Maniclysane
Smash Lord
You were suggesting that Smashville was a good stage against Snake, which it really isn't.Umm yeah you know each player can ban 1 stage.....
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You were suggesting that Smashville was a good stage against Snake, which it really isn't.Umm yeah you know each player can ban 1 stage.....
Out of your other CP stages, what else works on Snake besides Smashville. Mansion really helps stalling, so no. Cruise isn't good because U-tilt kills at like 10%. Frigate has a low ceiling so same deal and the platform doesn't help with Snake because his recovery is too good. Yoshi's island has the platform as bad and it is too small. Siege is pretty much bad all around. Smashville is your second best bet from what I know. So yes I was saying that.You were suggesting that Smashville was a good stage against Snake, which it really isn't.
Nah, I would say 65-35 as me. Its harder but you can win. Its like Marth.7/3 is being generous. I still think it's 8/2 Snake.
Welcome to the club. I can't rest for ****. I only choose Jigglypuff against big characters since i can land rest so easily, but sadly Olimar can do just as well in those matchups if not better.I played a losers final against a Sanke player a few days ago... Even though i lost i killed him 4 out 5 times... i didn't find pound so usefull since he used that "Shield nade" trick... So mostly i fougth trying to poke him and WoP... i didn't find any better way... ( i suck at resting -.-) Atlast i bited good of me but this is not a matchup i could have won :S...
Anyway... Poke his shield and WoP out of the stage is the best way, i think :S
Except for the fact that his B-up interrupts any of your moves. And its definitely 60-40 or 65-35 (definitely his advantage but not 70-30) but the Marth boards are very strict.Marth was designed to be gimped. XD
whoa, that sounds awesome. Gotta try that!rising pound on sheild while they have a grenade isn't going to make it blow up.
Yeah.. but if you chase him far off he'll have to use it early or at least get put in a bad position. and if he DOES hit you you'll take a bit of damage and he'll probably hit you back on the stage. Don't EVER drop down if he's within ledge grab range.Except for the fact that his B-up interrupts any of your moves. And its definitely 60-40 or 65-35 (definitely his advantage but not 70-30) but the Marth boards are very strict.
And did not know the dash grab thing
Unless its on japes to rest him. Yeayah.Yeah.. but if you chase him far off he'll have to use it early or at least get put in a bad position. and if he DOES hit you you'll take a bit of damage and he'll probably hit you back on the stage. Don't EVER drop down if he's within ledge grab range.
Almost impossible to fully gimp if he knows how to C4 launch himself well, but I've gotten 80 damage on a Snake before like that. I've only successfully gimped a Snake twice but I've made it so it was a lost stock a few times before. Try to knock him back and try to rack up as much damage as possible.So. How bout that Snake?
Rest.I added some new info to my first post. Learn to punish snakes Up-smash! Not just the mortar slide...
actually I was just referring to how d-air out prioritizes the mortar.Rest.
10rests
Lol, really? I didn't know that.actually I was just referring to how d-air out prioritizes the mortar.
Its impossible to use (intentionally) on the up-tilt. Not enough hit lag.Veril, is the god DI you did against Lucas's Usmash possible for all upwards knockback attacks? Because that would be amazing against Utilt.
So it's strictly based on the amounts of DI you can input?Its impossible to use (intentionally) on the up-tilt. Not enough hit lag.
That depends on whether the knockback is set or not. Single hit moves with unset knockback are not really possible to GDI.So it's strictly based on the amounts of DI you can input?
Yes, if you can input lots of DI before moving, you can get stuck in a tech animation before actually moving upward.So it's strictly based on the amounts of DI you can input?
With Lucas you're getting hit twice. SDI > tap tilt DI (let it return to neutral) > SDI > Tilt DI + shield. You need to be fast as h***.Yes, if you can input lots of DI before moving, you can get stuck in a tech animation before actually moving upward.
Yeah it should be able to work on multihit moves as well. Pound though is 1 fast hit. But you can DI the beginning well.With Lucas you're getting hit twice. SDI > tap tilt DI (let it return to neutral) > SDI > Tilt DI + shield. You need to be fast as h***.
With some set knockback moves GDI is just like a superior SDI. Escaping Snake's f-tilt works that way. Almost simultaneous, perfectly timed double stick DI.
corrected.Yeah it does work on multihit moves as well. Pound though is 1 fast hit. But you can DI the beginning well.
No. You can DI pound to get into a tech animation. That is if you are hit with pound.corrected.
Also, pound? You can't pound if you've already been hit.