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Is the Ken combo still worth it?

HADOOKEN

Smash Apprentice
Joined
Jun 17, 2008
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I posted a simular thread and no one rly knew, so i came here

i've only done the ken combo once in brawl, but the guy sucked, so i'm asking is the ken combo still even worth it or can ppl get out of it too easy its just not applyable?

also, if you have any tips to get a nice set up into a spike, plz explain here. i only get nice tips while backwards usually
 

Kizzu-kun

Smash Journeyman
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The Forward Aerial to Down Aerial doesn't exists as real combo.

Just reversed Up Aerial, Forward Throw, Release Grabs and Footstool Jump can set-up to a Down Aerial commuting a real combo as far I know.
But they still very situational.

It is more a guessing game of your opponent reactions after the Forward Aerial.
Also you need to know how you can punish an Air Dodge or a wasted midair jump of your opponent character. And don't do the Spike for the beauty.


If you really want to improve your game try work more in tactics, and your ground game before worrying about the Spike. Step by step, don't try to jump evolution phases.
 

grandmaster192

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I find this to be the easiest way to spike. 9 time out of 10 people will DI back to the stage. This makes it easy to land the dair after the fair. You have to bait them into coming back to the stage. It's more of a ken mind game than a ken combo. If they DI down and away from the stage, it won't work.
 

∫unk

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Spike is easier to get off after a throw...

Ken combo doesn't exist but you can force you're opponent into your d-air after your f-air if you know which way they're going to DI and when they're going to airdodge.
 

Rogue Pit

Smash Lord
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Mar 9, 2008
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i usually do this, Up throw chain, to upthrow chain into a Sh nair fast fall run fair fast fall fair hop dair and they usually go flying to the point of no return. You gotta try it.
 

Steel

Where's my Jameson?
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i usually do this, Up throw chain, to upthrow chain into a Sh nair fast fall run fair fast fall fair hop dair and they usually go flying to the point of no return. You gotta try it.
up throw chain? you mean forward throw?
 

HADOOKEN

Smash Apprentice
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Jun 17, 2008
Messages
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Back throw -> dair, near the edge ;)
thnx, its stuff like this that rly helps.

keep em comin' if u know anymore.

I cant wait top see Ken's "revolutionized" Marth, or at least i hope he does so i can see new tactics
 

Rogue Pit

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Lol guys im sorry i didn't think you would take me that seriously, lol thats like the ken combo in melee i was joking lol, chckn caught on +)
 

Bomber7

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Yeah... I don't find Ken comboing worth it anymore. I just do my own thing and I turn out just fine. We aren't in Meele anymore guys, Marth isn't that special anymore.
 

HADOOKEN

Smash Apprentice
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cali
Sometimes, back throw, or down throw can set up spikes too. But it's pretty situational.
ur like,... a genius!

since youvetoldmethis like2 daysago, i've landed thisi'd say about 80% of the time i've tried! the other 20% is when they have too high of DMG or i just mess up
 

OmegaXF

Smash Ace
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Jul 22, 2006
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Detroit Michigan
The Ken combo exist and is very much alive but it is extremely hard to get off. As you already know most people prefer RARing a D-air which isn't bad. But you must know the exact hit box to spike from the front which is pretty hard on a smart opponent. So the best thing to do is to Rar a D-air or footstool jump which is also extremely hard to do on a smart opponent.
 

Cisne

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Messages
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So ,the hitstun of a non tippered fair do not let you spike an enemy ?.

I tough that fair to dair works on big sized enemies.
 

Shaya

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I've found it easier to ken combo on 'smaller' opponents compared to the large ones. Usually I know when I'll be able to ken combo from the first fair. I'm extremely close to the opponents body, my spacing has not pushed the opponent too far away after one fair, and I'm slightly angled above them.

I'd say it has to do with their falling speed. Lighter characters are a lot easier to keep at a constant height or "keep up" if they try to fast fall/fast fall dodge out of it.

I'd say the character(s) I've ken combo'd the most on is Kirby and Toon Link. While characters like Fox/Falco will just plop out of the way.
 

MarKO X

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I only get partial Ken combos in Brawl... either the beginning part (a ****load of fairs until the opponent decides to airdodge or the knockback gets to be too much) or the end part (fair to dair at low percentages because my fair starts to send mofos flying). Otherwise, whole Ken combos are not allowed in Brawl. lol

Seriously, you know how I set up a spike? I edgeguard with dair. *reader is like, "??? So."
Hold on, wait a minute! Listen! Now, as you've noticed from your failed dair attempts, it sends everybody at this nice angle, something like 45 degrees from the floor. Now here, you have to mindgame your opponent to try and grab the ledge. B4 they know it, hit another failed dair. Once again, they're in the air, and now they're about to panic, because their like "What the hell? Let me live!"

So you make them think you're gonna let them live... let them think they're gonna grab the egde. HOWEVER (this is the important part), you PERFECTLY TIME a SH dair, and they're gone. immediately. Without even knowing what the **** happened. Like, before their mind can process the recent happenings, they're either coming back to the stage on heaven's platform, or your the word "GAME" in big, green letters.

Okay, so you can skip the dair edgeguarding part. But perfect timing on the SH dair when someone goes for the ledge will win all the time, because it HAS to tip.
 

jinofcoolnes

Smash Journeyman
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Feb 15, 2008
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If at best you can footstool to spike, as many said before you opponent just really failed to which is not as uncommon as you would think since not many people try to DI all there opponent's attacks.
 

__V

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It only works on people not smart enough to avoid it. If you miss them, you leave yourself open for an annoyingly long time.
 

white peachy

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the closest thing i've done to ken combos in brawl is full hop->first hit of dancing blade->second hop->dair....and i don't try it too often. there's smarter and safer ways to edge guard.
 

Mighty_mo76

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Anybody seen Take's little fthrow near edge > dair spike combo at low percents?

Yeah i heard it was inescapable. Look up Take on Youtube.
 

Wander

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No, there are very few situations where the traditional Fair --> Dair is useful or even possible. Physics and attack element changes have made that combo almost unusable. There are still setups into the Dair spike, but not the Ken combo.
 

IDK

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please try not to double post. everyone knows the ken combo's escapable now, but i still do it sometimes on scrubs or when good players get careless (not thinking).

^That's not a combo niether. What's stopping someone from hitting you right back after your fair?
you're kinda right. some people don't have fast enough attacks to do so. however anyone can airdodge in time. sometimes i can get it off so frame perfect that they don't get the airdodge in because it would have to be the first moment possible. people like marth can just fair right back. in the case that someone airdodges, you either punish them for airdodging, or this: because they fall downwards while airdodging, if you started the combo low enough, they might be too far to recover, in which case i edgehog.

sometimes to edgeguard i run off the stage and fair right away, jump, and fair them again. this puts many characters beyond recovery. oh, and when they fall too low after the fair for the second jump>dair to hit them, i just FF, then second jump dair. (or footstool dair. easier for me)
 

Pierce7d

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please try not to double post. everyone knows the ken combo's escapable now, but i still do it sometimes on scrubs or when good players get careless (not thinking).



you're kinda right. some people don't have fast enough attacks to do so. however anyone can airdodge in time. sometimes i can get it off so frame perfect that they don't get the airdodge in because it would have to be the first moment possible. people like marth can just fair right back. in the case that someone airdodges, you either punish them for airdodging, or this: because they fall downwards while airdodging, if you started the combo low enough, they might be too far to recover, in which case i edgehog.

sometimes to edgeguard i run off the stage and fair right away, jump, and fair them again. this puts many characters beyond recovery. oh, and when they fall too low after the fair for the second jump>dair to hit them, i just FF, then second jump dair. (or footstool dair. easier for me)
This simply means, that they DIed improperly. It's fun, but not practical against a seasoned opponent.
 
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