MisterDom
Smash Ace
- Joined
- Jun 1, 2015
- Messages
- 507
- Location
- The United States of America
- NNID
- MisterDom
- 3DS FC
- 1091-7673-8661
Yoshi vs yoshi?!
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yeYoshi vs yoshi?!
OMG! NOW PEOPLE CAN WIN AT TOURNAEY'S, NOBODY HAS CAN LOSE AGANIST YOSHI!!!! OMG!!!!yoshi wins over Yoshi! I tested with the smash training becuUse I is good at matchup nowledge! It works! I are not scrub!!!!1!!1
Not a big fan, he is basically impossible to gimp, doesn't die until at least 150 unless you get a rest at like 70%, and he can kill you with jab. He even out ledge camps us.What do you think of the the MU
You gotta be careful. Basically, he could easily kill you starting at 60%, and can start at 20% (missed test near ledge >:|)What do you think of the the MU
Up tilt is where he swings his head In as a dedede main I find myself not using this move to kill.Up smash, on the other hand is a very anti air considering it has a disjointed hit-box and covers king dedede's entire body.what is DDD's uptilt in smash 4 and how early does it kill puff? I think puff's air mobility makes it possible to get in if you know the MU, but anti air uptilts killing early would scare me. The one time I played this MU I missed a rest at 20 and died to fsmash, would not recommend.
uptilt is much faster, but I dont know if it has the same head-dosjoint/good priority anti air properties it had in brawl. If upsmash gets baited though you will get rested
After a few matches against a jigglypuff I can confirm that up tilt is a problem it is very anti air and does 10 or 12%(cant' remember) it very dangerous for .uptilt is much faster, but I dont know if it has the same head-dosjoint/good priority anti air properties it had in brawl. If upsmash gets baited though you will get rested
seems legitThis just in: Jigglypuff has a 0 to death combo. It doesn't rely on missed techs, bad DI, or footstools. That is all.
I think the MU is 50-50 imoI think king deede is one of jigglypuff worst match up if not the worst match up
pros
is combo meat
cant dededecide very well
cons
- has a disjoint
- near impossible to gimp
- can use gordos more frequently then his other match ups due to jiggly not having that moves to reflect gordos(that are safe
- out ranges in grab and attack
- has a strong shield and is harder to combo then most heavy characters
- f-smash blocks out some air approaches
- a missed rest is almost guarantees to take take a stock from you
- rest is hard to hit because dedede like to have his foes close to his hammer range/grab range and not close to his body.
- can kill you very early
- multiple jumps to play mind games on you
- main play very defensively and since he has gordo he will force you to approach him or use gordos(up tilited one) to rush you down
- b-air beats
- his crouch is more stylish thencrouch
Please elaborate!This just in: Jigglypuff has a 0 to death combo. It doesn't rely on missed techs, bad DI, or footstools. That is all.
will try to have a giphy tomorrow. It basically is a bunch of combos we knew we had, thrown together.Please elaborate!
Interesting. Sounds heavily DI dependent though :swill try to have a giphy tomorrow. It basically is a bunch of combos we knew we had, thrown together.
it is, and you also have to start the dair moving backwards, then move forward at the end, or you wont be fast enough to get the rest after fair.And simple! That Up air at 0% might be a little hard to land though :/
correctIt isn't DI-able, just like any of the individual strings. Only way you would be able to DI out is if you come out of the dair wrong and hit fair oddly, I think?
Hahah, indeed, that's me.Ohey, it's Scykoh! You're on the wonderful world of of the Youtubes, are you not?
That sounds like a...pretty ambitious project myself, but at the same time it'd be a fantastic idea should it get done. If you're up for the task, go for it! (I'd start with ZSS, as we can duck under a large number of her moves for a potential punish.)
Hey Scykoh! Love your vids!Hahah, indeed, that's me.
It definitely wouldn't be a project that would happen overnight, if it were ever completely finished at all. I'll probably add to it organically when I find moves that give me trouble, bring them into the lab and figure things out and add it to the database.
Truly. One big meta thread isn't good enough, and I'm fine with your idea with making our own for these specific reasons.Well I could also give you a hand on that.
We could maybe get ourselves a couple of characters we'd test and we eventually give out our results for it.
...However, I believe there's already a thread about the "things Jigglypuff can crouch under".
We should check the boards carefully to see if it's already done.
But in anyways, if that's the case, then we've already got one thing done.
One of the things that I propose we should take care of would be "How to approach characters with superior frame data".
Because really, Jiggs frame data is not spectacular. At all.
Edit: Technically, it would look a lot like a MU encyclopedia, but we actually try to consider every aspect of the enemy character, from frame data, to what to look out for, to how to deal with x attack, etc.
We should definitively try to discuss everything there is about the Jiggs meta.