erbanez
Smash Apprentice
Exactly. Any stage can be played with any character.I lost to S2j and SS on FoD in MM/tourney. If you know what you are doing, it's not that bad.

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Exactly. Any stage can be played with any character.I lost to S2j and SS on FoD in MM/tourney. If you know what you are doing, it's not that bad.
The reason the thread has no uniform discussion is because you gave no argument for your suggestion. You essentially said "We should strike from all stages, or only the 3 neutrals without moving platforms." You gave no reason as to what was wrong with YS or FoD as neutrals, and you ignored people when they brought up the fact that they are great stages to strike from both for ditto matches and even other matchups where both players happen to not mind the stage.The reason i hate smashboards, this thread, and you strongbad:
1/4 of this thread is people asking me why i think this way, 1/4 is brawl discussion, 1/4 is people putting words in my mouth assuming it has to do with my character choice, and 1/4 of it is you being wrong, like normal.
1 guy got the main point, strike from all neutral stages, not these 5 "neutrals"
That better? >_>I never said this rule change is unnecessary or unfair. YO DAWG DON'T PUT WORDS INTO MY MOUTH
also my name has a space in it thanks
Ya but you still need 5 stages for proper stage striking and i mean most matches will not start on yoshi's regardless unless someone really wants to and 2 people striking against it most of the time.. It can happen but there's no stages that can replace yoshi's anyhow. I thought the genesis ruleset was really good except for counter picking.. it felt odd to have so little to choose from and it definitely puts added pressure.i think im down for this kinda rule change. as much as i love yoshi's story, i just don't think its neutral especially after watching some of those genesis videos.
reneblade is just a troll though
Actually it has nothing to do with my character.
Yoshis is NOT a neutral stage, it has a floating platform that is out of the players control and can and does influence the outcome of matches
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This basically.What I want to know: If Randall is so bad that the stage shouldn't be a starter... Why should it be legal at all?
That's like saying that Flatzone shouldn't be a starter because of the random tools, but it can still be a counter-pick.
The only distinction between starters and counter-picks are that starters are more "neutral", it has nothing to do with their layout or lack of random elements.
This is pretty much it in a nutshell. Although I wouldn't say it's worth it to have Mute City be legal even for counterpicking in the first place. Having really lame stages be legal just ties the outcome of the set more tightly to the first match. And Mute City is one stage that can have this effect.This basically.
The differentiation between neutrals and counterpicks was established before stage striking on the basis that when Peach fights against Marth, the set's outcome could be skewed by him getting Mute City for the first round. Or Fox getting RC against a Ganon or whatever. So they took the levels that were perceived as most fair and set them to random, while levels that were a little more skewed but still considered legal could be picked from later.
That's not really an issue now because players have control over where they go. If both players are fine with a game starting on Brinstar and Brinstar is legal at the tournament, then what is the reason for not allowing it to happen?
The only real trick here is hoping we end up with an odd number of stages so as to permit a balanced striking system.
Have fun camping on Hyrule Castle.**** this game. I'ma play smash 64
I say even neutral because with the 5 neutrals being struck from, the matches are much more even than when counterpicks are allowed and "worse" characters are forced to waste bans on wack stages they can lose to gimmicks on. You can say ICs being horrible on Brinstar and RC is a character weakness, but no one argues for Flatzone. The fact that half the cast gets waveshined to death by Fox are just character weaknesses, so why are these stages banned? I am not suggesting stages with obstacles and hazards are intrinsically more competitive, but I would definitely argue that in practice they are more fair and competitive for Melee.What is this notion of "even neutral" you bring up, Bones? It's not like Battlefield is inherently any fairer than Brinstar; some characters get shafted on the former and some on the latter. It's not as though being stationary and without hazards will intrinsically make match-ups more even. In fact, I think a case can be made to suggest exactly the opposite.
I may have misunderstood your post, however. By "even neutral" you might have meant "a neutral which is even for both players in the provided example." In which case, I would agree that some characters might struggle with such a counterpick system, but that this doesn't necessitate that it's unfair. Having more counterpicks available is a character strength, and ICs not having as many is just a weakness.
only difference is it didnt quote the last line from the OP1. Its time to stage strike from ALL legal stages.
2. If not #1, The only stages to be struck from should be DL64, FD, and BF.
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Well **** anyone got a counter argument for that? Didn't think so; make it happen at Apex Alex Strife!!!Instead I think we should talk about how Mushroom Kingdom II should be legal. Imma take you on a magic carpet ride. Show you a whole new world.
I don't think the matches are more even at all. It's certainly a very complex issue to determine whether these stages really create a more even game. You would need to determine the probabilities associated to every matchup on every stage, and then figure out a way to determine whether removing the non-neutrals really created a more even game.I say even neutral because with the 5 neutrals being struck from, the matches are much more even than when counterpicks are allowed and "worse" characters are forced to waste bans on wack stages they can lose to gimmicks on.
Because the advantages due to legalizing Flatzone are so overwhelming that the game degenerates. I have seen no such argument for Brinstar or Rainbow Cruise.You can say ICs being horrible on Brinstar and RC is a character weakness, but no one argues for Flatzone. The fact that half the cast gets waveshined to death by Fox are just character weaknesses, so why are these stages banned? I am not suggesting stages with obstacles and hazards are intrinsically more competitive, but I would definitely argue that in practice they are more fair and competitive for Melee.
Shifting the focus of gameplay? Who gets to determine what the focus should be? It's not like it overcentralizes the metagame, so there's little objectivity here: you decide what aspects of the gameplay you want to be tested, and you mandate it in the stagelist.If RC didn't have such ridiculous antics that made it ridiculously good for some characters by completely shifting the focus of gameplay, I wouldn't argue for it being banned because it could be a valuable addition to the stage list. As it is, however, RC and Brinstar add nothing to the game. They will virtually never be struck to because almost every matchup has one person benefiting greatly, and for the same reason they will always waste a player's ban based solely on their character. Our goal should be to maximize the effect a player's skill has on the outcome, and part of that includes minimizing the effect of playing a certain character or playing on certain stages. I think everyone can agree that ideally, any character should be able to win. We are further from this goal when we allow counterpicks that practically encourage gimmicks to gimp players before the game even starts.
Are the advantages really that small? You would need to create a list of all matchups on all stages and then decide whether the matchups are "more even overall" (which is doable, but there are certainly many different ways to measure what is "most even overall"). And keep in mind that this completely prevents any future testing; once we've banned Brinstar, we can't discover any future tactics that may change the status quo.Most matchups have advantageous and disadvantageous neutrals, but the reason they are neutrals is because the advantages are so small, and often quite disputed. I've seen Falco players take Peach players to YS and DL, and vice versa. I've never seen a Peach take a Falco to RC or a Falco take a Peach to Brinstar, though.
Deep breaths. Through your nose. Inhale it. Take it all in. MK2. Breathe it in.Lol **** MK2, yes we should add stages just to add them... good ****.. not.
Well I am not really saying Mute should be legal one way or the other (though I am curious to see how our top players would play there now, and whether it would remain as excessively Peach-Puff dominated as it was before. I am NOT volunteering to play HBox on that level though lol). I always think it's funny how despite their similar configurations there are so many special tricks and maneuvering elements unique to Battlefield compared to Dreamland compared to Yoshi's. Imagining what players much more clever than me could come up with on a stage like Mute makes me giggle a bit. Wavelands, cancels, combos, cool cross-platform CGs and chases... stuff could be pretty rad.This is pretty much it in a nutshell. Although I wouldn't say it's worth it to have Mute City be legal even for counterpicking in the first place. Having really lame stages be legal just ties the outcome of the set more tightly to the first match. And Mute City is one stage that can have this effect.
But then the trick is definitely having the odd number of stages available. I can think of eight that I don't think are excessive.
Have fun camping on Hyrule Castle.