so, i must say im pretty excited about the ivysaur changes:
- B throw to a lower angle with same stats
not a huge change, but will make it a better quick throw to catch people's di offguard
for kills possibly.
- F throw to a lower angle with same stats
I really like this change, if your on the stage, it will force them to tech giving you
opportunities to get kills when upthrow to upair doesn't work. If you throw them offstage
its kinda a nasty angle that allows for great bair gimping opportunities. With these two
throw changes, i would say all of ivysaur's throws have great uses now.
- Original stats on neutral B with more SDI and hitlag
I assume this means its a bit harder to get out of im not sure, if thats the case then,
great we'll take it.
- Less winddown on neutral B release
This is another change we neeeded, and im very excited about. Now we can combo into
our neutral b, and not have to worry about getting punished for it. Great for racking up
damage with no trade now, great oos option, im very happy with this.
- All upB tether animations at 2x
I assume this means all of the up b is twice as fast, which can help get some more of
those tight recovery situations in our favor.
- U tilt all hitboxes at 1.5x size
Actually hits a bit in front of ivysaur now, making it much more useful in combos with
its good reach and speed.
- Dair now keeps horizontal momentum, but stalls vertical
This is the single biggest change im excited about. Not only can we recover much
better now, but it has more applications in combos too. Offstage we can use a few dairs,
dj and side b the opponent off the ledge, a few more dairs and then recover. Definitely
not possible to recover from those situations before. On stage you can dair someone's
shield and then move away after for a somewhat safe approach on some characters. If
you hit them in a combo with it you can chase their di a little bit for follow up attacks.
Very nice buff, and we know we needed it.
Overall, im very happy with these changes. Ivysaur still lacks a lot in the offstage department, but this is a huge step in the right direction for us. My only suggestion to fix ivysaur's recovery (should we deem that he is still the worst based on his recovery) would be to give him the ability to retain horizontal momentum during his up b.
Lemme know what your thoughts are on this update guys