............Gah.
I'm going to do one more set of replies, but after that I'm gonna cut myself off here. I'm trying to be as civil as I can, but it feels like we're arguing about two completely different things; it's starting to get annoying and it showed in my last post, so reply as you will but I'm gonna free up the social thread before I lose my cool any further.
I know, but Luigi and Yoshi were neither.
Again, not solo viable, not really worth the time as a secondary. That's certainly not good by any stretch.
Link disagrees with that statement.
......Okay, that's actually fair. The current dreamland-exclusive legality is most certainly not in his favor.
That would be a personal problem. It can be done, and that's what matters.
Well, I--
Again, scrubby little opinions that nobody would care about.
......
Sigh
I'm gonna focus on this one, because this pretty much sums up my frustration. The thing is, there
are people who care about those "scrubby little opinions." Those people would be Nintendo, the people who put the work into balancing the game. As far as that goes, they care about maximizing the amount of people within their chosen audience that enjoy their game, and that audience is comprised mostly of casual smash players.
Yes, you're absolutely right from a
competitive perspective, and you should feel free to discuss such an opinion however you like. What bothers me is that you're acting as if it's the only one that matters. The truth is, there's two separate groups here, and while both seek to enjoy the game their beliefs on how that is achieved are completely different. A player who just wants to experience all they can of the game can't really do so when there's something that impedes their ability to do that. Yes, they could probably look up how to get around it, but plenty of people don't have the time to dump into swimming through the maze of technical terms that are native to the big scene; much less dump the hours into labbing in order to figure out some random trick,or quicken their reflexes or whatever to help them beat their neighbor's egg-spamming Yoshi. By that point, you might as well already be a competitive player.
Everyone hears the stories about casuals getting hounded by tournament enthusiasts- meanwhile, I've seen the exact same thing happen in reverse. Frankly, neither should be imposing their values on one another, and it bothers me when people act as if only one subset of the community is important.
If you punished an air dodge with Fire Jump Punch you must be God himself. FJP was guarenteed after down throw if you didn't DI, and using laggy attacks was, and still is, a horrible mistake to make against Luigi when he can run up and end your life with the press of two buttons. If your grab gets sidestepped, if you misplace something, you are just waiting to get lit up. It's not a reliable finisher, but the character would undoubtedly be even worse without it.
My bad, I should've been clearer with what I meant. I was talking about punishing the landing lag on an airdodge- looking back, that's not really much of a read, so again I apologize for that.
Not really the point I was making, though. Yes, he'd certainly be worse but the difference wouldn't really be all that substantial.
You know, I didn't specify the difficulty of it. I just said I wanted a combo into Rest that was more reliable then what she has now. Like, decreasing the knockback on up tilt, which has a horrid hitbox, or make it DI dependent from a down throw, like Luigi's.
I was mostly going off of the throw followup and how it might cause balance issues on the aforementioned casual level (especially if we're talking Uthrow, that thing really isn't affected much by DI at all), but I certainly wouldn't be opposed to something that's just generally more reliable. I personally would love to see something change for Uair, it was always my favorite Rest setup and that thing could use the love anyway.
And just so you know, it could actually be performed on Falcon in Melee.
I wasn't ignoring him when I said that, you could certainly get away with it but it wasn't true like on Fox and Falco. He falls fast, but he's nowhere near their level.
Still don't see how this is relevant to whether or not Jigglypuff should have a Rest combo.
.....Honestly, I have no idea how we even got to this. One of us probably made an analogy to Melee and it just spiraled out of control, it's not the only time it's happened in this discussion lmao
Jigglypuff has the best sprites.
Yeeeeeeeee
eeeeeeeeeeeeeeeeeeeeeeeEEEEEES
Nice rant. Anyway, I notice you were speaking in the past tense. "When it started out," "outnumbered," "way back then." When Melee was in its prime, when people like (insert famous Melee player here) started showing up, neither the average player nor his opinion mattered anymore. Not to Nintendo, but to the community in general. Why do you think Fox was nerfed in Brawl? Not because some random scrub whined about him, but because after careful development of the characters abilities, by competitive players, it was universally decided that Fox was, by a decent margin, the best character in Melee.
Like I said...the Melee scene is alive and thriving, but its population is still outnumbered by the common players of the community.
As for Fox, his nerfs were actually pretty in line with what you'd expect a game designer to change. Particularly Shine- having invincibility and a hitbox
and reflecting all on frame one was in general not the most superb idea. A lot of his other nerfs were from more universal changes implemented in Brawl as well- drill's new diagonal-up trajectory was in line with most drills in that game (barring Kirby, of course), loss of wavedashing meant he couldn't get as much off of shine or cancel laser landing lag as easily, combo game being completely dismantled due to new hitstun mechanics, etc.
Not really sure why jumping out of shine and 3% lasers got the boot, though. Those honestly may have gotten some inspiration from competitive Melee.