This is what I said.
"Competition is about playing to win, not about fun. Again if you think COMPETITION is about fun then go home scrub.."
Am I wrong?
Competition is about the I dont know competition? Playing to win?
My point and I'm not sure if you are going to agree or disagree with me is that smashers here, in this thread, are debating on why items should be in or not.
That is why I said this.
"Competition is about playing to win, not about fun. Again if you think COMPETITION is about fun then go home scrub.."
What is the point about debating the "fun" factor in competitive play? Let me repeat/reword so you don't get the wrong idea.
Pro Items people say that items adds a new kind of depth, etc.
People who don't want items(I'm generalizing(sp?) here) say items are TOO random and will promote campfests which is NO FUN.
That is why I said this again. . .
"Competition is about playing to win, not about fun. Again if you think COMPETITION is about fun then go home scrub.."
Who cares if YOU(not saying you specifically) have fun?
With that being said, I provided examples and reasonings why items not being included is flawed.
Problem Number 1 with items-It adds randomness.
Answer to that problem with examples-Poker AND 3s has lots of randomness in the game yet maintains consistent and deep enough for competitive play. Problem negated. . .
Problem Number 2 is campfest/no fun
Competition=Play to win Casuals=Take out your items if you think it is "no fun".
Problem negated?
And thank you for clearing this up for me:
I much appreciated your explanation, although the reason why I didn't understand it wasn't because I read it one way or another. It was because of "3s" I did not know what this meant; now I do. Thank You.
By the way, out of curiosity, I did take a look at "Sirlin's Article on Scrubs" and all it did was make me realize more what I already know now.
It's cool, my fault on the acronyms. But see Smashers, should player other games, it "might" help with their game and help them realize Smash isn't so much different from traditional fighters.
You should read the whole online book, soooo goood.
Again:
I never once said anything about Items.
Heh sorry about that, my scrub alarm just breaks everytime someone mentions fun when we are talking about competitive play.
If you had actually read AND understood my statement, then you would see how I'm not a scrub because, as I see in your post, we think alike! lol
Guesso. . .
Long post but a question, what is your stance on items?
Ninja Edit:
Exactly. Tournaments are about skill -- the best player should win tournaments. That's the whole point of a tournament: to determine who is the best player, and when there's money on the line, award him (or her? girls play smash?) for it. Regardless of how much skill can be encompassed in using items, it's limited and you simply cannot judge a player's skill on how well they can use an optional feature such as items. And again, regardless of the skill involved with items, they STILL ADD RANDOMNESS AND LUCK, no matter HOW you look at it or describe it, it's FACT.
When there's a matched between two players of different skill, the better player should win. That's the entire reason that we play sets of 3 in tournaments, not just one match. Adding items compltely defeats the purpose because the matches just end up being a random mess. To really decide who's better, you would have to play at least a best of 7 or 9 set. And who the hell is gonna wait that long? I, for one, wouldn't enjoy losing a set (for money, mind you) to a slaphappy unskilled Kirby player who manages to sneak the final KO with a conveniently-placed exploding thing.
Turning items off eliminates the random and luck factor as best possible, to keep tournaments matches as absolutely fair and competitive as possible. Likewise can be said for stages with crazy stage effects, and that's why we ban Icicle mountain for chrissake.
LMFAO
So you mean, which person has the better skill. . .in a stripped down, modified version of the game?
That is like taking PARRY from 3s and saying it'll elminate some randomness and luck factor.
Please, the same applies, 3s is STILL CONSISTENT with parry even if parry adds randomness.
Really, what is the problem with items again? Luck? Randomness? If you want answers, I'll repeat them.