Would still prefer a good grab to a good down throw. As good as those set ups are a reliable grab that has decent range for the length of his arms and can grab low/short enemies is by far more useful then any chain grab.
They could worsen the down throw so the chain grab ends much quicker at lower % to still retain some form of a chain grab and follow ups do be somewhat harder to get (not impossible mind you) but he gets a good grab range (Ike range I think is good) that actually WONT miss an opponent cause Ganon is taller than they are...
His grab is just badly designed, period.
A slow character with crap out of shield option and he gets the worse grab in the game!?!? Where is the logic?...
How about characters with great oos options get a ****ty grab instead? As they can rely on those options to help with shield pressure.
With all the balancing PMDT do and how they try and prefect the game I just don't understand this absolute failure of a design choice that began in Melee due to Ganon being a clone thus sharing the grab animation and range from Falcon, but is yet to be fixed in PM. Why?
Speaking about animations;
Can we get original animations for all his moves now? After 3.5 where he got a slew of brand new unique animations I hope they do that to all his still present copied animations like;
- air dodge (it's exactly like Falcon's. also why no darkness effect like on ground dodges? It's just isn't consistent and looks "off")
- get up attacks (exactly like Falcon's)
- Up B grab and after grab release jump (exactly like Falcon's)
- Down smash (too similar to falcon)
- up smash (still too similar to Falcon)
- Nair (still to similar to falcon)
- all his throws (like falcon's)
- losing animation: yes I know "why are you complaining about that" well because I feel like it!
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Seriously though why would Ganon clap? And the animation is still virtually looks the same like the way Falcon is clapping in his losing animation.
All his other moves got a revamp in animation (I think I covered all the ones that didn't) but the ones I listed stick out like a sore thumb to me still. They could spice 'Em up with more darkness and electricity effects and tweak the animation like they did with Bair; very subtle but yet still evident changes to the animations resulting in unique looking moves. Honestly the animators did an exellent job on the new animations I hope they push it further in future versions.
I just don't want to see/think of Falcon while playing Ganondorf like ever! Lol.