all a conspiracy...

But seriously, aside from Gangplank Galleon being a potential stage, I'd like to see K. Rool's home stage be the Flying Krock instead. Gangplank Galleon seems a little cliche and it was already done in the form of Toon Link's stage.
 
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Bravetriforcer

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I'm trying to help move it back to K. Rool. It's hard for me to discuss K. Rool since I admittedly don't have the greatest amount of knowledge of how he fights outside of DK 64,?
Blunderbuss, charging you shoulder first like a football player, rolling a crown, SCIENCE.

Things like that.
 
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Opossum

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Let's make the discussion K. Rool-related here.

From here onward, it's pretty much a lock that K. Rool's thread will be the largest. That's certainly nothing to sneeze at.
Haha. :p
 

majora_787

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I'm watching boss battles for reference here, and I have to wonder how much he would or could actually utilize the bizarre projectiles he seems to be capable of. Also his DKC1 animations make me laugh,
 

BKupa666

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What about yo BKupa666? What part of K. Rool's moveset do you think would give him the hardest time in Smash 4?
His size. Size is pretty much a universal crippling weak point for heavyweights in that they can be absolutely turned into mincemeat by the characters with faster attacks, and K. Rool would be one of, if not the largest character in the game.

Otherwise, it depends on his implementation. Slow speed, slow attacks and poor recovery could all be hurdles for him. Good thing it looks as though heavyweights are actually viable to some degree in the current demo.
 
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majora_787

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Would there be any way for a projectile game to make up for being a large and slow opponent with poor recovery? I'd like to think there totally is a way, but I'm no game developer.
 
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Oracle_Summon

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His size. Size is pretty much a universal crippling weak point for heavyweights in that they can be absolutely turned into mincemeat by the characters with faster attacks, and K. Rool would be one of, if not the largest character in the game.

Otherwise, it depends on his implementation. Slow speed, slow attacks and poor recovery could all be hurdles for him.
I personally think Edge-guarding would be his weakest aspect. I think it is because I cannot wrap my head around a move that would give me good enough coverage around the edge that would not put him at a diadvantage against other fighters and would leave him open for punishment.
 

JaidynReiman

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I'm trying to help move it back to K. Rool. It's hard for me to discuss K. Rool since I admittedly don't have the greatest amount of knowledge of how he fights outside of DK 64, though I am passingly familiar with people generally have his blunderbuss play a role in his movesets. I kind of like to picture him using it as a sort of derpy recovery attempt that is almost entirely vertical, and not very effective for recovery. Though he probably has better options.

Doesn't he have some bizarre flying apparatus of some sort?
King K. Rool has four main boss battles to draw moves from. The original three DKC battles and DK64.

In DKC1, K. Rool basically just runs, jumps, throws his crown, and drops cannonballs onto the screen. A lot of K. Rool's animations can be drawn from this game. He doesn't physically drop cannonballs, though, he hits the deck of the ship hard and cannonballs fall from the sky, but he can still incorporate the cannonballs into his moveset somewhat (although I do think its more likely that K. Rool would just fire cannonballs from his blunderbuss).

Speaking of the blunderbuss, that's K. Rool's main trait in DKC2. He's wearing a pirate getup and fires cannonballs, spiked cannonballs, and even gas. He sprays fire from the blunderbuss to move along the ground and also late in the battle teleports around and turns invisible.

In DKC3, electricity is the main quirk here. Both battlefields have orbs on the left and right side of the screen that shoot electricity across. In the first battle, there's only one set of orbs and half the battle the electricity covers the entire ground. K. Rool uses a small helicopter to fly around and you need to disable the helicopter with a steel barrel to knock him into the electricity. Before the electricity covers the ground you just need to hit him, though, no need for him to hit the electricity.


Would there be any way for a projectile game to make up for being a large and slow opponent with poor recovery? I'd like to think there totally is a way, but I'm no game developer.
I think so. K. Rool could probably have a variety of fast projectiles such as his crown, and his blunderbuss which can actually shoot incredibly fast. Plus, he'd probably have excellent recovery options if they go with the helicopter, and if you watched his DKC1 battle, K. Rool is NO slouch. He can run INCREDIBLY fast and has excellent jumping capabilities, too. He can actually run and move faster than any of the Kongs can in both DKC1 and DKC2, although his helicopter from DKC3 is a bit slow.

K. Rool's advantage is his extremely heavy weight makes knocking him back very slow. I also think he'd have a lot of armor like Little Mac has. Obviously, his disadvantage is that he's a very big target and can rack up damage quickly, but at the same time, I imagine he'd be able to take a lot more damage, too.


Let's make the discussion K. Rool-related here.

From here onward, it's pretty much a lock that K. Rool's thread will be the largest. That's certainly nothing to sneeze at.
Don't push it. We don't want K. Rool to get locked as well. :p
 

BKupa666

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Would there be any way for a projectile game to make up for being a large and slow opponent with poor recovery? I'd like to think there totally is a way, but I'm no game developer.
I'm no game developer either, but I think his slow speed could be balanced out with a cloud projectile that slows down opponents that would otherwise run circles around him.
 

majora_787

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I'd imagine if he had enough projectiles with bizarre movement patterns he could also limit the ability for projectiles or opponents to reach him quickly if at all. Though I imagine there would be a sort of meeting point where when opponents are far enough away, his projectiles simply aren't as effective.
 

JaidynReiman

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I'd imagine if he had enough projectiles with bizarre movement patterns he could also limit the ability for projectiles or opponents to reach him quickly if at all. Though I imagine there would be a sort of meeting point where when opponents are far enough away, his projectiles simply aren't as effective.
DKC2 is the perfect example. In DKC2, he shoots cannonballs that fly fast, bounce, and even curl around. Honestly, that would probably be an excellent way to vary his attacks, and the twisting cannonballs would be especially interesting as it'd allow K. Rool to real mix things up and cause a ton of confusion.


(Also, Ridley topic is back.)
 

Rockaphin

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I hope they don't try and use this K. Rool:
I don't know why they did in the first place.
Just forget it exist and everyone will be ok.
 

IsmaR

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Admittedly, I wouldn't mind a Gangplank Galleon stage with the K. Rool hazard on it provided it was done justice.

And his brother Kaptain K. was still playable. I don't think the Alfonzo thing should apply to only Ridley.

Don't push it. We don't want K. Rool to get locked as well. :p
See you guys on page 665.

 

PsychoIncarnate

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I hope they don't try and use this K. Rool:
I don't know why they did in the first place.
Just forget it exist and everyone will be ok.
I think they were going for K Rool imagining himself up another alter ego for that
 

TitanTeaTime

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Hmm? Oh, I was sleeping. It would appear, that aintDAMMIT I WAS TOO SLOW
Screw it, I called it, you guys who worried were fools for worrying. If he was there, I would've expected anti-Lucas advertising withing a month.
 

Richard 89

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DKC2 is the perfect example. In DKC2, he shoots cannonballs that fly fast, bounce, and even curl around. Honestly, that would probably be an excellent way to vary his attacks, and the twisting cannonballs would be especially interesting as it'd allow K. Rool to real mix things up and cause a ton of confusion.


(Also, Ridley topic is back.)
This^

If it was only confirmed.
 

TitanTeaTime

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inb4 Miiverse complains about Falco and Jigglypuff not being confirmed before release. I wonder how many times I have to explain to people daily that those characters have always been secret...
 

Weeman

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inb4 Miiverse complains about Falco and Jigglypuff not being confirmed before release. I wonder how many times I have to explain to people daily that those characters have always been secret...
Marth was also secret in both Melee and Brawl, yet it looks like he will be a starter now, since he appears on the boxart of the 3ds version. My point is there is no rule that says they can't be starters this time around.
 

TCRhade

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Well, about K. Rool's game.

I feel that his girth would allow him to move pretty fast for a guy his size. I mean, even if he's technically defined as "slow". I see him also being pretty dang strong, since he rivals Donkey Kong himself. Also high jumps like in DKC, but very fast-falling because of his weight. I'd also love for my controller to shake a lot when he lands. :D

Also:

I hope they don't try and use this K. Rool:
I don't know why they did in the first place.
Just forget it exist and everyone will be ok.
I don't care if it's that K. Rool or another. I just want him, period.
 

TCRhade

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I had another dream about K. Rool last night. I had the Wii U game and was playing it like crazy, and then I unlocked K. Rool.

GAH, KREMLING BADASS, JUST STAHP!!!
 

JaidynReiman

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Well, about K. Rool's game.

I feel that his girth would allow him to move pretty fast for a guy his size. I mean, even if he's technically defined as "slow". I see him also being pretty dang strong, since he rivals Donkey Kong himself. Also high jumps like in DKC, but very fast-falling because of his weight. I'd also love for my controller to shake a lot when he lands. :D

Also:



I don't care if it's that K. Rool or another. I just want him, period.
If that K. Rool was in I'd be slightly disappointed, but then I'd be like "who the hell cares? Its f---ing K. Rool!"

K. Rool has been known to be extremely fast, though. He's not that fat or overweight, he's actually muscular and powerful. He's big because he's very strong. K. Rool can run very fast and jump very high in his various incarnations. Sakurai would probably tone it down, but I think he could still have decent running speed for sure.


Oh falco will be back in ssb4 hes ben here since melee.

Unless your :troll: Ofcoarse.
See, I'm not fully confident in Falco's return myself. Look at how custom movesets works and how character stats can be altered. If stats couldn't be altered, maybe, but right now there's NOTHING that makes Falco any different from Fox whatsoever. Toon Link, the only known clone, has one trait--he's half Link's height, so the build is completely different. Falco is identical in height to Fox. To make Falco unique they'd have to totally rework him, Wolf just needs a few new specials.
 

Bedoop

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IDEA! IDEAIDEAIDEA!
We can get slightly around King K. Rool's recovery problem, here's my Idea
First of all, since King K.'s a fatty-bo-batty, Give him only 1 jump.
HOWEVER, you could use his Propeller-Pack-Thingy-Of-Science to give him a fair boost vertically in the air and the ability to glide left and right for a distance, balancing it out and making King K. Rool Unique.
 

TCRhade

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If that K. Rool was in I'd be slightly disappointed, but then I'd be like "who the hell cares? Its f---ing K. Rool!"

K. Rool has been known to be extremely fast, though. He's not that fat or overweight, he's actually muscular and powerful. He's big because he's very strong. K. Rool can run very fast and jump very high in his various incarnations. Sakurai would probably tone it down, but I think he could still have decent running speed for sure.
Yes, I agree. It's ****ing K. Rool. :p

And yea, that's a way to look at it. K. Rool is one athletic guy, deceptively fat, but he's a lot like Wario: muscular and fat.
 
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