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Well if you footstool close enough to the ground (untechable situation), I'd assume that *MAYBE* you could get a dair reset? I don't know if there's enough free frames for puff to get there in time, hence the *maybe* lolI managed to pull off up tilt > up tilt > dair > rest against Captain Falcon in training mode at 0%. It was a true combo and did 52% damage, but came just short of actually killing. I also managed up tilt x2 > dair > footstool. Can Puff get anything guaranteed from a footstool jump?
That's not a true combo because they can tech it, and we can't get a lot out footstool, only rest on a small number of charsI managed to pull off up tilt > up tilt > dair > rest against Captain Falcon in training mode at 0%. It was a true combo and did 52% damage, but came just short of actually killing. I also managed up tilt x2 > dair > footstool. Can Puff get anything guaranteed from a footstool jump?
I actually made a post about this a while back, though I don't think I mentioned rest, never really found it useful given it won't work at kill %'sDid some testing with utilt (might have been done before)
but at 0 ~ 5% fastfallers you can
utilt x2 > Utilt, Usmash, Dair, Nair, Fair or Rest (really stict timing)
Are you able to do the SHFF Fair > Dair reset > Rest as well? Because that's the really hard part :LFinally able to do the Dair reset 100% of the time, but only on ROB. Practice makes perfect
Yeah, shoulda probably said "Fair > Dair jab reset" so there wasn't any confusionAre you able to do the SHFF Fair > Dair reset > Rest as well? Because that's the really hard part :L
Dayum good job!Yeah, shoulda probably said "Fair > Dair jab reset" so there wasn't any confusion
oh yeah well they're lame. lolfound this out today the fair set up forces a tech situation unless they DI up and mash jump. So fair seems like a pretty legit set up given NO one I showed it to could tech it
Top players in my area, placed top 16 at Shuffle lmaooh yeah well they're lame. lol
To be fair, platform sliding is a guarenteed setup that a lot of characters have. Which is why I'm worried that we don't really seem to get much from it.M2K's probably been Jab reset a lot lol, it's just a rare occasion
Nobody's perfect and this jab reset is useful to capitalize on a mistake
That Pound into drill reset can also be done in pretty much the same way with Pound Blitz (~5-15%?). Percentages too low for Rest to kill, even off the platform. I guess you can B-air for free if you're afraid that the Rest punish will eat you.
That's just U-Smash.Can't you jump-cancel smash attacks to bypass the shield drop lag, though? Unless that's just Usmash.
Alright, good to know.That's just U-Smash.
It *could* at slightly higher percents if you D-Smash them close enough to the ledge so that they slide towards it (without sending them past it), meanwhile being close enough to follow up with whatever.This probably has absolutely no practical use, but because D-Smash sends people at a 0-degree angle (literally--straight horizontally out), if you hit an opponent who misses his tech, it will reset at any percent. Most opponents will go too far to combo off of past very low percents (~25% before the D-Smash is likely the average threshold), but beforehand it can combo into a Dash Attack, Dash Grab, F-Air, etc.
Maybe there's a little potential in a Doubles situation; slide an opponent almost the full stage's distance at 80%, heh.
If the distance they would normally slide is further than the ledge itself, they'll slide off and not be locked anymore.It *could* at slightly higher percents if you D-Smash them close enough to the ledge so that they slide towards it (without sending them past it), meanwhile being close enough to follow up with whatever.
EDIT: please check, don't take my word for it. I'm just speculating
This is actually pretty well known, but you'd be correct in guessing it has no real use outside of doubles.This probably has absolutely no practical use, but because D-Smash sends people at a 0-degree angle (literally--straight horizontally out), if you hit an opponent who misses his tech, it will reset at any percent. Most opponents will go too far to combo off of past very low percents (~25% before the D-Smash is likely the average threshold), but beforehand it can combo into a Dash Attack, Dash Grab, F-Air, etc.
Maybe there's a little potential in a Doubles situation; slide an opponent almost the full stage's distance at 80%, heh.
It's definitely a true combo. Try it yourself with these instructionsThat's not a true combo because they can tech it, and we can't get a lot out footstool, only rest on a small number of chars