Codaption
Smash Ace
Handicap should work perfectly fine, and DI does in fact work the same as it has in every game....not really sure what happened with vectoring.I'm just gonna think aloud a bit and ask a few questions for that whole Rest + rage idea.
I know Training mode won't work but what about the normal Smash mode if handicap is on? Like if I turn handicap on and set Puff's % to 50 and test and 100 and test. Will rage kick in if I do that? If not then I guess Fox'll be shooting two characters rather than one.
I've also seen D3 and Robin be mentioned as characters to test on, I could also test on another Puff so we have the most and least vertically resistant and I guess Robin is the middle?
And then there's the issue of DI. I'm gonna go ahead and ask what is probably a dumb question but how does DI work in this game? Is it like Brawl where you hold left/right when you're sent up and down when you're sent to the sides? I know vectoring is either completely or somewhat removed but I just want to be sure. Also since DI is a factor I'll have to see about getting my cousin to help so I'm not trying to Rest someone with one controller and DI with another at the same time.
And lastly, just gonna reconfirm that the stages I'll probably test on are Battlefield, Halberd and Kongo Jungle 64. Pretty sure BF and FD have similar ceilings so it would seem redundant. Pretty sure Halberd is the lowest ceiling (or at least the lowest legal) in the Wii U version and KJ64 is the highest ceiling (or again, highest legal) in the Wii U version.
The plan is to have 3 controllers plugged in on normal Smash mode with handicap turned on to quickly get Puff to 50% and 100% (assuming that works) and the other controllers being Fox (to blaster spam for damage on the next characters) and Puff/Robin/D3 as the victims of this Rest test. I'll have my cousin control the victim character and have him walk up to me as I Rest him so that way he's constantly holding left/right during and after the hit of Rest.
College will probably hold me back from doing this immediately but I'll get around to it sometime this month at the very least.
TL;DR Does handicap allow rage to kick in? How does DI work? The rest is me explaining stuff/making a wall of text.
That's absolutely perfect. I would expect nothing less than maximum DI within the testing, and 5 characters acting as "checkpoints" is fantastic. Thank you!I am currently developing an equation to find the relativity of rage to distance, and how rage scales into a kill percent (Puff% manipulated by weight = death%). I will not calculate the variants of DI, only Maximum DI. I will also include three kinds of percent: with freshness bonus, without freshness bonus, and totally stale. I will not take every character into consideration, which is why I'm developing the equation. It will allow you to insert said characters weight and it will come up with their KO percent. I will only test 5 characters, each 1/5 apart on the weight chart.