- Sep 25, 2014
- The void
- 3DS FC
- Switch FC
I disagree, k.rool's recovery is extremely linear(honestly it'd help if he could just cancel it early so recovering on stage isn't always suicide and also so he isn't always forced to recover low) and after the nerf to it's propeller hitbox a lot of characters can just straight up spike it.The one thing King K. Rool unquestionably does far better than anything else is just... survive. Even with the ridiculous abuse he can take at times, it arguably takes more effort to put him down for good than any other fighter. Bowser and especially DK can be prone to getting spiked to an early death, but not K. Rool. He may take some damage but very few characters can reliably spike through his propeller, and those stage spikes aren't going to kill him until obscene percents anyway. This can let him play a long game to download his opponent's habits with his crownerang and foxtrot, plus blunderbuss in ledge scenarios.
I like to see him as a Ridley that trades off some offensive pressure for bulk & defence. Both require a keen awareness of your opponent's habits and shifting your playstyle to match in order to succeed, which unfortunately also makes them difficult to use and unpopular in a game with over 70 characters that makes it easier to just pick two specialists to cover your bases.