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K. Rool's Kremling Kutthroats: PM BKupa666 for an Invite to the New K. Rool Thread

NonSpecificGuy

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Welp, I feel like an idiot lol.
Actually, you're not the only one who thought that I've read a lot of places that say the reason the Kremlings and K Rool weren't in Donkey Kong Country Returns was because Rare owned them...
Which is BullCrap.
 

Xzsmmc

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Actually, you're not the only one who thought that I've read a lot of places that say the reason the Kremlings and K Rool weren't in Donkey Kong Country Returns was because Rare owned them...
Which is BullCrap.
Yeah, and lot of people still seem to think Rare owns them, despite there being a decade of evidence to the contrary. Still less annoying than the relevance argument.
 
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Kaptain K. Roolenstein

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Alright so I'm gonna lay my thoughts out here. I'm TOTALLY convinced that King K. Rool is going to be in this game and I'll even gamble with him being a newcomer. Those Kritters in Smash Run were more than enough evidence for me to believe that (and I'm fully prepared with the fact that I'll be eating my own words if that's not the case). I mean like, come on, the way Sakurai showed them in great numbers with attention to detail and never mentions them is fishy. I can only hope for the best for K. Rool and am thankful that at this point on the Kremlings had made a comeback.
 

Louie G.

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I think one of the more promising things for K. Rool's likelihood is the fact that of all the newcomers we don't have a heavyweight yet. And of the Gematsu leak, none of them seem like they would be heavyweights either. A new Smash game without a heavyweight has never happened before. Sooooooooo, K. Rool? :awesome:
Palutena would probably be havyweight. Maybe Shulk too.
But the same thoughts crossed my mind. We are at a lack of heavyweights and things ain't looking good for Ridley.
 

BKupa666

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This isn't the first time I've seen Palutena suggested as a heavyweight...that would certainly be uncharacteristic, what with the standard of floaty divine characters (Mewtwo, Zelda, Rosalina) being on the lighter end of the spectrum. Anyways, her or Shulk may have more weight than the average character, but I don't think they would reach Bowser/DK/Dedede territory at all. Their inclusion shouldn't excuse the exclusion of an actual heavyweight.
 
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andimidna

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This isn't the first time I've seen Palutena suggested as a heavyweight...that would certainly be uncharacteristic, what with the standard of floaty devine characters (Mewtwo, Zelda, Rosalina) being on the lighter end of the spectrum. Anyways, her or Ike may have more weight than the average character, but I don't think they would reach Bowser/DK/Dedede territory at all. Their inclusion shouldn't excuse the exclusion of an actual heavyweight.
Zelda was a bit on the heavy side in Brawl but it made her pretty much... bad. (still mained her though)
And now that she's not tied to Sheik, I'm expecting her to lighten up a bit. :)

Whatever Zelda ends up being would be the same weight I expect for Palutena.

And Shulk seems like a mid-weight to me, so I agree, K Rool would be the only heavyweight of those mentioned.
 

Snagrio

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This isn't the first time I've seen Palutena suggested as a heavyweight...that would certainly be uncharacteristic, what with the standard of floaty divine characters (Mewtwo, Zelda, Rosalina) being on the lighter end of the spectrum. Anyways, her or Shulk may have more weight than the average character, but I don't think they would reach Bowser/DK/Dedede territory at all. Their inclusion shouldn't excuse the exclusion of an actual heavyweight.
I've always seen Palutena as slightly heavier then a middle weight like say Marth, but still have just a touch of floating properties. When looking at her boss fights in Uprising you can clearly see she hovers around.

As for the likes of K. Rool, he's practically guaranteed to be heavy, and Ridley would/will push the boundaries of how big a playable character can be overall, though probably not as lumbering as Bowser and Dedede, at least in the air.
 

Mario & Sonic Guy

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Lately, I feel that there's a bit of a size issue with K. Rool. When I compared Bowser to Donkey Kong, Donkey Kong was actually taller than the Koopa king. However, K. Rool has outsized Donkey Kong in every mainstream title, even when he's standing up straight.

If K. Rool is planned to be playable, hopefully he can be resized to more on par with Donkey Kong's height.
 
D

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Lately, I feel that there's a bit of a size issue with K. Rool. When I compared Bowser to Donkey Kong, Donkey Kong was actually taller than the Koopa king. However, K. Rool has outsized Donkey Kong in every mainstream title, even when he's standing up straight.

If K. Rool is planned to be playable, hopefully he can be resized to more on par with Donkey Kong's height.
I don't think that size will be an issue for K. Rool, especially when he is just as big as and as tall as Bowser and Donkey Kong in Mario Super Sluggers.
Smash isn't prone to stay truly faithful when it comes to a character's representation in Smash. While King K. Rool is a giant in the mainstream titles, he will easily be as big as the other heavyweights in Smash.
 
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CyberWolfBia

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I believe that K. Rool wouldn't be as big as seen in the RareWare games (I mean, compared to DK, which is ridiculous big in Smash.. he's not this size in Mario sports games)... of course, he is still bigger than DK in the Paon's games and in Mario Super Sluggers... but is smaller than Bowser, I guess.. K. Rool in the Dedede's size would be okay.
 

Xzsmmc

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Lately, I feel that there's a bit of a size issue with K. Rool. When I compared Bowser to Donkey Kong, Donkey Kong was actually taller than the Koopa king. However, K. Rool has outsized Donkey Kong in every mainstream title, even when he's standing up straight.

If K. Rool is planned to be playable, hopefully he can be resized to more on par with Donkey Kong's height.
Ugh, the last thing we need is to start hearing 'K. Rool is too big'.
 

Xzsmmc

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I never intended to start that up. I only mentioned K. Rool's size because of the size comparison work that I was doing earlier today.
I'd say his Super Slugger size works pretty well, where he's about as big as Bowser. Not the first time he's been shrunk for a spinoff either, as he had to fit into a rocket barrel in Barrel Blast.

 

Groose

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Lately, I feel that there's a bit of a size issue with K. Rool. When I compared Bowser to Donkey Kong, Donkey Kong was actually taller than the Koopa king. However, K. Rool has outsized Donkey Kong in every mainstream title, even when he's standing up straight.

If K. Rool is planned to be playable, hopefully he can be resized to more on par with Donkey Kong's height.
He's just a tad bigger than DK in all three land games, Barrel Blast, and Mario Sluggers. In the Country series, DK only stands up to about his chin. In DK64, he's BIG AS finish Shokio quote here!
 
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FlareHabanero

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I'd like to see King K. Rool be more grapple based compared to the other heavyweights, considering the closest thing to a grappler we have is Mewtwo and King Dedede. What I mean is being a character that punishes the opponent for getting too close, and likewise being able to bait the opponent. For example, the crown toss could be a neutral special or neutral jab or whatever designed instead to drag the opponent closer to King K. Rool instead of away from him, which can be used in conjunction with a powerful throw or smash attack. Like for throws, his forward smash would be scooping up the opponent in his blunderbuss and then shooting towards the sky, having a lot of lag but being very powerful, and the down smash being the "Death Rool" that inflicts a lot of damage but with low knockback, being able to chain grab some characters to an extent. Also other ideas include a down aerial where K. Rool clenches his fists together and plummets, slamming the opponent or ground with having a bounce effect, a forward smash which is a vicious bite attack that has a interesting property where if the opponent gets too close it actually acts like a grab command similar to Bowser's Koopa Klaw, where K. Rool will additionally grab the opponent inflict more damage with three bites then preform a powerful headbutt that sends the opponent forward.
 

MasterWarlord

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K. Rool would not be increasing in size in this game if added, at least not especially. The issue is Sakurai has vastly increased DK's size in Smash (To around what K. Rool's actual size is), as normally DK is pretty stupidly small for one reason or another. In Smash, Sakurai generically upsized him to be a generic gorilla. It seems like Sakurai doesn't think of DK and Diddy as much more than generic monkies, especially with Diddy's spazzy moveset and chimp sound bytes.
 
D

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Yeah, and lot of people still seem to think Rare owns them, despite there being a decade of evidence to the contrary. Still less annoying than the relevance argument.
To be fair, without relevance, King K. Rool wouldn't have a shot.

What you're referring to, is recency, which is the pre-Brawl's version of the female argument; a pointless argument that serves no purpose other than for detractors to bring down worthy X character and to support Y character for shoddy reasoning.
 

Diddy Kong

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K.Rool should still be somewhat taller than DK, but the most important detail would be his width. He should easily be the widest character in the game. And therefore the heaviest.

Also, outside of Beast Ganon, I cannot picture any other heavy weight getting in.
 

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This isn't the first time I've seen Palutena suggested as a heavyweight...that would certainly be uncharacteristic, what with the standard of floaty divine characters (Mewtwo, Zelda, Rosalina) being on the lighter end of the spectrum. Anyways, her or Shulk may have more weight than the average character, but I don't think they would reach Bowser/DK/Dedede territory at all. Their inclusion shouldn't excuse the exclusion of an actual heavyweight.
Thing with Mewtwo and Rosalina is that they're lifting themselves up with Psychic/Gravitational Powers
I certainly think that Palutena should be at least above average in weight.

Although nobody beats K.Rool and his mighty girth.
 

Shalashaska

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Does anyone think K. Rool could be revealed as a playable character in Mario Kart 8? I think that would boost his chances immensely.
 

egaddmario

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Does anyone think K. Rool could be revealed as a playable character in Mario Kart 8? I think that would boost his chances immensely.
That would be weird. Although, after Funky Kong anything's possible....
 

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With K. Rool possibly becoming the heaviest character, which would undoubtedly slow him down considerably, I've thought about some sort of specialty for his normal jumps. Just a regular hop does nothing, but say he gets some extra height from a double jump and/or falls unto a lower platform. Maybe he could have a little damaging effect when hitting the ground from certain heights, like a built in Bowser/Yoshi Bomb only not as powerful.
 

BlitznBurst

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Being heavy doesn't necessarily equate to being slow. And having this massive, overweight crocodile be one of the fastest characters in the game contributes perfectly to K. Rool's bizarreness.

People are suggesting him being some sort of grappler-type character, but really I'd prefer his playstyle being centered around spacing with his multiple projectiles. He'd be great at keeping the opponent away and building up damage from afar, but his weight, slow attacks and short range up-close make fighting an opponent directly a nightmare. He'd have a couple moves that are more than capable of KO-ing up close, but would only be useful for punishing the opponent for playing badly or when used in conjunction with his crown throw.
 

BKupa666

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I don't think there's a single potential playstyle K. Rool could have that I wouldn't main instantly.

 

Banjodorf

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Frankly he'd be an amazing grapple character. I look forward to whatever playstyle he has should he make the cut!

Most important to me though is that at the very least he be given an important role in the game. If he's in a role that features prominently, if not playable, people that loved him before are going to know for sure he doesn't belong to Rare, and his recognition and relevance will go up in people's minds.

...I can mention his name again without people going "who?"

His odds for being playable are astronomical right now, but still. I just want people to know who he is again.
 

Groose

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For a long time now, people have ruled K. Rool out because "he isn't relevant." They're wrong--K. Rool IS relevant. No, he hasn't appeared in a game in half a decade--but he is one of the most relevant characters out there.

K. Rool's relevancy is not derived from in-game appearances like Dixie's or Rosalina's. We the fans are the source of his relevancy. We have reached out and asked for him to be playable; we have made him into one of the most popular newcomers of all. How can you say that a character is irrelevant if he has thousands of people asking for his inclusion?
 

BKupa666

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I've just finished my K. Rool moveset after going on and off with it for a few months. It introduces some new ideas that aren't regularly thrown around for him, while still squeezing in as much of K. Rool's arsenal as possible.

You mind giving me a link in the OP, Kupa?
Absolutely, I'm updating it from pages 177 onward tomorrow. Looking forward to sitting down and reading your first K. Rool moveset since MYM5, all those years ago.

EDIT: "After the destruction of Krocodile Isle and “not needing to come back” to DK Isles, Kremling unemployment rates have skyrocketed."

I see what you did there. For those who don't ordinarily read movesets in this thread, I highly recommend making an exception in this case.
 
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bellboy64

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Does anyone think K. Rool could be revealed as a playable character in Mario Kart 8? I think that would boost his chances immensely.
Oh, please... why would we want King K. Rool when we have such treasured characters like Metal Mario?
 
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SmashShadow

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I've been thinking of some interesting ways that make K.Rool a good projectile/trap heavy character.

1. His Crown Toss should do multiple hits on the way back dragging whoever gets caught back to him. 1% each hit. This could be a hug combo tool or could even be used to push opponents into hazards you've set up.
2. His side special would have both spiked balls and regular cannon balls but which one you get depends on the pressure you put on the controller (Samus's missiles). You will be able to charge either version for distance and damage. Regular cannon balls will further in the air, do less damage than the spiked, but can be picked up as items. Spiked canonballs would remain on the the field for about 4 seconds before disappointing doing 5% damage to anyone except K.Rool who touches them, would do more damage when used, don't fly as far as regular ones.
3. His down special would be Krawlers in which in a fixed order, K.Rool tosses out either a Krimp, Klaptrap, or a Klampon. Only one can be out at a time though they disappear automatically after 7 seconds If they haven't run off stage by then.
Krimps - The weakest of the 3 but also the fastest. They deal 9% damage, medium slightly vertical knockback, and hit multiple enemies as they continue. Can be swatted by any attack that does 10% or more.
Klaptraps - These guys move at the slowest pace and can only hit 1 enemy. These guys will move less grounded than the others as they will sometime make small leaps into the air as well. Instead of plowing through enemies, it will latch onto 1 target, and take 4 bites out of them holding them in place and will jump off and disappear. (14%) They're the best for combos because they trap your opponent for about 2-2.5 seconds but have no knockback. They have to be hit by an attack of 12% or higher. Can also gimp
Klampon - The strongest of the group and they move at a medium pace. These guys do smash attack level horizontal knockback and do 12% with their bite. They like the Krimps plow through multiple enemies but unlike them they take an attack of 14% or higher to knock away.
4. His shockwave butt bounce could be his down special and could set up tech chases.
 

DarkFoxTeam

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I hate how ive not been active in participating in this wonderful thread of King K.Rool supporters. You can add me to the list of supports because ive been wanting our glorious King to appear in a Smash game since the pre-brawl days. I really should have been apart of this thread a LONG time ago, but i suppose it's better to be late than never. Also, have toy guys discussed how Kirby would look like if he sucked up K.Rool? Would he just have the crown? Dont know why, but ive always been tempted to see how that would look lol.
 
D

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I've just finished my K. Rool moveset after going on and off with it for a few months. It introduces some new ideas that aren't regularly thrown around for him, while still squeezing in as much of K. Rool's arsenal as possible.

You mind giving me a link in the OP, Kupa?
You should use this link if you haven't already.

Anyway, loved that move set, seems to be that every move set you and BKupa makes on K. Rool are fantastic and really appealing. They remind of exactly why King K. Rool is one of my favorite choices for this game (with only Mewtwo and Mega Man being more wanted for me). When it comes to move set potentials, K. Rool is easily my second favorite (only one that I was more interested in was Mega Man and looked how amazing he turned out). and plays a big reason why he's always been in the Top 3 for me for this game.

Really hope he makes the cut this time. I'll be excited to see exactly what Sakurai pulls with him.
For a long time now, people have ruled K. Rool out because "he isn't relevant." They're wrong--K. Rool IS relevant. No, he hasn't appeared in a game in half a decade--but he is one of the most relevant characters out there.

K. Rool's relevancy is not derived from in-game appearances like Dixie's or Rosalina's. We the fans are the source of his relevancy. We have reached out and asked for him to be playable; we have made him into one of the most popular newcomers of all. How can you say that a character is irrelevant if he has thousands of people asking for his inclusion?
THANK YOU!

This my friend, is how relevancy really works. It's not defined by recent game appearance; that just recency. Relevancy is defined by importance and the legacy the character has left behind. King K. Rool is still an important character in the Donkey Kong universe to this date and he has left a positive legacy strong enough for him to finally make it to being the most wanted Nintendo newcomer globally as well as for the Kremlings to appear in Smash Run. He's even surpassed Ridley, who has been highly requested ever since pre-Melee. That's pretty impressive if you ask me.

There's something called the "life support" effect that has been going on for King K. Rool ever since Donkey Kong Country Returns didn't show him. He has since remained in the Top 3 most wanted character ever since. Similar thing happened to Mega Man as well after Legends 3 got cancelled and it only increased his support. Mega Man ended up getting in. Not saying this helps K. Rool, but it's something interesting to note.
"After the destruction of Krocodile Isle and “not needing to come back” to DK Isles, Kremling unemployment rates have skyrocketed."
If King K. Rool gets shown off at E3, I want a similar quote as a POTD somewhere.
 
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