Mera Mera
Smash Journeyman
There's a couple important differences between the two mechanics.Also, upon thinking of the "dribbling" analogy, I thought about teching in general. What if teching was automatic? That requires specific timing and reaction, and like 99% of the time it's beneficial to tech whenever possible. How is that different? ...I'm not trying to start an argument or anything, this is actually a genuine question. Why would that be any different from making l-cancelling automatic?
1) Teching involves reacting to an opponents actions. This means knowing your opponent's options can help you tech, and it also means if the opponent succeeds in surprising you, you might fail to tech. This is why I would argue the Marth tipper analogy made earlier in this thread fails, since spacing inherently involves knowing your opponents options and they can mess you up by being less predictable.
2) Tenaban's second point: you can bounce off a ledge and recover quicker in some circumstances if you choose not to tech.
3) Against characters that can't jab reset, the no tech option can help you avoid a grab if the character can tech chase on reaction all your current tech options. Zard's down throw on a good number of characters is a good example. If the Zard player is good at tech chasing on reaction, then he will get a guaranteed regrab in a lot of situations from all tech options but no tech.
4) There's a fail window on teching, which makes it possible to bait a tech in order to force a no tech on a later follow up. An example would be Falco looks like he'll go for a dair, but instead nairs. The person hits shield expecting to have to tech. Falco follows up his nair with a dair which now can't be teched and thus this leads to f-smash.
Note: To explain the fail window: if you hard press shield (which is needed to tech) and then hit the ground during knockback or tumble in the next 20 frames, you will tech. If you do not hit the ground in said next 20 frames, then in the following 20 frames (so frames 21-40), you cannot tech even if you hit shield again. (There's a little more to it like the game ignoring tech inputs during hitlag ect but you get the jist).
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