Fortress
Smash Master
Why is L-cancelling still being discussed. It's been like two pages since it was first being argued about. Seriously. Guys. Srs. Stahp.
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Hi, you must be new to Link. With aHi, you must be new to Link seeing as d-throw/d-air is a pretty BnB kill combo with Link. Ending lag doesn't mean **** when you've exploded the opponent after using a d-air while inside of them.
Dash dancing probably shouldn't be a thing either.It would cripple characters like Ike who would effectively lose the ability to threaten space with their range. Characters with strong DD games would become even better through the means of baiting aerials or abusing their opponents' slower ground options to get in.
Stop posting about how people shouldn't post about things. You're not a moderator, nor do you need to read discussions that you don't feel are important.Why is L-cancelling still being discussed. It's been like two pages since it was first being argued about. Seriously. Guys. Srs. Stahp.
that does not even close to refute his argument. That's just a historical tangential point.Dribbling isn't arbitrary - in basketball, the only way to legally move the ball is to pass to a player. Dribbling arose as an interpretation of that rule whereupon it was not specified that the player you're passing to can't be yourself.
I guess it would be too much to assume that the average poster here actually knows anything about sports.
No, it's pretty easy.Hi, you must be new to Link. With a 10 frame jumpsquat, dair out of dthrow (especially when DI'd to force Link to move) isn't actually the easiest setup to land with consistency. I don't care what you see, when Nick Riddle does that to someone with consistency, it actually is impressive even if you can't appreciate it. Ending lag does mean something if you miss, which is pretty easy to do when you dthrow dair certain people with link.
Don't have to be a moderator to bring up what pretty much everybody feels is a toxic and **** topic of discussion.Stop posting about how people shouldn't post about things. You're not a moderator, nor do you need to read discussions that you don't feel are important.
You are correct. I will fix that in my post.^Link's jumpsquat is 6 frames iirc
His argument is that dribbling is comparable to L-canceling in the sense that they're both arbitrary physical mechanics in the game. This isn't true, as Super Smash Bros. still works the same way, generally, regardless of the presence of L-canceling, whereas basketball would be played entirely differently if players were not allowed to move (or, more pertinently, were allowed to move without dribbling).that does not even close to refute his argument.
Saying that "pretty much everybody" agrees with the opinion you're putting forth is what people do when they don't have anything more reasonable to support what they're saying.Don't have to be a moderator to bring up what pretty much everybody feels is a toxic and **** topic of discussion.
Mindgame related.Dash dancing probably shouldn't be a thing either.
Not really.It would cripple characters like Ike who would effectively lose the ability to threaten space with their range. Characters with strong DD games would become even better through the means of baiting aerials or abusing their opponents' slower ground options to get in.
Agreed. It's a staple for characters like Marth. Getting rid of it would piss alot of people off.Mindgame related.
I highly doubt most people would want it gone.
Well, I don't think dash dancing is as egregious as L-canceling, so I don't think it needs to be removed entirely. But I do think that characters who benefit the most from it are characters that already have very significant strengths, and that the technique should be normalized in some capacity so that every character has access to it at the same efficiency - while characters like Fox and Marth certainly rely on it for mindgames, I'm still not so sure that nerfing something that indirectly nerfs their options (or buffing it for other characters, either way) is necessarily a bad idea.Mindgame related.
I highly doubt most people would want it gone.
Why is that?I still think Marth is the worst designed character in Smash, though, so what do I know.
All you are really saying is that dribbling is the legal method of bypassing a rule. If that is the case, the rule of being unable to move with the ball becomes arbitrary because it can be bypassed. Regardless, the origin of the rule has nothing to do with my main point.Dribbling isn't arbitrary - in basketball, the only way to legally move the ball is to pass to a player. Dribbling arose as an interpretation of that rule whereupon it was not specified that the player you're passing to can't be yourself.
I guess it would be too much to assume that the average poster here actually knows anything about sports.
If dribbling was employed to bypass a rule, then that rule clearly doesn't have that significant of an impact. If players were allowed to move without dribbling the game would fundamentally play the same. Players would still be moving the ball up the court, passing to teammates, and shooting baskets. The key difference is that it would be done without dribbling so there is a loss of depth to the game.His argument is that dribbling is comparable to L-canceling in the sense that they're both arbitrary physical mechanics in the game. This isn't true, as Super Smash Bros. still works the same way, generally, regardless of the presence of L-canceling, whereas basketball would be played entirely differently if players were not allowed to move (or, more pertinently, were allowed to move without dribbling).
That's probably too far removed from the topic, though I'll probably post about it somewhere else eventually.Why is that?
Good point.All you are really saying is that dribbling is the legal method of bypassing a rule. If that is the case, the rule of being unable to move with the ball becomes arbitrary because it can be bypassed.
I disagree - if players were allowed to move without dribbling, there'd be significantly less reason to pass, and defensive play would have to be more oriented around physically blocking the person than the current norm, where defense is more oriented around blocking (and stealing) the ball itself. Dribbling, and rules about travelling, force the players to focus more on the ball than they'd otherwise have to.If players were allowed to move without dribbling the game would fundamentally play the same. Players would still be moving the ball up the court, passing to teammates, and shooting baskets. The key difference is that it would be done without dribbling so there is a loss of depth to the game.
I feel as though you are focusing too much on the dribbling analogy when the main reason it exists is to segue into an argument in favor of L-Cancelling. Granted, it is partially my fault for continuing to respond to your attacks towards the analogy but it is ultimately irrelevant because it has nothing to do with smash. The point still remains that L-Cancelling adds more to the game than its removal would.I disagree - if players were allowed to move without dribbling, there'd be significantly less reason to pass, and defensive play would have to be more oriented around physically blocking the person than the current norm, where defense is more oriented around blocking (and stealing) the ball itself. Dribbling, and rules about travelling, force the players to focus more on the ball than they'd otherwise have to.
Without dribbling, basketball would essentially transform into football with hoops - the entire game would fundamentally be changed, except for the overall goal (shoot hoops). Contrary to this, the removal of L-canceling wouldn't really change Smash' overall fundamentals; note that, despite the huge differences in metagame, all the Smash Bros. games share the same fundamental play patterns, and even characters like Fox and Falco that feature L-canceling heavily in their high-end technical streams are still very strong characters in Brawl (would arguably be even stronger had they retained their Melee-era Reflectors).
Nah.What's the thing in smash most closely related to L-cancelling?
...I'd have to say marth.
Literally every aerial works and upB works on fast fallers. Your post quality is dropping...fast.I'm sorry but you should feel bad for this post.
What kill move do you think works out of dthrow? dair/uair with their ridiculous landing lag without an l cancel, or fair which only works on very particular DI/weight/percent?
Post quality here is dropping...fast.
If you only value risk/reward differentiation and don't like technical depth (or the nuances it provides) then you are correct on the basis of opinion. However, objectively speaking, L-Cancelling adds to the game's depth.Dribbling makes basketball interesting. That's a requirement that makes the sport interesting. It changes the way basketball is played drastically. L canceling doesn't change the game drastically and it's not an interesting change
Objectively speaking, the benefits of manual l canceling are tiny compared to the benefits of having the effect of l canceling automaticIf you only value risk/reward differentiation and don't like technical depth (or the nuances it provides) then you are correct on the basis of opinion. However, objectively speaking, L-Cancelling adds to the game's depth.
That's not what I meant actually.Nah.
Marth is still a top tier character in Brawl, where L-cancel is lacking, and still remains as one of the best zoners in the game. So the notion he relies on it more then other characters is lacking.
Every time...
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LOL, thank you for this.
Every time...
How so? TBH, I can only think two reasonable arguments against L-Cancelling:Objectively speaking, the benefits of manual l canceling are tiny compared to the benefits of having the effect of l canceling automatic
I think some of us aren't putting into enough consideration that video games are toys. They're things to play with to have fun. Adding an arbitrary input just because limits the capabilities of people who aren't playing to win. Casual gamers vastly outnumber competitive gamers by an extremely big margin. How is a technical demand that opens up almost 0 new options appealing? More would be turned away from that technical demand. The difficulty of the move isn't as much of a concern as you might think it is. Or at least I'm not worried about it too much. The problem is that it's always better to do it and it should always be done. However, having to hit l/r/z so often doesn't feel very good. It taxes the player's mind and fingers unnecessarily. It wears out players faster than if it didn't exist. (We're defining mastery as learning it to be able to do it (close to) 100% of the time, right?)How so? TBH, I can only think two reasonable arguments against L-Cancelling:
1. It raises the skill floor
You could say that it harms accessibility and I do think this is a fair point, but overall, its a pretty weak stance. If something silly like "L-Cancelling" turns a competitive player away, chances are they wouldn't have improved much further anyway. Furthermore, you could even argue that the presence of L-Cancelling helps draw players who find technical mastery appealing. Its also generally agreed that the technique isn't even that hard to master so the floor doesn't get raised that much by its presence (not that it was very high entry to begin with).
2. It is arbitrary in nature
Sakurai is probably the only person in the world who would think to put something like L-cancelling in a game. I can't refute that, but I find that L-Cancelling's benefits go beyond its implications. L-Cancelling, though odd, is still an addition to the game. It creates depth through its interactions with other concepts/mechanics. This doesn't extend to just shielding/teching/etc. but also player reaction times and the technical/mental duality of this game. Putting that in perspective, I think its easy to forgive its arbitrary nature.
Post quality here is dropping...fast.
You said it yourself, sir.this thread sucks...
Casual gamers have no obligation to L cancel and other casual gamers they play are probably not L canceling either. Let the competitive players have it.I think some of us aren't putting into enough consideration that video games are toys. They're things to play with to have fun. Adding an arbitrary input just because limits the capabilities of people who aren't playing to win. Casual gamers vastly outnumber competitive gamers by an extremely big margin. How is a technical demand that opens up almost 0 new options appealing? More would be turned away from that technical demand. The difficulty of the move isn't as much of a concern as you might think it is. Or at least I'm not worried about it too much. The problem is that it's always better to do it and it should always be done. However, having to hit l/r/z so often doesn't feel very good. It taxes the player's mind and fingers unnecessarily. It wears out players faster than if it didn't exist. (We're defining mastery as learning it to be able to do it (close to) 100% of the time, right?)
It's an addition of a handicap on the player. That doesn't do much to add depth
Casual gamers have no interest in things that complicate gameplay. Making their attacks and movement slower limits their ability to approach. Casual gamers hate campingCasual gamers have no obligation to L cancel and other casual gamers they play are probably not L canceling either. Let the competitive players have it.
The thing is it isn't making it slower. To be honest casual players probably would even notice the difference or care. What you're suggesting is that the end lag on all their aerials is cut in half just because.Casual gamers have no interest in things that complicate gameplay. Making their attacks and movement slower limits their ability to approach. Casual gamers hate camping
Yeah it is. They can't fulfill the requirement to not be slow. You think they wouldn't notice when a player can land with Link's dair faster than someone else? They might not be able to notice most, but it still affects them. Getting rid of an extra requirement does no harm to them. It doesn't eliminate options for them and it keeps the simplicity of the game. In fact, having the effect automatic makes it even more simple for themThe thing is it isn't making it slower. To be honest casual players probably would even notice the difference or care. What you're suggesting is that the end lag on all their aerials is cut in half just because.
Why would they even be fighting a Link who is L canceling? Casual players fight casual players. When I was a casual none of my friends were L canceling. It's all relative. They aren't slow in the eyes of the people they're playing because no one else is L canceling that's why they are "casuals".Yeah it is. They can't fulfill the requirement to not be slow. You think they wouldn't notice when a player can land with Link's dair faster than someone else? They might not be able to notice most, but it still affects them. Getting rid of an extra requirement does no harm to them. It doesn't eliminate options for them and it keeps the simplicity of the game. In fact, having the effect automatic makes it even more simple for them
I'm pointing out that the difference is noticeable even to casual gamers. Not everyone a casual plays against is another casual dumbed down as much as you think. There are casual players out there who like playing with tournament rules and even compete among themselves, but don't have the real commitment to go beyond thatWhy would they even be fighting a Link who is L canceling? Casual players fight casual players. When I was a casual none of my friends were L canceling. It's all relative. They aren't slow in the eyes of the people they're playing because no one else is L canceling that's why they are "casuals".
Casuals aren't complaining and they don't have to do it, and the people they play aren't using it either so your argument doesn't really hold up.
What it does affect is the credibility of the skill floor.