linkw00t
Smash Journeyman
Please read the whole thing before posting. I can sense too many Smashn00bs are going to post the exact same textbook response. Go to another items thread if you want to be lazy. (Posthing this WHOLE paragraphs makes the n00bs A.D.D kick in and they leave)
It seems to me, that all the items and AT updates are being completely ignored. Mostly due to the fact that people say items won't be in competive play. Also, many people are pissed at the fact that Samus will need to use a Smash Token in order to become ZSS. Meaning, that in competetive play ZSS won't be used. Should ZSS simply not be able to be played competitively because someon said "OMG Final Smash is cheepz! sum1 ban them!!"
Aren't all these assumptions based on what is tournament legal in Melee? Items were cut because of the randomness and unfair advantages that they might cause right? But at the same time good item use was built into the game (Smash throwing, catching, reflecting, etc) but there were aspects of it that were broken. Things like the random explosive boxes, capsules, all bomb Party Balls, etc.
Shouldn't the game's items be vigorously tested in every circumstance in Brawl before they are put out of general tournament play? Or specific items integrated for a better play experience, like the Smash Ball?
Why shouldn't the Final Smashes be used for Tournament Play? You read about, and a lot of people want them to be Tournament Legal. If you can only use them once per game how could that be overpowered? Maybe the Tournament Stock could be increased to accomodate for such a thing. Just because the Smash Ball might be an "Item" (even though on SmashBros.com it's not listed as an item} does that mean it should be turned off? Final Smashes are an awesome idea that shouldn't be completely ignored just because they might be labeled an Item. And Item is a bad word around here. More bad than **** **** **** and mother****er. A Final Smash could be at worst half as overpowered as a shine.
I think it's relatively stupid to automatically rule out items or Final Smashes before the game is even out, which is what a lot of people are already doing, simply based on how gameplay was in Melee. I think since the game is built around the characters, and the items, that they shouldn't be ruled out automatically.
Also, it adds even more strategy and mindgames to the mix. And really, do you all want to miss out on each of your favorite character's Final Smash just because people are too lazy to analyze what should be done about items, Final Smashes, and tournaments?
I'm not at all saying that Items should be used in Melee's tournament scene, I'm just saying if they were less broken, would all the top players still be at the top? Don't you think that items will add and even more enriching playstyle to the game? Don't you think that Sakurai and his team are working out some of the kinks that Melee's items had? Do any of the items so far seem broken or overpowered? Yeah, you can't really tell yet can you.
All that I AM saying, is that items should be tested and considered, or we might possibly have a broken tournament scene that consists of players who are too closed minded to opt for a playstyle that takes even MORE critical thinking and strategy.
Would all the of top tier characters remain so if they're over powered combos could be interrupted via items? I think items CAN add balancing.
*Prepares to be flamed to hell because of all the anti-Item Melee'ers are using Melee's items as a stardard to a different game.*
It seems to me, that all the items and AT updates are being completely ignored. Mostly due to the fact that people say items won't be in competive play. Also, many people are pissed at the fact that Samus will need to use a Smash Token in order to become ZSS. Meaning, that in competetive play ZSS won't be used. Should ZSS simply not be able to be played competitively because someon said "OMG Final Smash is cheepz! sum1 ban them!!"
Aren't all these assumptions based on what is tournament legal in Melee? Items were cut because of the randomness and unfair advantages that they might cause right? But at the same time good item use was built into the game (Smash throwing, catching, reflecting, etc) but there were aspects of it that were broken. Things like the random explosive boxes, capsules, all bomb Party Balls, etc.
Shouldn't the game's items be vigorously tested in every circumstance in Brawl before they are put out of general tournament play? Or specific items integrated for a better play experience, like the Smash Ball?
Why shouldn't the Final Smashes be used for Tournament Play? You read about, and a lot of people want them to be Tournament Legal. If you can only use them once per game how could that be overpowered? Maybe the Tournament Stock could be increased to accomodate for such a thing. Just because the Smash Ball might be an "Item" (even though on SmashBros.com it's not listed as an item} does that mean it should be turned off? Final Smashes are an awesome idea that shouldn't be completely ignored just because they might be labeled an Item. And Item is a bad word around here. More bad than **** **** **** and mother****er. A Final Smash could be at worst half as overpowered as a shine.
I think it's relatively stupid to automatically rule out items or Final Smashes before the game is even out, which is what a lot of people are already doing, simply based on how gameplay was in Melee. I think since the game is built around the characters, and the items, that they shouldn't be ruled out automatically.
Also, it adds even more strategy and mindgames to the mix. And really, do you all want to miss out on each of your favorite character's Final Smash just because people are too lazy to analyze what should be done about items, Final Smashes, and tournaments?
I'm not at all saying that Items should be used in Melee's tournament scene, I'm just saying if they were less broken, would all the top players still be at the top? Don't you think that items will add and even more enriching playstyle to the game? Don't you think that Sakurai and his team are working out some of the kinks that Melee's items had? Do any of the items so far seem broken or overpowered? Yeah, you can't really tell yet can you.
All that I AM saying, is that items should be tested and considered, or we might possibly have a broken tournament scene that consists of players who are too closed minded to opt for a playstyle that takes even MORE critical thinking and strategy.
Would all the of top tier characters remain so if they're over powered combos could be interrupted via items? I think items CAN add balancing.
*Prepares to be flamed to hell because of all the anti-Item Melee'ers are using Melee's items as a stardard to a different game.*