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K. Rool's Kremling Kutthroats: PM BKupa666 for an Invite to the New K. Rool Thread

JamesDNaux

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I just had a (mildly) amusing thought that I'm sure would not go over so well (especially with you guys) if it actually happened.

What if....the next DKC advertised about DK going up against familiar reptilian forces.....only to find that it was referring to Koopas, since Bowser for whatever reason decided to take over DK Isle? :troll:
Oh god. Donkey Kong's "New" Country, the latest of cash-in sequels from Nintendo.
 

Korporal K. Reep

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I just had a (mildly) amusing thought that I'm sure would not go over so well (especially with you guys) if it actually happened.

What if....the next DKC advertised about DK going up against familiar reptilian forces.....only to find that it was referring to Koopas, since Bowser for whatever reason decided to take over DK Isle? :troll:




.....then K. Rool comes in and helps DK get rid of Bowser since only there can only be one reptilian king that will crush DK and his friends, and it will be him. :awesome:

(See, I turned it around to something good!)
Actually I think that it would be more likely for K. Rool to just let Bowser do away with DK, since he doesn't have that sort of honor. K. Rool just wants DK gone by all means, it doesn't matter how it's done. Then after that, he'd probably try to destroy Bowser, assuming his negativity towards Bowser implied in Super Sluggers is true.
 
D

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Actually I think that it would be more likely for K. Rool to just let Bowser do away with DK, since he doesn't have that sort of honor. K. Rool just wants DK gone by all means, it doesn't matter how it's done. Then after that, he'd probably try to destroy Bowser, assuming his negativity towards Bowser implied in Super Sluggers is true.
Though in Super Sluggers, he joins DK's team because of some sort of honor code involving baseball.....eh, K. Rool's insane. Only explanation I can think of. :laugh:
 

AncientTobacco

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I just had a (mildly) amusing thought that I'm sure would not go over so well (especially with you guys) if it actually happened.

What if....the next DKC advertised about DK going up against familiar reptilian forces.....only to find that it was referring to Koopas, since Bowser for whatever reason decided to take over DK Isle? :troll:




.....then K. Rool comes in and helps DK get rid of Bowser since only there can only be one reptilian king that will crush DK and his friends, and it will be him. :awesome:

(See, I turned it around to something good!)
Personally I hate the idea of K. Rool teaming up with Donkey Kong.
 

FalKoopa

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Instead of teaming up, I'd prefer something along the lines of...

Donkey & Diddy: K. Rool's Inside Story

:troll:
 

APC99

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Though in Super Sluggers, he joins DK's team because of some sort of honor code involving baseball.....eh, K. Rool's insane. Only explanation I can think of. :laugh:
I believe the explanation is because DK beat King K. Rool in the Home-Run Contest thing, K. Rool and the Kritters allied with them in order to be on the "winning side". In other words, I guess Bowser and K. Rool are rivals, and K. Rool wants to beat him so badly he'll swear alliance to his archnemesis. Either way, it seems out of character, but I guess K. Rool wasn't "important enough" to warrant his own team, so they latched him onto DK's.
 

BlitznBurst

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Yeah, K. Rool doesn't care about "honour" or anything along those lines. He's pragmatic above all else. If teaming up with the Kongs will benefit him in the long run then he'll be perfectly willing to go along with it (before probably backstabbing them somewhere along the line)
 

APC99

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Pretty sure that's what Returns was. Except it was more in line with Return to Dreamland in that it wasn't garbage.
Actually, that is a bit strange.

Any of Nintendo's attempts to make players relive nostalgia either turn out successfully, or are considered spawns of the devil.

New Super Mario Bros. started out as a success, and New Super Mario Bros. Wii was received well, but then sequel after sequel spoiled the series, especially with the repetitive nature (seriously, the Koopalings and Bowser Junior AGAIN?)

Donkey Kong Country Returns was a good return to the series, and was generally-liked. But one of the main ingredients was missing: Kremlings. Tropical Freeze at least fixes a lot of that, with the Snowmads performing well, but not as great as the Kremlings.

A Link Between Worlds, need I say more? I don't own a 3DS, but I've seen enough of it to know this is a freaking awesome game.

Kirby's Return to Dream Land is arguably the best out of these "revivals". Even though Dedede and Meta Knight no longer face you (which is something I honestly miss), Magolor is great and it does the series justice.

Yoshi's New Island took the satisfaction of beating the original and threw it out of canon. Combine that with basic plot line and only pondering to nostalgia instead of making a fun game, and add in the fact that the final boss is a bit... you'll see what I mean. I could make a rant about this if I wanted.

The point is, most of these revivals only strive to make people relive nostalgia, not to make a fun game. And even with the better games, sometimes certain components are missing that made us like the game (facing off against your rivals in Kirby, the Kremlings in DKC, etc.)

I'm going to have to write an article about it. But, back to K. Rool, I'm going to draw up a moveset idea I had a while back.
 
D

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Actually, that is a bit strange.

Any of Nintendo's attempts to make players relive nostalgia either turn out successfully, or are considered spawns of the devil.

New Super Mario Bros. started out as a success, and New Super Mario Bros. Wii was received well, but then sequel after sequel spoiled the series, especially with the repetitive nature (seriously, the Koopalings and Bowser Junior AGAIN?)

Donkey Kong Country Returns was a good return to the series, and was generally-liked. But one of the main ingredients was missing: Kremlings. Tropical Freeze at least fixes a lot of that, with the Snowmads performing well, but not as great as the Kremlings.

A Link Between Worlds, need I say more? I don't own a 3DS, but I've seen enough of it to know this is a freaking awesome game.

Kirby's Return to Dream Land is arguably the best out of these "revivals". Even though Dedede and Meta Knight no longer face you (which is something I honestly miss), Magolor is great and it does the series justice.

Yoshi's New Island took the satisfaction of beating the original and threw it out of canon. Combine that with basic plot line and only pondering to nostalgia instead of making a fun game, and add in the fact that the final boss is a bit... you'll see what I mean. I could make a rant about this if I wanted.

The point is, most of these revivals only strive to make people relive nostalgia, not to make a fun game. And even with the better games, sometimes certain components are missing that made us like the game (facing off against your rivals in Kirby, the Kremlings in DKC, etc.)

I'm going to have to write an article about it. But, back to K. Rool, I'm going to draw up a moveset idea I had a while back.
The best was Donkey Kong Country Returns. The lack of Kremlings is bad, but the game is the tightest platformer of its generation. Return to Dreamland is really good too, just in my opinion a little derivative. Although even admitting that the Kremlings missing didn't ruin the game or anything, I don't see why they had to be removed either, it wouldn't have made a big difference.

I think it's possible we'll see K. Rool and Kremlings back in the second sequel to DKCR.
 

APC99

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On my birthday list as top priority, so I haven't played it. But I REALLY want to.

The best was Donkey Kong Country Returns. The lack of Kremlings is bad, but the game is the tightest platformer of its generation. Return to Dreamland is really good too, just in my opinion a little derivative. Although even admitting that the Kremlings missing didn't ruin the game or anything, I don't see why they had to be removed either, it wouldn't have made a big difference.

I think it's possible we'll see K. Rool and Kremlings back in the second sequel to DKCR.
Kirby's always been my favorite platformer, so it might be a bit biased. DKCR is still amazing, I'm just having a harder time getting into it.

I suppose how I think revivals should go is that they should feel nostalgic, but also have new secrets, new content, a twist on gameplay and enough playability to make it stand out on it's own. Arguably, the revivals that fit this the most are Donkey Kong Country Returns (and Tropical Freeze), Kirby's Return to Dream Land (and probably Triple Deluxe), Zelda: A Link Between Worlds, Punch-Out!! for the Wii, New Super Mario Bros. for DS and Wii, and Wario Land: Shake It!!. I don't know enough about Kid Icarus: Uprising or Luigi's Mansion: Dark Moon, but they fall under this as well from what I've seen. Although these games highly resemble their original counterparts, there's more than a graphical upgrade and enough content to feel fresh. I'd even say that if not for the story, Metroid: Other M would be among these. Then there's the games that do nothing but ponder to nostalgia: Yoshi's New Island, the latest installments of the New Super Mario Bros. series, etc. These games feel and look like copy/paste of their previous counterparts. Yoshi's Island only has one new thing: big eggs. And it uses that over and over as it's "big, exciting change", but there's really nothing new besides a unsatisfying plot that makes me happy I'm playing Yoshi's Island DS instead. If it was more like Yoshi's Story, and featured Yoshis trying to stop Baby Bowser instead of rescuing the Baby Mario Bros. AGAIN, I'm sure it might've been a bit more successful.

All in all, revivals can't be remakes with one small feature that differentiates themselves. It's like if Donkey Kong Country 2 was DK and Diddy again, with the same levels and enemies, but OH LOOK DIDDY HAS A POPGUN NOW AND HAS A PROJECTILE! I want FRESH takes on series I love. Like F-Zero, Star Fox, Takamaru, Yoshi and Metroid.
 

BridgesWithTurtles

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I'm not sure why Return to Dreamland is being considered a revival. Kirby had been seeing standard, mainline platformer releases consistently prior to the game's release. Sure, it's a revival of the Dreamland saga I suppose, but in name only. There isn't much about it, gameplay-wise, that Kirby games haven't been doing for the last decade.

Anyway, the discussion about Kremling mooks reminded me of a question I'd like to pose. Would anyone here like to see K. Rool's moveset make use of some aspects of his underlings? Perhaps using Kannon's...well, cannon as a Down Aerial? Or how about using a barrel as a defensive maneuver? Or using Krook's hooks, possibly as a tether?
 
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False Sense

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Why does it seem that this thread is more of a general Donkey Kong discussion thread than a K. Rool support thread at times?
 

Sehnsucht

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Anyway, the discussion about Kremling mooks reminded me of a question I'd like to pose. Would anyone here like to see K. Rool's moveset make use of some aspects of his underlings? Perhaps using Kannon's...well, cannon as a Down Aerial? Or how about using a barrel as a defensive maneuver? Or using Krook's hooks, possibly as a tether?
I now want a 1/25 probability that K Rool fire a Klaptrap out of his Blunderbuss. XD
 

Zynux

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Why does it seem that this thread is more of a general Donkey Kong discussion thread than a K. Rool support thread at times?
Same reason the Ridley thread becomes a general Metroid discussion every now and then.

You can only talk about one character for so long, it seems. Personally, I don't think its really a bad thing at all (with that said, discussion on revivals and Kirby: Return to Dreamland was pretty off-topic admittedly).

Anyway, the discussion about Kremling mooks reminded me of a question I'd like to pose. Would anyone here like to see K. Rool's moveset make use of some aspects of his underlings? Perhaps using Kannon's...well, cannon as a Down Aerial? Or how about using a barrel as a defensive maneuver? Or using Krook's hooks, possibly as a tether?
I've always felt he should either throw/shoot a klaptrap or kremling. Though that might be too similar to Dedede's waddle dees.
 
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UltimateWario

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Why does it seem that this thread is more of a general Donkey Kong discussion thread than a K. Rool support thread at times?
Because most everyone who supports K. Rool is a cool DK fan, just like most everyone who supports Ridley is a cool Metroid fan.

People just want to talk to other people who don't suck.
 
D

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Tossing a Klap Trap would be too much like Dedede?

Give him a Klap-Blaster from the cartoon.

.....no, I'm actually not joking.
 

KingofPhantoms

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Maybe there could be an extremely rare chance for a Klaptrap to be launched out of his Blunderbuss?

Speaking of, I plan to work on a K. Rool moveset soon. Should have it done in a day or two.

It's been so long since I last made a post in this thread.
 
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bellboy64

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Sir, I have agreed with you many times on these boards, but not this time. I'm going to have to say your opinion is wrong. :ohwell:
Wait, don't say that!! Every time you say you don't believe in BKupa a moderator dies! :(

Also I'd like to add my two cents to BURPHONK usage. It'd be down with that as a regular off-screen. (The side and bottom ones with the flashing... and the glavin'...)

Maybe there could be an extremely rare chance for a Klaptrap to be launched out of his Blunderbuss?

Speaking of, I plan to work on a K. Rool moveset soon. Should have it done in a day or two.

It's been so long since I last made a post in this thread.
It could do damage over time like a Pikmin. Or a Metroid.
 
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UltimateWario

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I had a dream last night that King K. Rool joined me in a gentleman's night on the town.

That's the last time I eat beef jerky before bed.
 

BKupa666

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If K. Rool got Kremlings in his moveset (or "crocodiles," as the old Universe roster claimed), it'd be nice to have him order them around, rather than just throwing them. To differentiate themselves from Dedede's minions, they wouldn't damage characters on contact, but would instead chase them around or bully them. They could maybe even 'steal' opponents or items and bring them back to their master, since that's what they do best, after all.
 
D

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I don't think a "Kremling Toss" could work, unfortunately, as Waddle Dee's are tiny compared to the Kremlings. Albeit King Dedede can throw Gordos too, but it's an outwardly strange move that is only triggered on a minute chance rather than all the time. Kremlings are simply too big (!!) and deserve an assist trophy or stage to shuffle around on. A klassic DKC stage full of Kremlings would finally do the original trilogy justice.

Not that it hurts K. Rool's potential, I could see it. To me it'd be most fitting not to use the Kremlings as he never had to in his boss fights, which is one of the cooler things about the character. He's fine abusing his weaponry to practically cheat but he fights alone. It's kind of funny you'd say that about King Dedede's minions as I have been thinking for a while how K. Rool and Dedede have oddly similar abilities. A great leap, potential for minions, showboating, a lovable, but evil personality (more K. Rool than Dedede, mind you). I hope that doesn't work against him if Sakurai was looking at what K. Rool can do from a narrow point-of-view.
 
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MasterWarlord

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I had a dream last night that King K. Rool joined me in a gentleman's night on the town.

That's the last time I eat beef jerky before bed.
I once had a dream.

That the King, Kaptain, Baron, and the Boxer were all seperate playable characters.

I don't think a "Kremling Toss" could work, unfortunately, as Waddle Dee's are tiny compared to the Kremlings. Albeit King Dedede can throw Gordos too, but it's an outwardly strange move that is only triggered on a minute chance rather than all the time. Kremlings are simply too big (!!) and deserve an assist trophy or stage to shuffle around on. A klassic DKC stage full of Kremlings would finally do the original trilogy justice.

Not that it hurts K. Rool's potential, I could see it. To me it'd be most fitting not to use the Kremlings as he never had to in his boss fights, which is one of the cooler things about the character. He's fine abusing his weaponry to practically cheat but he fights alone. It's kind of funny you'd say that about King Dedede's minions as I have been thinking for a while how K. Rool and Dedede have oddly similar abilities. A great leap, potential for minions, showboating, a lovable, but evil personality (more K. Rool than Dedede, mind you). I hope that doesn't work against him if Sakurai was looking at what K. Rool can do from a narrow point-of-view.
Largely agreed with this. K. Rool is competent and doesn't need his minions to fight for him, he's a force to be reckoned with all on his own. People say he's a joke villian like Bowser and Dedede, when he has the best boss battles and always fights the Kongs 2v1 or even 5v1 in DK64. That said, it is another option in K. Rool's stupidly large list of potential. If you want a "Kremling toss", just give him the option of shooting barrels out of his blunderbuss (Which he does), then have a Klobber/Kaboom pop out of it and run around as a minion.
 
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Kickback

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Maybe there could be an extremely rare chance for a Klaptrap to be launched out of his Blunderbuss?

Speaking of, I plan to work on a K. Rool moveset soon. Should have it done in a day or two.

It's been so long since I last made a post in this thread.
I'd rather not have the blunderbuss fire out klaptraps the reason beeing is that the blunderbuss already have alot of diffrent potential projectiles tied to the blunderbuss that is canon to it like cannonballs, spiked cannonballs, bounceing spiked cannonballs, trap spiked cannonball, swirling spiked cannonball, dual swirling spiked cannonballs, barrel, three diffrent types of smoke/clouds and they could even use the pihranafish that he fires on the floor the secound time you fight K.rool that would pretty much do the samething as a fired klaptrap. Ir rather see K.rool take one out behind his cape place it on the ground while it walks around in a set pattern acting like a trap kind of move.

Also I think his taunt should be him strokeing the back of his klap trap( a green klaptrap from dk64)
 

Shalashaska

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Have I seriously not supported this yet? This not-so-lean, green, klobberin' machine is like, my #1 most wanted newcomer.

About the kremling thing, nah, it doesn't really suit him. Klaptrap idea is okay, and I really liked the idea of the fish as sort of a "dud" move.
 

BKupa666

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I agree he shouldn't have Kremlings in his moveset, since that would pretty much result in one of his alter egos going unrepresented in the Specials, in addition to him not needing them as a competent fighter. However, I don't think I'd mind too much in the scenario that they did appear, since it would guarantee their return as his underlings alongside the King himself, whereas if just K. Rool reappeared, he might be brought back as the leader of a third effing group of "original" Retro villains instead.
 
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Zynux

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Time to throw in some controversy.


Do you think the Blunderbuss may actually not make an appearance? Do you think some irrational folks up at Nintendo may think that the blunderbuss is inappropriate because "guns are bad?"

You would think that such a think would be foolish. After all, the Blunderbuss itself is very cartoony, and from what I remember from DKC 2, it was used as a vacuum, shot out various gases, and shot out cannon balls (classic cartoon artillery), not real bullets.

Yet, as much as I want to say "LOL! That's ridiculous!" I can't underestimate the power of nazi censorship for Nintendo's "kid-friendly" audience (not just Nintendo, but just media in general, uptight about every little thing). Doesn't help the fact that besides the ray gun, or Fox/Falco/Wolf's blaster, K. Rool's blunderbuss is much more reminiscent of a real gun.

I think such a scenario is insulting dumb, but at the same time, I honestly wouldn't be surprised if something that dumb actually happened. :c


I don't think a "Kremling Toss" could work, unfortunately, as Waddle Dee's are tiny compared to the Kremlings. Albeit King Dedede can throw Gordos too, but it's an outwardly strange move that is only triggered on a minute chance rather than all the time. Kremlings are simply too big (!!) and deserve an assist trophy or stage to shuffle around on. A klassic DKC stage full of Kremlings would finally do the original trilogy justice.

Not that it hurts K. Rool's potential, I could see it. To me it'd be most fitting not to use the Kremlings as he never had to in his boss fights, which is one of the cooler things about the character. He's fine abusing his weaponry to practically cheat but he fights alone. It's kind of funny you'd say that about King Dedede's minions as I have been thinking for a while how K. Rool and Dedede have oddly similar abilities. A great leap, potential for minions, showboating, a lovable, but evil personality (more K. Rool than Dedede, mind you). I hope that doesn't work against him if Sakurai was looking at what K. Rool can do from a narrow point-of-view.
While I disagree with your reasoning as to why a Kremling Toss couldn't work, I do like the reasoning that K. Rool, despite the tricks up his sleeve, generally fights the Kong's alone without having to rely on his subordinates. Thus, in Smash, I can get behind him not using any Kremlings (with that said, I do want Klap-traps to appear somewhere...anywhere. Maybe a stage hazard or assist trophy?)
 

AustarusIV

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Time to throw in some controversy.


Do you think the Blunderbuss may actually not make an appearance? Do you think some irrational folks up at Nintendo may think that the blunderbuss is inappropriate because "guns are bad?"

You would think that such a think would be foolish. After all, the Blunderbuss itself is very cartoony, and from what I remember from DKC 2, it was used as a vacuum, shot out various gases, and shot out cannon balls (classic cartoon artillery), not real bullets.

Yet, as much as I want to say "LOL! That's ridiculous!" I can't underestimate the power of nazi censorship for Nintendo's "kid-friendly" audience (not just Nintendo, but just media in general, uptight about every little thing). Doesn't help the fact that besides the ray gun, or Fox/Falco/Wolf's blaster, K. Rool's blunderbuss is much more reminiscent of a real gun.

I think such a scenario is insulting dumb, but at the same time, I honestly wouldn't be surprised if something that dumb actually happened. :c



While I disagree with your reasoning as to why a Kremling Toss couldn't work, I do like the reasoning that K. Rool, despite the tricks up his sleeve, generally fights the Kong's alone without having to rely on his subordinates. Thus, in Smash, I can get behind him not using any Kremlings (with that said, I do want Klap-traps to appear somewhere...anywhere. Maybe a stage hazard or assist trophy?)
Yeah...I have a hard time imagining that Nintendo would try to remove K. rool's blunderbuss out of fear for "safety". Fox, Falco, and Wolf already have more realistic-looking guns that they've been using ever since their debut in Smash, so I don't see why K. Rool can't do the same.

It's only a matter of worrying if it won't make it in because Sakurai might have different ideas on what to do with the Kremling King.
 

Kon

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I don't think they remove Blunderbuss because of "guns are bad". Do you remember back in Brawl Snake was playable? And he used all kind of weapons. If Sakurai would support "no guns", then probably Snake would have had to stay out or get a ridiculous moveset.

The only reason why there could be no Blunderbuss would be perhaps if it weren't to fit with the playstyle Sakurai imagines for King K.Rool.

I have a question too: What do you think? Is the best opportunity for King K.Rool an E3 reveal? If so, it would decrease his chances getting no E3 reveal.
Honestly I could imagine something like E3 2013. You have a nice trailer showing a newcomer and then the trailer suddenly ends. You get the message "Challenger approaching" just as they did with Mega Man. Then we get the amazing trailer with K.Rool(at the beginning hidden) laughing at the Smash heroes while we see his ship from close-up view. Then the camera moves to K.Rool who is surrounded by Kremlings. In the K.Rool related stage we see the Kremlings in the background in order to fit with the trailer and of course we see classic battles like K.Rool vs Donkey Kong & Diddy Kong. I would like a scenario like this. No matter what happens, I believe in Sakurai. He'll be able to create an amazing trailer for the King.
 

bellboy64

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When was the last time a blunderbuss was used in modern combat? Especially one so comically oversized.
It'll be fine.
 
D

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The blunderbuss likely falls under the umbrella of "fantasy weapons" the same way that do Fox's blaster or Snake's NIKITA. The reason why guns are a problem is that in some countries there are laws prohibiting guns in entertainment to try and discourage gun use or pro-gun sentiment, these countries do not care if it's a Fisher Price futuristic gun or bizarre, unwieldy amalgamation as is the blunderbuss.

If it were a pistol or any gun that can be bought or sold, then it'd create a problem. Sakurai doesn't want censorship or ratings issues, he wants as many players as possible to be able to play his game.

I don't think they remove Blunderbuss because of "guns are bad". Do you remember back in Brawl Snake was playable? And he used all kind of weapons. If Sakurai would support "no guns", then probably Snake would have had to stay out or get a ridiculous moveset.

The only reason why there could be no Blunderbuss would be perhaps if it weren't to fit with the playstyle Sakurai imagines for King K.Rool.

I have a question too: What do you think? Is the best opportunity for King K.Rool an E3 reveal? If so, it would decrease his chances getting no E3 reveal.
Honestly I could imagine something like E3 2013. You have a nice trailer showing a newcomer and then the trailer suddenly ends. You get the message "Challenger approaching" just as they did with Mega Man. Then we get the amazing trailer with K.Rool(at the beginning hidden) laughing at the Smash heroes while we see his ship from close-up view. Then the camera moves to K.Rool who is surrounded by Kremlings. In the K.Rool related stage we see the Kremlings in the background in order to fit with the trailer and of course we see classic battles like K.Rool vs Donkey Kong & Diddy Kong. I would like a scenario like this. No matter what happens, I believe in Sakurai. He'll be able to create an amazing trailer for the King.
Yeah, E3 is the best time to predict for a King K. Rool reveal, as there are no big games coming out to advertise that include him and he's a huge fan favorite that would give hype to Smash Bros. Sakurai may wait until one of the anniversary dates Kupa suggested, but the amount of time to make a good K. Rool moveset and his popularity would naturally be shown off best at the E3 Direct when the audience is at its largest. I'm sure his trailer would be a great expansion on that 1-2 second segment in the original Smash 4 reveal, where DK's running through a jungle, except add dozens of Kremlings, the open seas and shenanigans. We'd probably get an awesome stage out of that too, if it were to take place on K. Rool's pirate ship.
 
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Kon

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Yeah, E3 is the best time to predict for a King K. Rool reveal, as there are no big games coming out to advertise that include him and he's a huge fan favorite that would give hype to Smash Bros. Sakurai may wait until one of the anniversary dates Kupa suggested, but the amount of time to make a good K. Rool moveset and his popularity would naturally be shown off best at the E3 Direct when the audience is at its largest. I'm sure his trailer would be a great expansion on that 1-2 second segment in the original Smash 4 reveal, where DK's running through a jungle, except add dozens of Kremlings, the open seas and shenanigans. We'd probably get an awesome stage out of that too, if it were to take place on K. Rool's pirate ship.
Nice thought^^

I got another idea for a potential newcomer trailer on my way to the university. What if Sakurai were to imitate the K.Rool we know from DK64? Take a look at this cutscene from DK64:
I could imagine K.Rool observing some Smash fighters with his typical laughing. Then the camera zooms out and you see him sitting on his seat. After this he pushes the button of his seat to leave the place and join the battle as you can see too in the same video at 14:08. Would be a nice way to show his last appearance as the main villain of a Donkey Kong game.

The Little Mac trailer started with an intro where we saw what can be seen in a similar way in Punch Out! Wii. Why not put something of a DK game in King K.Rool's newcomer trailer? ^^
 

AncientTobacco

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Time to throw in some controversy.


Do you think the Blunderbuss may actually not make an appearance? Do you think some irrational folks up at Nintendo may think that the blunderbuss is inappropriate because "guns are bad?"

You would think that such a think would be foolish. After all, the Blunderbuss itself is very cartoony, and from what I remember from DKC 2, it was used as a vacuum, shot out various gases, and shot out cannon balls (classic cartoon artillery), not real bullets.

Yet, as much as I want to say "LOL! That's ridiculous!" I can't underestimate the power of nazi censorship for Nintendo's "kid-friendly" audience (not just Nintendo, but just media in general, uptight about every little thing). Doesn't help the fact that besides the ray gun, or Fox/Falco/Wolf's blaster, K. Rool's blunderbuss is much more reminiscent of a real gun.

I think such a scenario is insulting dumb, but at the same time, I honestly wouldn't be surprised if something that dumb actually happened. :c
I've brought this up before, and I think this is in fact a real concern. While the Blunderbuss does have a cartoony funnel at the end, the rest of it pretty much looks like a real gun. But the fact that the ammunition consists of cannonballs instead of bullets may save it from censorship, as the laser beams did with the Star Fox blasters.

Also, I don't think it's so much about Nintendo trying to "protect the children" as it is about them just not wanting the game to get a high age restriction.
I don't think they remove Blunderbuss because of "guns are bad". Do you remember back in Brawl Snake was playable? And he used all kind of weapons. If Sakurai would support "no guns", then probably Snake would have had to stay out or get a ridiculous moveset.
But Snake didn't use guns. His moves were based around explosives.
 
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Kon

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But Snake didn't use guns. His moves were based around explosives.
Still, the rocket launcher isn't the "kid-friendly" weapon you would put in a game if you were to avoid guns already. It's as if people were trying to say a rocket launcher can be tolerated but a gun is totally out of question because it's a gun after all! If the main problem were shooting weapons, then I guess we would have seen Snake without a rocket launcher.
 

AncientTobacco

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Still, the rocket launcher isn't the "kid-friendly" weapon you would put in a game if you were to avoid guns already. It's as if people were trying to say a rocket launcher can be tolerated but a gun is totally out of question because it's a gun after all!
But that's exactly how it is. Sakurai doesn't want the game to have "real guns".
The rocket launcher gets a pass because it, well, launches rockets. Which explode. So it seems explosives are okay, but guns aren't.
 
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Still, the rocket launcher isn't the "kid-friendly" weapon you would put in a game if you were to avoid guns already. It's as if people were trying to say a rocket launcher can be tolerated but a gun is totally out of question because it's a gun after all! If the main problem were shooting weapons, then I guess we would have seen Snake without a rocket launcher.
Good point. The distinction is likely that pistols, or other accessible weapons, are in circulation in the applicable countries, thus why the law forbids them in entertainment. Destructive Devices (grenades, rockets, miscellaneous explosives) are too expensive and dangerous for anyone to realistically buy who isn't an arms dealer or an enthusiast, so they are largely ignored.

The blunderbuss may have features that resemble a gun, but it's too far detached from reality to be a problem.
 
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In all honesty, all Sakurai would need to do is give it a bit of a redesign.

Since it's the design that's the problem.
 

BKupa666

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I really don't think the Blunderbuss would be a problematic addition, but even if Sakurai wants to play it safe, just give K. Rool a hand cannon instead, like the one Kannon uses in DKC2 or the one Kaptain Skurvy uses in the Donkey Kong Country Cartoon. With a bit of creative liberty, it could still do all of the things the Blunderbuss could, just with fewer Moral Guardians whining about how Billy is going to run off and shoot control-reversing clouds at all of his classmates.



K. Rool could be revealed literally at any time, as a hype vessel pre-release, or as a pleasant surprise post-release, so that SSB4's unlockable newcomers aren't as godawful as Brawl's. Him not being revealed at E3 certainly wouldn't bode poorly for him, given the propensity of Sakurai to reveal characters like the goddamn WFT there alongside Mega Man.
 
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