~The Koopa King~
Smash Ace
yeah there are no K.Rool Tournament players at all...The Few You Do See never make it out of pools and then you just never hear from them again
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It's worth improving with someone who's good, which Rool is clearly not. This thread pretty much confirmed it.Even if K. Rool gets that dream patch that buffs him to kingdom come, you are still going to lose as him.
Why? Because by deciding that it's not even worth improving, you are already stunting your growth as a player.
You can improve much better using a character like lets say, ridley or DK than you ever will using K Rool, simply cause those 2 are actually good and K Rool is notEven if K. Rool gets that dream patch that buffs him to kingdom come, you are still going to lose as him.
Why? Because by deciding that it's not even worth improving, you are already stunting your growth as a player.
You make it sound as if K. Rool is an unplayable character with unwinnable matches, when he is not.You can improve much better using a character like lets say, ridley or DK than you ever will using K Rool, simply cause those 2 are actually good and K Rool is not
To add to what Ryu said here, it's also extremely important that players don't give up on a character entirely because players refusing to give up on a character is what creates "breakaway" players who upend the meta.You make it sound as if K. Rool is an unplayable character with unwinnable matches, when he is not.
I'm not saying it's not an uphill battle, but a character having problems and limitations shouldn't bar a user from trying to improve as him. The problem with patch culture is that it creates a defeatist attitude where people wait for that magical kool aid to rain down from the heavens and fix all of their problems, instead of learning to face that uphill battle. I understand this first hand experience; I mained Mewtwo in Melee, and unlike now, there was zero hope for that character to get buffed back then. And I don't regret my time playing as him, even if he didn't win me any regional tournaments.
K. Rool has hope for the future, as there are several balance patches ahead. But if the player keeps being a key part of problem, is not going to do them much good.
So far, K. Rool's issues haven't deterred me from playing as him; instead they've served me to gain some insight. I feel that this issues are also an opportunity for me to keep learning as a player. Don't get me wrong, I'm not deluding myself into thinking he can win a major but unless he stops being fun to me, I'm not dropping him.
I nominate the blunderbuss shot to be faster, since it could be fired rapidly in DKC2 (mind you it will still only be possible to have one on-screen at a time), whereas Crownerang left him a sitting duck even in it's game of origin.To add to what Ryu said here, it's also extremely important that players don't give up on a character entirely because players refusing to give up on a character is what creates "breakaway" players who upend the meta.
I remember the days back in Melee before anyone had any idea just how good Marth is. Then one day along came Ken and everything changed after that.
The roster of SSBU is so huge that I'm sure we're sleeping on quite a few characters at this point. Lots of people had played Marth before Ken came along and showed us just how good Marth could truly be. We may not have seen a KKR player come along and do this yet but that doesn't mean there won't be one.
I believe KKR needs a few endlag reductions on some of his moves, either on his projectiles or his normals, but I'm not going to stop playing him in tournaments just because of this. I won't be counterpicking him against quite a few characters, but that much goes without saying.
An endlag reduction on the BB would be one of the best and most necessary buffs they can give him. The problem with it now is that, even when you've seen that your opponent is going to react to it and you're putting it away, you're possibly already too late if your opponent is playing a fast enough character.I nominate the blunderbuss shot to be faster
Airspeed would be nice, but what he truly needs is more safe options that can be used against fast characters. As it stands, basically everything he has is punishable in some way for fast characters.If there's one thing that K. Rool really needs, it's mobility improvements. I would've thought that he'd be blessed with a deceptively good air speed value (okay maybe not top 5 levels, but more around Wario's range), especially considering how far he could jump in the first Donkey Kong Country.
Implementing knockback-based heavy armor onto his Propeller Pack recovery could also help avoid getting gimped by weak attacks.
I always thought big and slow characters aren't supposed to have fast tools at all, or at least no more than one. Otherwise, it defeats the purpose of being a big and slow character.Airspeed would be nice, but what he truly needs is more safe options that can be used against fast characters. As it stands, basically everything he has is punishable in some way for fast characters.
The problem with balance in SSB (and fighting games in general) is that it's pointless in every sense of the word to spend hours upon hours labbing a character if that character gets annihilated by a single counterpick. For heavies, that's usually been small/fast characters that have negated their existence since the beginning. There's a reason someone created this video called "Bowser vs. Sheik Simulator", after all.
In order for KKR to not be bottom tier, he has to have some kind of answer to being rushed down by speedsters and he currently just doesn't. He either needs to have normals he can poke with that are difficult to punish (even a faster jab recovery, ffs) or he needs to have a better zoning game than he currently does.
I believe he's got the right foundation to be a solid character, he just needs to not be an insta-loss on counterpick.
The problem has to do with the fact that a lot of the quick fighters can interrupt King K. Rool before he gets a chance to use his attacks. It would at least be good if K. Rool had a few quicker attacks that could help him keep certain fighters away. The stronger attacks pretty much need to have greater start-up to avoid being too cheap, but they would need to have better armor (belly armor isn't enough) if you don't want a simple jab to stop K. Rool in his tracks.I always thought big and slow characters aren't supposed to have fast tools at all, or at least no more than one. Otherwise, it defeats the purpose of being a big and slow character.
Big and fast characters can exist to some degree, but it wouldn't make sense to have every heavy in the game have DK-level frame data. KKR was meant to suck and have a higher learning curve than the rest.
It always weirds me out when someone grabs King K. Rool's forward tilt in particular, during the belly armor part before the clap attack. Most forward tilts are good "get off of me" options, but King K. Rool's forward tilt is unusually unsafe against grabs. It's bad because, since I use tilt stick, using a forward tilt the other way should be a good way to cover behind you and intercept with the opponent. While it still covers attacks, King K. Rool is more vulnerable to grabs than most other characters are.The problem has to do with the fact that a lot of the quick fighters can interrupt King K. Rool before he gets a chance to use his attacks. It would at least be good if K. Rool had a few quicker attacks that could help him keep certain fighters away. The stronger attacks pretty much need to have greater start-up to avoid being too cheap, but they would need to have better armor (belly armor isn't enough) if you don't want a simple jab to stop K. Rool in his tracks.
Of course, no amount of armor can protect K. Rool from grabs.
Ironically, based on his frame data, K. Rool's f-tilt has slightly less start-up lag than Palutena's f-tilt. But he is a bigger target than Palutena, which can say a lot.It always weirds me out when someone grabs King K. Rool's forward tilt in particular, during the belly armor part before the clap attack. Most forward tilts are good "get off of me" options, but King K. Rool's forward tilt is unusually unsafe against grabs. It's bad because, since I use tilt stick, using a forward tilt the other way should be a good way to cover behind you and intercept with the opponent. While it still covers attacks, King K. Rool is more vulnerable to grabs than most other characters are.
He is near the bottom, but I think he is better than Little Mac at least. At least you can recover with K. Rool. He has less problems than Sheik who cannot kill nor deal that much damage. King K. Rool is a really bad character but I don’t think he is the absolute worst character in the game. He has plenty of defense that most of the cast does not have, and he has a couple good tools that can lead to him getting some early kills. K. Rool is awful, but he isn’t the absolute bottom tier.Can we consider him bottom tier? It's hard to see anyone worse than him at this point. It's like his only non-bad matchup is against himself (even then, it's even). That's how hideously flawed he is.
Hard disagree.Can we consider him bottom tier? It's hard to see anyone worse than him at this point. It's like his only non-bad matchup is against himself (even then, it's even). That's how hideously flawed he is.
You make it sound as if K. Rool is an unplayable character with unwinnable matches, when he is not:
I'm not saying it's not an uphill battle, but a character having problems and limitations shouldn't bar a user from trying to improve as him. The problem with patch culture is that it creates a defeatist attitude where people wait for that magical kool aid to rain down from the heavens and fix all of their problems, instead of learning to face that uphill battle.
I think it might be time to switch characters, my dude.not fun to play
Wait till they bring that K Rool Brawler costume back, at least it'll be a character with confident abilities.already browsing for a new main at this point since I'm not really in the mood to be fighting impossible odds every match
Forget it man. This guy can complain about Inkling not doing super well or being very popular. He's a glutton for punishment even if he won't admit it.I think it might be time to switch characters, my dude.
Inkling is surprisingly hard to play, her kit is rather unorthodox despite the surface level simplicity of it.Forget it man. This guy can complain about Inkling not doing super well or being very popular. He's a glutton for punishment even if he won't admit it.
it's possible but also extremely frustratingCan you even get good with a character who's the worst in any fighting game?
Eh compared to stuff like inkling or rob/netta, his recovery is rather bad in comparison, there's times you will go too deep and you'll just miss the ledge, also his body is much too big to be fully protected by the propeller , I've hit him out of it using stuff like dunk multiple times so you can definitely mess with it.At First K.Rool was extremely good at the start of the game especially if you watched KOSSismoss play the character. But after the first patch he got nerfed to shreds and after a while everyone realized hey this guys combos and his good moves can all be countered and punished heavily. I will give him 1 thing though that his recovery is one of if not the best in the game making him almost impossible to edgeguard and/or spike but still with all of his weaknesses he is still a pretty bad character props to all the K.Rool mains out there especially KOSS for sticking to their character and finding out new techs and combos for the character that is not all that good. HeWearsCrocs
K Rool can already break out of combos with Nair. JStbh K rool needs less landing lag on his stuff and his kill power needs to be better, also in terms of his reflect, it doesn't need a better hitbox, just make it last a million years like theirs does, also maybe buff his aerials to be faster, I'm thinking garbage like this:
Nair: from frame 7 to 4/5, 8 frames of landing lag
Fair: From frame 14 to 10 or 9, 9 frames of landing lag
Bair: from frame 19 to 16, 12 frames of landing lag
Dair: 10 frames of landing lag
Dash attack: good god remove some of this attack's end lag its way too heavy on that, or at least make it cross up shields.
Make side b faster and do less damage to k rool if his crown is thrown at him.
Remove most of jab's end lag, I don't know why it's so slow. ITS A JAB
kill power:
uthrow: more align with incineroar in terms of how early it kills, about 140% on mid weights
bthrow: similar to dr mario, about 145%
I personally think dthrow is fine since after 125% its basically a free ftilt kill.
Make fair's early sourspot kill a little earlier, from 170% to maybe 150%
Other garbage:
Fix nair's hitbox, the sweetspot hit feels really hard to hit it feels like smash 4 wario's nair or meta knight's nair.
Make him dash just a tad bit faster.
Let us cancel the animation where k rool puts his crown back on, since this would allow us easier combos out of crown.
Make cannon ball just a little faster.
Fix his bloody grab range ITS SO BAD.
Lastly, make down b frame 3 at the cost of some of its power, this would let him break out of combos.
I'm sorry wut m8? He was only good because n00bs can't adapt. He got very minor nerfs after the first patch. Unnecessary nerfs, but they were minor. And his recovery is good, no doubt, but the best in the game? lol. Impossible to edgeguard or spike? lol.K.Rool was extremely good at the start of the game...But after the first patch he got nerfed to shreds...his recovery is one of if not the best in the game making him almost impossible to edgeguard and/or spike...
It's not as annoying as Bowser's super armor.No. His armor is still stupid.