Shrimpchris
Smash Cadet
- Joined
- May 7, 2015
- Messages
- 31
Creds to Jiggly for making me think to post this here. (I saw your comment and it reminded me of the thread )
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I dunno about this,
^ This.Not to mention, we can do it too
Welcome to the puff boards! ^_^This tech doesn't give invincibility like Melee waveland so it's probably not as scary as most people think. If you cover it they might not even have a double jump left (which is why I think it's a lot less risky to use for Jiggs as well). But time will tell what happens to this tech, so far I can get it like 1/3 times on BF. Something to think about is instantly using sing from this. Even if you mess up you can still do a nearly instant sing from the ledge. Now if only it was just that little bit more reliable...
Also hi I'm new to the Puff boards.
I meant as in it's super useless lol.Can't see any reason. It's hard to pull off and it requires just as much practice as Perfect Pivoting and Pivot dashing combined.
Do point out why it's bad news for us though.
Falcon gets a lot of stuff off of downthrows. Learn his grabbing patterns and duck under his grabs when he does them, usually they're really grab heavy in general so it's pretty easy to get the read.Sigh.
9th place tonight.
3rd place a week ago.
Yay. Labbing for the next time I fight PrinceRamen. I got more MUs to work on: Ryu, C. Falcon, Fox, Falco, and Wii Fit Trainer. If anyone has advice, I'd like to know.
Against Falcon: duck a lot. No, seriously, his dash grab can be ducked under, so if you have good reaction time, you can use that to your advantage. Don't try to fight him onstage too much, either. He has a nasty habit of killing Jigglypuff at 80%.Sigh.
9th place tonight.
3rd place a week ago.
Yay. Labbing for the next time I fight PrinceRamen. I got more MUs to work on: Ryu, C. Falcon, Fox, Falco, and Wii Fit Trainer. If anyone has advice, I'd like to know.
Her best matchup would probably have to be Ganondorf. I'm not too sure about worst. Maybe Marth.Hey guys. Before I try playing this character, I was wondering: What are considered to be Jigglypuff's best and worst matchups?
You're underestimating Ness's double jump, airspeed, and aerial toolkit. Literally every competent Ness main knows that PkThunder2 is a trash recovery and will know how to get back to the stage without having to rely on it.Ness is hard? You can literally edgeguard him by just staying right above him every time he's offstage. His Up B kills him if it hits Jiggs and if he tries to jump through you you get a free nair. If he throws out an aerial he'll either not recover or be on the ledge while you're in a spot that is hard to deal with for Ness.
Note that just about everything you said here comes with an "if" or a "but" attached. Ness beats us in the air, plain and simple, which is the main reason why this matchup is so hard- we can somewhat keep up both in the air and on the ground (as his ground game isn't actually all that great outside of grabs), but it's definitely an uphill battle in both cases.If he gets a grab he'll wreck your ****, but that just means you play your jumping neutral a little bit higher above the stage than otherwise. Generally Ness will beat your offensive options with fair though, so either catch his jump the moment he jumps up or airdodge and weave out (this is generally a losing situation as he can just throw another fair to wall you out completely). You can also airdodge right through him if he jumps if you're sure he'll throw a fair. His bair is slower than Jiggs' and he'll be stuck in fair for too long. Only do this if you airdodge the early frames of fair by either a read or a super duper reaction though, if you airdodge at the later frames he can just fly with you and nair for free, or if he doesn't fair he obviously gets a free punish as well.
I see no reason why he couldn't challenge our fair with his own or trade using Nair (which will definitely win). Even a ground move like Jab or ftilt would probably interrupt it.PS: You can bait his grabs easier if you don't play your neutral way high, try to keep it just slightly above grab range. Also keep effective range in mind when landing. This is generally the stage in the game where Ness will try to zone you as hard as he can if he's good. If you realize on time you're usually safe to retreat to ledge then let go of ledge and fair, for as far as I know he can't challenge this effectively unless he super reads your timing and gets pk fire on you.
Sunhat buddyyyyyyy :DHey fellow Jiggly mains
I have played Jigglypuff for about 2 weeks now, and she feels like such a fun character to play, so I decided I want to pick her up as my 2nd main.
I'm having a ton of fun playing as her online and I have been in the lab practicing combos and kill setups, with help from Muramishis Combo Exhibition
My favorite alt is the Straw Hat
could you send me one as well?I'll send you an invite.
Shield break recovery takes less time the more damage they have though :/Depends on character. Some are easier to hit in certain animations than others, and that goes for any character and any animation.
Nice thing with shield breaks is that if you get on it right away, if you miss the first Rest you can go for a second before they recover.