TheMisterManGuy
Smash Apprentice
- Joined
- Feb 21, 2015
- Messages
- 138
We're about 3 weeks away from the launch of Super Smash Bros. Ultimate, and the hype for the game couldn't be any higher. However as we move towards the future of Smash, it's time to look at where we left off. Super Smash Bros. For Nintendo 3DS and Wii U. A good game that with the launch of Ultimate, might prove to be for a lot of players, the most forgettable Smash Bros. game in the series. Most Smash Bros. games have something that keeps people coming back to it, or is famous in someway for. Smash 64 for nostalgia and its insane combos. Melee for its lighting-pace and seemingly endless technical depth. and Brawl, bad as it may be for competitive play, at least has its massive content and Project M to revisit on occasion.
But with Smash 4, what's there to revisit? The lack of single player modes hurts its longevity, some of the new modes are universally panned, and some of the returning ones were completely butchered (Wii U Classic mode being the biggest offender). Competitive wise, Smash 4 wasn't a perfect game, but many enjoyed it as a solid Melee alternative. But even there it's quickly being outclassed by Ultimate, who's gameplay and physics changes make Smash 4 look like a tech demo by comparison. Granted, many of Smash 4's weaker aspects were due to the limitations of its two platforms (3DS and it's small screen size, and Wii U with the game still needing to be playable with a D-Pad on the Wiimote), but also because the game stopped getting patched in 2016 shortly after Bayonetta's release, causing the game's meta to stagnate (main reason ZeRo retired).
Speaking of Bayonetta, her release also threw the game way off balance, and the lack of support resulted in the disastrous Grand Finals at EVO this year. Unlike Melee, Smash 4 needed software updates for its meta to develop, sadly it's life was cut short after only a year and a half of support, and didn't last too much longer afterwards. And of course, there's the obvious fact that Smash 4 was always kind of doomed from the beginning because it was on the Wii U to begin with.
I guess the point is, Smash 4 doesn't really have a special "thing" for people to come back to it or remember it by, since Ultimate adds more modes and features that fans wanted and refines Smash 4's engine so much to the point where the game may as well not exist for a lot of people. At least, this is just how I see it.
But with Smash 4, what's there to revisit? The lack of single player modes hurts its longevity, some of the new modes are universally panned, and some of the returning ones were completely butchered (Wii U Classic mode being the biggest offender). Competitive wise, Smash 4 wasn't a perfect game, but many enjoyed it as a solid Melee alternative. But even there it's quickly being outclassed by Ultimate, who's gameplay and physics changes make Smash 4 look like a tech demo by comparison. Granted, many of Smash 4's weaker aspects were due to the limitations of its two platforms (3DS and it's small screen size, and Wii U with the game still needing to be playable with a D-Pad on the Wiimote), but also because the game stopped getting patched in 2016 shortly after Bayonetta's release, causing the game's meta to stagnate (main reason ZeRo retired).
Speaking of Bayonetta, her release also threw the game way off balance, and the lack of support resulted in the disastrous Grand Finals at EVO this year. Unlike Melee, Smash 4 needed software updates for its meta to develop, sadly it's life was cut short after only a year and a half of support, and didn't last too much longer afterwards. And of course, there's the obvious fact that Smash 4 was always kind of doomed from the beginning because it was on the Wii U to begin with.
I guess the point is, Smash 4 doesn't really have a special "thing" for people to come back to it or remember it by, since Ultimate adds more modes and features that fans wanted and refines Smash 4's engine so much to the point where the game may as well not exist for a lot of people. At least, this is just how I see it.