not really "jab1-jab2". more like "fast single kick". like, the first kick of nair, currently, but more endlag (so you can't just recreate current nair, but can get to a reasonable facsimille).
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what, so he'd flick out the first kick and immediately withdraw it without going to the second one? is there a Nair that exists like this with any other character in Project M?So, really goofy random idea: add 1 or 2 frames of hitbox to kick one if Nair, remove kick two entirely, let the end lag just be the normal nding of kick one, minus the startup of kick2.
Make lcancelled landing lag come out to, like, -2 or something (or maybe a bit more, u dunno, this isn't a well thought out ideaidea).
Now you can Nair once on a short hop, shirt hop double Nair, or short hop single Nair hair, or whatever other goofy things you can think of.
#badideas
I guess the only thing that would kinda suck is the difference in coverage. The high kick covers the immediate space in front of Ganon above his waist and the low kick covers below it. Would you still keep the first kick as is or change the angle a bit, ideally?not really "jab1-jab2". more like "fast single kick". like, the first kick of nair, currently, but more endlag (so you can't just recreate current nair, but can get to a reasonable facsimille).
Umbreon actually quit Project M singles and forfeit the tourney that day after he lost to Odds' Bowser with his sheik. He said he wasn't in the right mindset to play all day :\Yooooo shoutouts to @ MerzA for the godlike losers run to place top 8 at a stacked IaB.
Who'd Umbreon play against you? If he lost as Sheik my sides will be launched into orbit.
And yeah, Strong Bad said that they didn't intend for the Autocancel window to be that big. No idea about why they nerfed the hitboxes though...Oh apparently Umbreon dropped out after losing to Odds, oh well.
But anywho @ MerzA is what you said about the reason for the 3.6 nair change being that it's 3.5 iteration was unintentional actually true? wtf.
bcuz maylayAnd yeah, Strong Bad said that they didn't intend for the Autocancel window to be that big. No idea about why they nerfed the hitboxes though...
I'm aware of that. It's just that some people seem to want this level of an overhaul on him officially, and completley disregard everything he's been and made his own in smash.
Neutral and down angled still seem completely pointless...Project M 2.6b changelog said:Forward smash's angles adjusted in damage, power, and trajectory so there is more reason to use them over up angled, while previously the move was superior in all 3 angles.
They reverted Doc's fsmash back to electric.Well, lightning vs fire difference causes actual gameplay differences due to hitlag modifiers present on electric element.
Though, they could maybe just make it light element instead... I think that's what they did with doc's fsmash...
Hrmmmm. That's odd. Well, who knows, then! I don't mind the idea of the aesthetic change (or dual aesthetics, costume dependent), though. Could be neat.They reverted Doc's fsmash back to eletric.
They really should give him a better grab range... So many other characters with great grab ranges can also do multiple down throws in a row but only Ganon gets stuck with a ****ty grab range horizontally and even worse vertically! It's just frustrates me to watch...PMDT why ;_;
I'm like, almost 100% positive this is incorrect. They gave it the light effect and a different sound but then they reverted the sound back to electric but not the properties of the fsmash, such as hitlag and hitstun.Well, lightning vs fire difference causes actual gameplay differences due to hitlag modifiers present on electric element.
Though, they could maybe just make it light element instead... I think that's what they did with doc's fsmash...
so you're saying they made the attack element light, then gave it an electric sound effect?I'm like, almost 100% positive this is incorrect. They gave it the light effect and a different sound but then they reverted the sound back to electric but not the properties of the fsmash, such as hitlag and hitstun.
Exactlyso you're saying they made the attack element light, then gave it an electric sound effect?
like who?They really should give him a better grab range... So many other characters with great grab ranges can also do multiple down throws in a row
Mario is one example already mentioned, also Marth and Shiek have good chain grabs. And other characters have much better mobility/faster allowing for better tech chases after throws than Ganon but unlike him actually have decent to good grab ranges that don't mess you over if the character your trying to grab is too short or crouching...like who?