Fizzle_Boy
Smash Ace
Is Air release>DACUS legit on mk....or anyone? Who are the puffs whose vids I will learn something from?
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spam pound and rollout. taunt a lotPicking up jiggs for low tiers (<3 gay spammy bull****). Is there a good crash course anyone can recommend? I read the guide, at least, parts of it...
Now that I think about it, I've seen people shield out of it before; but even at later percents can they still do that? Only seen at lower %'s for meIf they don't trip, they can just hold shield during the Dair, which will perfect-shield the Rest. If the opponent trips during Dair, they can't stop the Rest in any way.
Jiggs can't force an air release on anyone unless she grabs them off an edge 'cause she's too short. It's a pseudo combo on mk but he has time to react.Is Air release>DACUS legit on mk....or anyone? Who are the puffs whose vids I will learn something from?
Seems like sound advice.spam pound and rollout. taunt a lot
So he can jump out of it?. It's a pseudo combo on mk but he has time to react.
SDI Rest if she's hit, and well-spaced Bairs and Pounds to keep a good distance. We don't have anything against Utilt, however.Does jiggz have any options against f-tilt/jab from snake?
B-sticking with Puff allows her to use a plethora of odd momentum-changed Pounds by holding the control stick in certain ways while Pounding with the B-stick. Some of the pounds SEEM to get added distance and height when used properly.k thanks for that noob (lol!)
and @ woodman
what do you mean by b-stick pound?
i had that same feeling also lol.Though it should be noted, his comment was probably just him trolling you rather than a good piece of advice.
read your post again and tell me if it makes sense. *pictures pounding with the c-stick* phailAll he bstick stuff can be done with cstick, they are just harder to do.
What he was trying to say is that nearly all of the wavebounce, B-reverse, and other such Pound shenanigans can be performed without the use of a B-Stick, although it's quite a bit harder due to the inputs.read your post again and tell me if it makes sense. *pictures pounding with the c-stick* phail
Oh, sorry then, I didn't know that you were serious. And I guess you mean B-sticking backwards. Actually, that sounds like I good idea, to be honest.no you can fade out of the hitbox and punish it. a snake player will usually react to the sudden movement and uptilt before the pound hits...thus missing because of the delay
This is true. It is, in fact, possible to do all b-sticking techs without the b stick set.What he was trying to say is that nearly all of the wavebounce, B-reverse, and other such Pound shenanigans can be performed without the use of a B-Stick, although it's quite a bit harder due to the inputs.
I don't know off the top of my head as to what move beats Nado outright, but your best options are to either SDI out (since you'll only take 2-3 hits or so due to Jigglypuff's weight), or SDI into MK and Rest him out of Nado. Uair is a nasty move, but luckily MK won't be able to chain Uairs on us.Hey how do you beat MK's tornado? Ive heard that if use nair at the top it'll beat it, but I don't see how that's practical at all when he uses it as an mixup approach and its too fast for me to jump up and with jiggz slow fall speed nair him. I'm getting crushed by players who mix it up and I always have to jump up to beat the nado, but then once they get me above them they use their insanely quick uair and I simply can't win :/. How do you deal with it in this matchup? I need a better way to beat nado or a way to deal with his uair or I don't see how this is winnable at all.
I don't think that was planned...but at least you learned your lessonTell me something, Jigglypuff mains:
WHY IS SING SO GOOD?!
http://www.youtube.com/watch?v=ntRG4fAC5IE
Also, Tornado's been proven by K Prime to be non-SDIable.
Me and Veril looked at Sing's momentum transfer ability around a year ago or so. The main reason why we did is so that we could intercept strong moves and send opponents over the edge while they were still sleeping, hence the name "Singicide", or something to that idea. While the idea ultimately failed, we did see a couple neat things.Does anyone know how that happened?
I swear, that was gonna go in my combo video...but I'm the one who got combo'd.
In ideal situations, yes. For example, you could Sing Link's F-Smash, make him slide to the edge, and then hit him with say, a sweet-spotted dash attack.So it needs frameperfect timing, but it can gimp some chars near the ledge?
B-sticking allows Puff to perform arguably useless Pound shenanigans at the cost of not being able to precisely attack mid-air, DACUS, or T/SDI. While all of these things can be done without their respective stick, I'd much rather lose one slightly useless ability than three of her most needed ones.Didn't feel like starting a topic but has anyone tried b-sticking with jiggz? It makes rising and falling pounds a lot simpler all you have to do is hold up or down while pounding with a side-c. However, holding up can sometimes override tap jump off. Rollout is just about impossible but the b button still works for that. Also I don't think it makes rest faster but it feels a little more responsive. Just throwing it out there.