Thane of Blue Flames
Fire is catching.
Is your avatar the Silver Knight Set, crushing a Humanity?
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Black Knight, actually. And yes he is crushing a Humanity, or maybe just a crushable Soul (I'm not really sure which lol).Is your avatar the Silver Knight Set, crushing a Humanity?
I don't think L-Canceling is good game design. In mechanically-advanced games, every action should have significant meaning, not just clutter the execution flow simply for the sake of having more button presses. The only time (manual) l-canceling isn't preferred is when auto-canceling is used. Overall, it's not a situational mechanic, and just comes across as inefficient to me. It's not even a matter of competitive vs. casual.In this sense, L-Cancelling is good game design in concept, but it is incomplete as I previously argued.
I speak as someone who is pretty terrible at wavedashing and I have to politely disagree, it's one of the many things in the game that require ridiculous amounts of practice and hard work.The effect of l canceling should be automatic. That would be nice
Did you just reply to your own post and said "i agree"? lolI agree there is no need to make the game harder but there is also no reason to make it easier.
I agree with SB that we shouldn't revert to Brawl mechanics to make the game harder for the sake of being harder.Did you just reply to your own post and said "i agree"? lol
It is project melee after all. We aren't adding something we just aren't taking away. PM is already noticeably easier than melee with an extra frame for SHing and better recoveries it doesn't make sense to make it even easier. That just discredits the game.But if a mechanic from Melee makes the game harder for the sake of being harder it's okay.
Aight bro
The m stands for melee bro.but it isn't project melee it is project m that seems to be a common mistake
l cancel is in fact bad design, even average players are not missing any during a match. it is an added difficulty that adds zero depth to the game.
do I want it removed? no, it has history of being in melee and to an even further degree 64. if project m was its own original game hell yes it shouldn't be included but because of the history of being in the older games exists that takes a front seat to good game design.
I've seen a few project m backroomers correct others on this stating it is just project m.The m stands for melee bro.
If that was ever true, it absolutely isn't true anymore. If you insist on thinking that it did stand for Melee at one point, then think of it like this now: the project has moved on and the M does not stand for Melee anymore, it's just an M.The m stands for melee bro.
Wow, you have such rare dedication. Congratulations!I speak as someone who is pretty terrible at wavedashing and I have to politely disagree, it's one of the many things in the game that require ridiculous amounts of practice and hard work.
Why take out zoning for a notion of risk vs reward? Plenty of characters need to L-cancel their moves if they are zoning.I always thought L-cancel should fit into a risk VS reward scenario myself.
L-cancel, as it is, makes whiffing aerials too safe. I think L-cancel should be made too where you can only use it if your move makes contact but becomes disabled if your move doesn't make contact. This really makes it fall under the Risk VS Reward category. If you make contact you get rewarded for being to preform a L-cacel. If you don't, you get punished for not making contact. And given how much of an air fighter Smash is, it really helps to even it out some.
If you're jumping in Street Fighter chances are you already ****ed up enough.Dude, not having to l cancel is totally good game design. All other fighting games seem to work wonders without it. Why can't Smash games be the same?
It's really more like people with strong enough dedication, reflexes, education of the game, whatever else is needed to compete in whatever.. In physical sports people will do the same exact thing with the unskilled people and just leave them behind. You don't perform, you don't play.The large majority of people who play video games are people who are entirely against recognizing when change is preferable to the status quo. I believe that competitive video games have significant untapped potential as a medium of sports and entertainment, and I think it's pretty unlikely that they'll ever be as widely accepted as other games of skill until people stop designing competitive video games with the irrational mindset that the only people who should be allowed to be good at video games are obsessive nerds who are obviously more concerned with defending the only thing from which they can possibly deride any sense of self-worth than they are with maybe letting other people have fun too whoops did I just say that out loud.
Street Fighter doesn't have blocking in air. 3rd Strike allows you to parry in the air, which makes it a bit safer. Other fighting games allow you to block in the air, so even more safety. Street Fighter isn't the only other fighting gameIf you're jumping in Street Fighter chances are you already ****ed up enough.
You know what's great about competitive video games? You don't have to spend all your life to get good at them starting at like age 5. You only need to spend a few years to get noticed and put up a half decent fight against a pro player. You can even get chances to play against pro players even if you're a noob. Got a broken/amputated/paralyzed leg? GG. You can't play sports anymoreHold on while I put this in to the general auto L Cancel supporters mind:
Man in basketball, maybe we should just give the teams points just for throwing the ball at the net. I mean, actually making those baskets is such an easy and arbitrary skill that adds no depth to the game because most players pretty much make every shot anyways no matter what kind of spacing it takes for shooting at different areas of the court.
Someone having the dedication to learn L-canceling isn't a good argument for the existence of L-canceling. Try again.It's really more like people with strong enough dedication, reflexes, education of the game, whatever else is needed to compete in whatever.. In physical sports people will do the same exact thing with the unskilled people and just leave them behind. You don't perform, you don't play.
I'm not sure what thread you're reading but arguing against L-canceling being a thing isn't the same thing as arguing in favor of auto L-canceling. At the very least, in my case, I'm arguing that there shouldn't be any L-canceling at all, and that characters who rely on it heavily are either a) fast characters who could frankly use the nerf or b) slow characters who, rather than needing a mechanic that gives them good SHFFLs, should be reconfigured to have a stronger ground game.Hold on while I put this in to the general auto L Cancel supporters mind
Here's a better analogy - "man, I think three steps before travelling is way too many. It should really just be no steps, 'cause I mean, any good player is gonna have the dedication to learn how to time their dribbles with each step exactly. Any needlessly complex physical barrier is good for the game, 'cause it means that players have to be arbitrarily 'better' than they would otherwise."Man in basketball, maybe we should just give the teams points just for throwing the ball at the net. I mean, actually making those baskets is such an easy and arbitrary skill that adds no depth to the game because most players pretty much make every shot anyways no matter what kind of spacing it takes for shooting at different areas of the court.
Not really.Why take out zoning for a notion of risk vs reward? Plenty of characters need to L-cancel their moves if they are zoning.
I think you nailed with this, it's something you should do, not something you have to do. If there was no way to win without l-cancelling then I would be all for auto l-cancelling. But one could conceivably win a match without it, so it becomes a skill you can use, that you've earned the right to use through practice and can help you win.Shouldn't it always be done? Why should there be a requirement to always do something you should always do? Like breathing. Imagine if that was manual
You could probably win a local by just playing Link and not use any aerials except for d-throw -> kill move. I know a Link that dominates his community and has minimal tech skill.I challenge you to win a tournament without l canceling. no way you could do it
You are trying too hard. A good analogy to L-Cancelling would actually just be dribbling itself. They are both "arbitrary" requirements of the player which supposedly serve as little hindrance to those who have master them. If you removed either of them, the core game would remain largely the same.Here's a better analogy - "man, I think three steps before travelling is way too many. It should really just be no steps, 'cause I mean, any good player is gonna have the dedication to learn how to time their dribbles with each step exactly. Any needlessly complex physical barrier is good for the game, 'cause it means that players have to be arbitrarily 'better' than they would otherwise."
I'm sorry but you should feel bad for this post.You could probably win a local by just playing Link and not use any aerials except for d-throw -> kill move. I know a Link that dominates his community and has minimal tech skill.
Have you not watched Nick Riddles link @ CEO? After every D-throw at certain percents, he got a kill. I'm pretty sure he didn't miss any kills with that setup. And why would you need to l-cancel when you've killed the other person?I'm sorry but you should feel bad for this post.
What kill move do you think works out of dthrow? dair/uair with their ridiculous landing lag without an l cancel, or fair which only works on very particular DI/weight/percent?
Post quality here is dropping...fast.
Hi, you must be new to Link seeing as d-throw/d-air is a pretty BnB kill combo with Link. Ending lag doesn't mean **** when you've exploded the opponent after using a d-air while inside of them.I'm sorry but you should feel bad for this post.
What kill move do you think works out of dthrow? dair/uair with their ridiculous landing lag without an l cancel, or fair which only works on very particular DI/weight/percent?
Post quality here is dropping...fast.
Dribbling isn't arbitrary - in basketball, the only way to legally move the ball is to pass to a player. Dribbling arose as an interpretation of that rule whereupon it was not specified that the player you're passing to can't be yourself.You are trying too hard. A good analogy to L-Cancelling would actually just be dribbling itself. They are both "arbitrary" requirements of the player
It would cripple characters like Ike who would effectively lose the ability to threaten space with their range. Characters with strong DD games would become even better through the means of baiting aerials or abusing their opponents' slower ground options to get in.Not really.
Many zoners zone through projectiles, L-cacnel isn't needed there.
Now for characters that don't have a projectile that zone? They still have extremely good range, and they can use that range to their benefit still. It would also get them doing zoning option from the ground more.
L-cancel isn't needed for zoners, it's just a boon because of how free it makes it to do aerials.