Jiggly
Drop the mic, cause these fools sleeping on me
- Joined
- Apr 17, 2014
- Messages
- 2,021
- NNID
- Jiggly101
1. SingRoll out over Pound?
2. Rollout
3. Pound
4. Rest
I wouldn't even bother on Pound and Rest.
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1. SingRoll out over Pound?
I see what ya did there. ( ͡° ͜ʖ ͡ °)Wait, Jigglypuff has four special moves?
Reverse weak SHFF Fair into rest KappaHey Jigglypuff boards! I'll be doing a guide covering this lovely character for monday. I'm currently looking up all the info in this board for extra info that I may not be aware of. Is there anything I should be aware? Stuff you guys discovered not too long ago that I should cover and the like?
Thanks!
Have you seen the rising Dair>rest combo? Also, jab-rest is a combo on several characters. I would look in the rest strategies thread for some cool stuff.Hey Jigglypuff boards! I'll be doing a guide covering this lovely character for monday. I'm currently looking up all the info in this board for extra info that I may not be aware of. Is there anything I should be aware? Stuff you guys discovered not too long ago that I should cover and the like?
Thanks!
Dash Attack is fantastic, beating out things like fully charged bowser Fsmash.Hey ZeRo. If you haven't seen stuff like rising dair to Rest, definitely check that out, even though that's been known for a bit. Also, I think looking at the advantages of dash attack would be a good subject, since it's pretty darn good (frame 5, kills on first hit, clanks, can get second hit through clank) but it's relatively understated as an option because people take advantage of the punishable endlag when it's used recklessly. Might want to look into Pound Blitz to Rest too? It isn't amazing, but it's an option.
JAB REST? LINK ME THIS MAGIC.Have you seen the rising Dair>rest combo? Also, jab-rest is a combo on several characters. I would look in the rest strategies thread for some cool stuff.
GOT ITYO I MADE JAB TO REST BTW, YOU CAN THANK ME LATER.
DON'T STEAL MY LIGHT JIGGLY.
This is confirmed to work with donkey kong. You jab once and rest immediately.
For the rest of the crew. Jab once, Immediately jump forward and rest. This caused me to win a set and KO'd megaman below kill percentage thanks to rage. Also, serynder is saying crap about jigglypuff doing something that's broken enough to be banned. Dapuffster and I don't really see anything that can do such a thing.
Also, footstool to rest is a thing.
aaaand resting through flare blitz, meta knight's tornado, and falcon punches are also a thing to look into.
No one here has any videos, but we have a thread on it. It only works on some of the cast, but it's won me a lot of matches. Try vs donkey kong in training. If you are right next to him, jab and then buffer a rest right after it. The jab sends him into hitstun, but doesn't send him far enough to be outside the rest hitbox. It's a great option when the opponent uses an unsafe move on shield. Check out the jab to rest thread for characters and percentsYes, I got down air into rest.
JAB REST? LINK ME THIS MAGIC.
F tilt jab resets under 20% with no rage.I've kinda been waiting for somebody to tell me to do do something with the formula myself, since I can't do much in the way of testing and such.
Also, heya ZeRo! Quick note, another thing worth going into for Jiggs is her grab game. It's not a whole lot to look at, as none of her throws kill reliably or set up for anything other than positional advantage (it's worth noting that Uthrow can kill, but only under ideal circumstances- you need high percentage on both players, lowish ceiling, and a platform). However, they are wonderful for damage. Each throw does between 10-11%, and her pummel does 3%. Her grab also has decent range and comes out on frame 6. This and Dash attack are pretty much most of her ground game, so it's worth mentioning.
Some other stuff:
-Utilt can set up for rest, although it's not a kill setup without a platform or low ceiling. Didn't see anyone mention that, so I thought I would.
-Bair kills reliably just a few % after Fsmash. Also it can be used offstage. Woo.
-If you're mentioning customs, Pound Blitz is probably the best rest setup in her arsenal. Lower knockback and endlag means it's amazing. Leaping rest is weird and I'm not sold on its viability versus vanilla rest, but it's definitely a lot easier to set up for. I've heard rumors that Uthrow to Leaping Rest is guaranteed.... Pretty much all of her others are worthless aside from maybe Raging Rollout, so feel free to go into detail about these two.
I've HEARD that ftilt can jab reset, but I'm not sure. Don't bring that up unless somebody confirms it for me. (Hint hint) chances are that it's a no, though, I'm sure jab reset to rest would have been mentioned by now.
Under 20%?F tilt jab resets under 20% with no rage.
Yeah.... Sorry about that. End of the year, lots of work... You know how it is.I've kinda been waiting for somebody to tell me to do do something with the formula myself, since I can't do much in the way of testing and such.
Yeah, I emailed Yannick LeJacq after contacting him on twitter. He sounded interested on twitter, but I've yet to get an email back...Gr4pefru1t is making an equation to find when rest will kill, imo a waste of time, but apparently he's lined up an article with Kotaku.
To be more specific: the Formula will be able to calculate each individual character's minimum percent required to be KO'd by Rest (only taking into consideration max DI. If they dont DI, it'd kill anyway). Once we finish the formula, we'll release the formula along with a chart of everyone's KO percent. The way it'd work is that you would plug in a characters stats (ex. Gravity, fall speed, weight, etc.) And if done correctly, it would come out to be the KO percent on BATTLEFIELD. The reason why it would be battlefield is because since every stage ceiling is at different heights, and don't even get me STARTED on platforms, every stage would have a different formula. So, here's what I'm hoping for: someone out there needs to make a unit of length to measure the distance between every stage and their respective ceilings. This unit needs to be exact. But until then, Battlefield is all we're working with.Btw, what's the formula you guys are talking about? Did I miss something?
Could you link me such post? Finalizing the guide today.@ TSM ZeRo
I made a post a while back about Puffs Up-tilt. It true combos into a lot of things and it worth looking into. Also mah boi Seryender says he found something crazy dumb about Puff. He says it's better than Luigi down throw -> down b. He's going to do it at Xanadu this week and make a video about it. Until then he's leaving us in the dark about the Voodoo Puff magic
I got this to happen yesterday actually, but it was below 10 percent@ Soft Serve Unfortunately no, for a while I thought sour spot fair could, but labbed for a good hour and couldn't get it to work
We've actually concluded that it's going to be called the "Sleep Number" Formula.Oh, you guys are still on that? Wasn't aware it was reffered to as the formula xD
If the "Sleep Number" Formula got a shout out, maybe people whose field is actually theoretical mathematics could help us that watched the guide! And maybe someone out there who already discovered a way to measure the size of a stage watches it, and contacts me! Although it may not sound too much of a good idea, I believe some people would be grateful for Rest Kill %'s that are reliable, unlike that video Smash Highlights made....Could you link me such post? Finalizing the guide today.
It might not seem like it's very important, but precision is exactly what we need with a move like rest. If we use it too early, we usually end up eating a Fox Usmash or a Falcon Punch for our troubles. Meanwhile, waiting too long to throw it out makes us run the risk of getting ko'd before we can get the hit, robbing us of a stock, some extra kill power via rage, and potentially the match. The Sleep Number Formula allows us to use rest as early as possible without running the risk of a wasted rest. Plus, that smash highlights video was just disappointing.Gr4pefru1t is making an equation to find when rest will kill, imo a waste of time, but apparently he's lined up an article with Kotaku.
Don't sweat it! If you can't do it, you can't do it. Advancing the meta is important, but that doesn't mean you should run yourself into the ground. We do bad on the ground. Stay away from it.Yeah.... Sorry about that. End of the year, lots of work... You know how it is.
if anyone watches him at Xanadu, please tell us about it here. If Seryender doesn't on his own.@ TSM ZeRo
I made a post a while back about Puffs Up-tilt. It true combos into a lot of things and it worth looking into. Also mah boi Seryender says he found something crazy dumb about Puff. He says it's better than Luigi down throw -> down b. He's going to do it at Xanadu this week and make a video about it. Until then he's leaving us in the dark about the Voodoo Puff magic
Real fast, a few notes about rollout that I missed. Not the most useful move in our kit, but it's generally used as a tech roll punish. Uncharged, it can be used to quickly grab the ledge (something that was brought up a while back, but ledge trumping was never brought up as an application for it). Useful, since our Bair is super duper strong now. (Although, I have a bit of trouble figuring out trumping for myself....I'd like some help with that if somebody could help me out. I can't seem to get off the ledge before the invincibility frames end, or at least not long before they would have ended.)Could you link me such post? Finalizing the guide today.
You simply CAN'T be precise with rest though. In a normal fight, you're not gonna be factoring in rage, ceiling height, staling and other factors.It might not seem like it's very important, but precision is exactly what we need with a move like rest. If we use it too early, we usually end up eating a Fox Usmash or a Falcon Punch for our troubles. Meanwhile, waiting too long to throw it out makes us run the risk of getting ko'd before we can get the hit, robbing us of a stock, some extra kill power via rage, and potentially the match. The Sleep Number Formula allows us to use rest as early as possible without running the risk of a wasted rest. Plus, that smash highlights video was just disappointing.
Okay. So let's say you have rage. That just means that the minimum KO percent is still guaranteed. We're working on a Rage formula, too. It MIGHT be applicable to other moves as well. We haven't gotten that far yet, though.You simply CAN'T be precise with rest though. In a normal fight, you're not gonna be factoring in rage, ceiling height, staling and other factors.
Yes, I mentoned in the video! It's also done, where should I put the link?@ TSM ZeRo Did you end up finding my post??
It's here: http://smashboards.com/threads/jigg...agame-discussion.368572/page-17#post-19119516
Any questions? I got you.