Xyless
Smash Master
I'll check the chance of tripping tomorrow.
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99% of the time, using Ivysaur in competitive play is a risky situation, but there are many opportunities for high-reward. If you get used to the scenarios, it reduces risk. I think Ivysaur is among the best edgeguarders in the game.Isn't a Ivysaur offstage always a risky situation?
The threat of many moves force people to airdodge "just in case" in many cases. Aiming for their double-jump's height above them via Up-B works really well against some characters.What do you think makes Ivy so good at edgeguarding? His options against people recovering high are decent even if slow and unreliable, but when people are below him, he has a weak weak bair with lots of coverage and a dair thats okay when it hits, but horrible when it misses. He doesn't have the airspeed to keep up with anyone that tries to get past him with an average or better recovery and the risk is HIGH if he screws up.
You can only be knocked off the edge while tethered if your character is hit. The vine itself doesn't have a hitbox when trying to tether and when tethered, and is therefore invincible.I want to know if we are tethered but not on the edge, can someone knock us off.
or is out tether grabbing the edge taking up the edge and invincible.
That thing where Ivysaur tries to grab the ledge and misses can either be because someone else grabs the ledge right before you do, or because the distance is too great.
To answer your first question miles......you usually have to tether cancel once and time the up-b. It never looks like your at maximum tether length when you wait after the tether cancel then re-tether because of your position offstage. But after you swing you end up hanging at the max length of the tether it's just a little tricky.I want to find a way to grab the edge and hang hella low like from a long tether faster.
I want to know if we are tethered but not on the edge, can someone knock us off.
or is out tether grabbing the edge taking up the edge and invincible.
The first thing to know is, if you want to attempt to grab the ledge via tether, you must face the direction of the center of the stage. It doesn't matter if the ledge is technically behind you.Talking about this recovery stuff makes me realize something, how does it work with stages like smashville when you're aleready under the stage? when you recover then, the tether "misses" but ivys slides up the curve to the edge. I hope this situation sounds regonizable
That, too. It's the same effect as if something gets in the way.Doesn't it do that on your 4th tether after not coming on stage?
I'm not sure what you're asking. Is it, "how does PT benefit from having Tap Jump off?" or is it, "how can I get used to playing with Tap Jump off?"Reflex (or anyone else), do you know of any ways that i can better myself playing with TJ Off? Tap Jump messes with my Ivysaur offstage, and it's one of the reasons why he's my worst of the three. I find myself using my second jump when i want to cancel my tether and attack. If i want to do it without using my second jump, i have to hold up on the control stick after i input an aerial move.
LOL ikr. It's like "Wow that might be op if she could just camp with that tether all day, let's stop that. Yeah I don't think anyone without a tether would be able to do that, hmmm."I enjoy how the designers had the foresight to limit Ivysaur planking.
DODGED A BULLET THERE GUYS
'saright--I should be around for a while tonight.I did not articulate well early.
I have to go to class now.
No. It may look like it, but I guarantee that it is not so. Note that the bulb always shifts away from the direction you mean to Vine Whip, and it shifts to the left in the video before the tether.I'm pretty sure Ivysaur is also facing away from the center of the stage. That's the main reason I brought it up, as I'm ashamed to admit I still don't understand why Ivysaur's tether misses when it does.
Did you turn toward the center of the stage?
It is, though I don't understand how it would be useful. I do it after KOs sometimes.T-block made my day,
Is it possible to constantly land on the stage by using your DI after a tether cancel, assuming you runjump off the stage, tether, cancel it and land on the stage again. sorry for the messy explanation but that's only how I can describe it.