well why arent they a legitimate strategy? unlike MK's cape glitch, it actually takes skill to do (kinda) and was put into the game on purpose (i cant prove this one though...) and why arent they a legit strategy?
All it takes is muscle memory, like Metaknight's IDC. I
highly doubt that the infinites were intended.
Why it is not a legitimate strategy can be summed up with its extremely obscured risk/reward ratio. It's a free stock for a move as fast as a jab with good range and very little cooldown that takes very little skill beyond memorizing the timing to pull off.
Your turn. Tell me why it should be allowed in the first place.
again, what part of counterpick do you not understand? ok...by your logic, why arent D3s winning all the tournies? because people use characters that he can't infinite grab against him!
I shouldn't be forced to counterpick because of a single programming exploit that happens to guarantee a win against my main. Samus could potentially do okay against King Dedede, but we'll never know, because Samus mainers automatically lose this matchup due to one single broken tactic. Here's a quandary: A stage in SSB4 has no edges, effectively screwing over any character that relies on a tether recovery. Should that stage be banned, or should people who main tether characters just deal with losing every counterpick?
@bobson: There's more to countering characters than just infinites I'm sure there are plenty of "fair" moves that make it very easy for certain characters to win certain matchups. Guess what players do in those situations? They find a counter-pick for those matches.
But those moves can be potentially countered, and once they're used, they don't automatically guarantee that the opponent loses a stock. An unskilled Metaknight can easily lose to a skilled Ganondorf. An unskilled King Dedede who knows how to infinite will still likely win against a skilled Donkey Kong, because all it takes is one grab to gain a stock.
At the end of the day, getting rid of infinites, while it may balance the game slightly, will not magically make all of those characters awesome in tourneys, except for DK, who is already awesome.
So... you agree that getting rid of Dedede's infinites would balance the game slightly more, a decidedly
good thing. I'm not asking for Mario to suddenly be God Tier, I'm asking for an obviously broken tactic that
wasn't intended to be in the game anyway to be removed.
Also if something is broken or extremely cheap then we in the Smash community will find a way over that obstacle and make a suitable situation of it.
Yeah, like
banning it. And since you seemed to've missed the point of my post:
Chaingrabs are fine. Infinites are bull****.