Sean²
Smash Capitalist
- Joined
- Mar 28, 2008
- Messages
- 1,657
- Switch FC
- SW-7479-8539-5283
Honestly, I think so.
1. 64 started it all and created the platform fighter format. Unless you weren't born yet or too young to remember the N64, chances are you owned this game as a kid and were so amazed that you could put Mario and Pikachu in the same arena and make them fight each other.
2. Melee added onto 64's concepts and expanded the roster/stages/single player modes, and, you know, only sparked the entire Smash community which universally loved the series and still plays it on an international level as we know it today.
3. Brawl is a bit of a different animal. Subspace was the best adventure mode yet, 3rd party characters got introduced for the first time, and some of the best stages in the series were created. But when it comes to competitive play, this game's existence ripped the community so hard that the echoes of it still resonate today. No game in the series is more notorious than Brawl, and I don't think anyone who was around during that time is going to forget that.
4. And here we fall on Smash 4. The most remarkable thing I can think of in this game is DLC and an online mode that wasn't awful. And I played it even more extensively than I had played the previous games. Single player modes were lacking, Smash Tour was a really mind-boggling idea. It was a bit faster and had a more competitive edge than Brawl, but still ended up being a mess near the end. Add on the fact that every professional jumped ship immediately from smash 4 to Ultimate, and the fact that the Wii U was a complete failure of a console. And to be a bit subjective, something about Smash 4 was very 'sterile' feeling. Like it seemed like Sakurai and his team poured their heart and soul into 64, Melee, and Brawl, then Smash 4 just feels like they just phoned it in and made exactly what corporate wanted. I know Sakurai had some health issues during development so I'm not sure if that could be a factor. I just can't see anyone going back in a few years and booting up Smash 4 for any sense of nostalgia. I can see the 3DS version continuing because its the only truly mobile smash game yet.
Not sure how Ultimate will end up in the long run. They've obviously gone all out in an attempt to give players everything they'd ever ask for. I'm hoping I can continue to be optimistic about it.
1. 64 started it all and created the platform fighter format. Unless you weren't born yet or too young to remember the N64, chances are you owned this game as a kid and were so amazed that you could put Mario and Pikachu in the same arena and make them fight each other.
2. Melee added onto 64's concepts and expanded the roster/stages/single player modes, and, you know, only sparked the entire Smash community which universally loved the series and still plays it on an international level as we know it today.
3. Brawl is a bit of a different animal. Subspace was the best adventure mode yet, 3rd party characters got introduced for the first time, and some of the best stages in the series were created. But when it comes to competitive play, this game's existence ripped the community so hard that the echoes of it still resonate today. No game in the series is more notorious than Brawl, and I don't think anyone who was around during that time is going to forget that.
4. And here we fall on Smash 4. The most remarkable thing I can think of in this game is DLC and an online mode that wasn't awful. And I played it even more extensively than I had played the previous games. Single player modes were lacking, Smash Tour was a really mind-boggling idea. It was a bit faster and had a more competitive edge than Brawl, but still ended up being a mess near the end. Add on the fact that every professional jumped ship immediately from smash 4 to Ultimate, and the fact that the Wii U was a complete failure of a console. And to be a bit subjective, something about Smash 4 was very 'sterile' feeling. Like it seemed like Sakurai and his team poured their heart and soul into 64, Melee, and Brawl, then Smash 4 just feels like they just phoned it in and made exactly what corporate wanted. I know Sakurai had some health issues during development so I'm not sure if that could be a factor. I just can't see anyone going back in a few years and booting up Smash 4 for any sense of nostalgia. I can see the 3DS version continuing because its the only truly mobile smash game yet.
Not sure how Ultimate will end up in the long run. They've obviously gone all out in an attempt to give players everything they'd ever ask for. I'm hoping I can continue to be optimistic about it.