isthattim?
Smash Ace
yeah, but that takes an extra input *gasp*Melee has dash to jump-cancel upsmash. It's nearly the same thing.
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yeah, but that takes an extra input *gasp*Melee has dash to jump-cancel upsmash. It's nearly the same thing.
well you cant compare the 2 wen it comes to balance gameplay. Melee has somehwat easier tatics and cheap tactics. For instance, Marth's spike is wayy easier in melee than brawl. Wavedashing , pillar , etc. But brawl has stuff that melee doesn't have. Running while doing a upsmash [ srry dont know the specific name for it ] better chaingrabs, spikes, what B0mbe1c said : more nfered char such as mk && snake. But if i had to choose between the 2, i would pick the melee because it is funny and entertaining. Its something you can juss chill and play && even watch on the tube. Brawl is all about the fact of cheapy moves. They made brawl 2 ''realistic'' if you ask me.
Quoted for unlikelyness.If we keep finding ATs in both games the out come of this debate will most likley change.
>.>
If HUMANLY POSSIBLE, and worth the effort, it will be perfected.Quoted for unlikelyness.
Even if we did find new ATs they would be so situational (seeing as we've gone over all the normal combinations of button inputs) that they wouldn't be useful even if they were decent ATs.
And, believe it or not there is a degree to which a tech can be to difficult even if it can heavily change the outcome of matches. Alot of people will say the difficulty of a technique is irrellevant. If it can be done people will do it. However, I never saw Samus' consistently winning using a super wavedash or Fox's dominating with the (back and forth) waveshine infinite on Link/Peachs. Theres also no one out there Perfect Shielding every attack so which would make them near unbeatable.
All this is to say the a new AT in Brawl will probably be unusable even if we find one. Remember when everyone was freaking out about Infinite Second Jump? I wasn't really a great tactic and that wasn't exactly impossible to do consistently and it was a fairly improbable find all ready.
Then there is no unwinnable match-up in any Competitive fighting game, ever, because we could just assume that the one with the advantage would just do everything wrong while the one with the disadvantage would do everything right.Then the match-up should be 100-0 it is unwinnable, there is a chance of Captain Falcon and Donkey Kong winning, the chance is just slim.
Unwinnable implies unplugging your controller is the same as playing.
They were talking about flat-ground infinites.Did someone just say the waveshine infinite being humanly impossible? 'Cause that ****'s easy. First, get a wall. Then, get the person up against the wall. Then, hold down, press B, press X+R, press B, etc.
Brain-dead infinite.
Gotta dsagree here. Once in a blue moon, the guy playing the character with the disadvantage reads his opponent perfectly for the whole match, and the guy with the advantage screws up royally. Even two players of near-equal skill don't always play the same. In DK vs D3, for example, suppose there is a 50-50 chance of either player predicting and punishing his opponent. DK needs to do this 30 times to win, while D3 only needs to do it three times. (I know I'm oversimplifying, but the principle is valid.) Sometimes, DK will win, although the odds ar very slim.Then there is no unwinnable match-up in any Competitive fighting game, ever, because we could just assume that the one with the advantage would just do everything wrong while the one with the disadvantage would do everything right.
But we don't. They are unwinnable.
I just said that. If the player with the advantage does everything wrong while the player with the disadvantage does everything right, sure, they could win. But it doesn't happen! Almost never ever ever. The one with the advantage would have to screw up royally, not just human mistakes but just stupid BS mistakes that no good player is expected to make.Gotta dsagree here. Once in a blue moon, the guy playing the character with the disadvantage reads his opponent perfectly for the whole match, and the guy with the advantage screws up royally. Even two players of near-equal skill don't always play the same. In DK vs D3, for example, suppose there is a 50-50 chance of either player predicting and punishing his opponent. DK needs to do this 30 times to win, while D3 only needs to do it three times. (I know I'm oversimplifying, but the principle is valid.) Sometimes, DK will win, although the odds ar very slim.
Pro's are human, even they can screw up from time to time.Then there is no unwinnable match-up in any Competitive fighting game, ever, because we could just assume that the one with the advantage would just do everything wrong while the one with the disadvantage would do everything right.
But we don't. They are unwinnable.
What part of "Pros make mistakes, but nowhere near the amount required for CF to win against MK unless the MK is having a horrendously bad day, which is not what we're going to be assuming because then no match-up is ever unwinnable since if one side just keeps screwing up every single thing while the other plays perfectly, every single match-up in existence is winnable!" was too Vietnamese cho mày hiêu'?Pro's are human, even they can screw up from time to time.
Every single language in which I've written out "for you to understand" I speak as either a 1st, 2nd, 3rd, 4th or 5th language.Yuna...do you really speak all these languages or do you just know what "for you" means in all these languages?
The chaingrabs in brawl aren't as good as Melee nor as numerous. What makes the chain grabs more balanced in Melee is that they are mostly done on the best characters! brawl has only the good characters chaingrabbing.'
Also, you are supposed to put your sig in your control panel, not post the image file at the end of every post.
Thanks; we're done here.I just said that. If the player with the advantage does everything wrong while the player with the disadvantage does everything right, sure, they could win. But it doesn't happen! *ALMOST* never ever ever. The one with the advantage would have to screw up royally, not just human mistakes but just stupid BS mistakes that no good player is expected to make.
They are unwinnable matches. It is an auto-win. Anyone saying "Once in a blue moon..." is just deluding themselves or talking about people of a relatively low skill level.
I've never seen a Pro Metaknight get gimped by a Diddy within ten seconds of the match either.What part of "Pros make mistakes, but nowhere near the amount required for CF to win against MK unless the MK is having a horrendously bad day, which is not what we're going to be assuming because then no match-up is ever unwinnable since if one side just keeps screwing up every single thing while the other plays perfectly, every single match-up in existence is winnable!" was too Vietnamese cho mày hiêu'?
http://www.youtube.com/watch?v=tLWmsDhpDk4I've never seen a Pro Metaknight get gimped by a Diddy within ten seconds of the match either.
I was saying it to suggest that video.
Even at high levels of play players can make huge mistakes that cost them a game.I see why some people are getting confused though. It becomes based on what you see as the prerequisites for the unwinnable matchup. Some people assume that it is possible to win if your opponent makes large enough mistakes, and this is true. However, we are considering these matchups under the thought that they will be played at the top level of play, where mistakes like this are NOT made. At upper levels of play, there will be mistakes, but they will not be so monumental as to turn the tide of the matchup. If someone does make a big enough of a mistake to lose the matchup, they are not playing at a top level of play.
When we discuss unwinnable matchups, we're assuming that the players playing are at this top level of play. Thus, they will not make monumental mistakes, otherwise they would not be top level players.
All this means is that it takes a lot more work and comparing.On a side note, I don't think you can really measure how balanced a game is compared to another, at least when the characters and movesets are this diverse.
Freak accidents happen.I've never seen a Pro Metaknight get gimped by a Diddy within ten seconds of the match either.
So you think that, say, C018's D3 could randomly just suicide twice and just screw up the infinite every single time he tries it and allow Bum's DK to just **** the hell out of him for the last stock and lose?Every match-up is winnable, the chances are very slim in each scenario.
You must be new here. This is pretty much what every thread on SWF is like nowadays.After reading the last 2 pages it seems like a whole lot of stupid, and then you've got Yuna explaining why it's stupid, then you have stupid people not understanding they are stupid. Man wacky stuff.
Yes, I realized this and I mentioned the definition most people are talking about.Before this debate goes any further, "top level of play" needs to be specifically defined in order to prevent the kind of misinterpretations we're having here. You're both arguing two completely different terms.
And @ Yuna true I suppose, but I still find it hard to quantify how much "balance" is in a game. (At least ones where characters have different movesets and such.)I see why some people are getting confused though. It becomes based on what you see as the prerequisites for the unwinnable matchup. Some people assume that it is possible to win if your opponent makes large enough mistakes, and this is true. However, we are considering these matchups under the thought that they will be played at the top level of play, where mistakes like this are NOT made. At upper levels of play, there will be mistakes, but they will not be so monumental as to turn the tide of the matchup. If someone does make a big enough of a mistake to lose the matchup, they are not playing at a top level of play.
When we discuss unwinnable matchups, we're assuming that the players playing are at this top level of play. Thus, they will not make monumental mistakes, otherwise they would not be top level players.
After reading the last 2 pages it seems like a whole lot of stupid, and then you've got Yuna explaining why it's stupid, then you have stupid people not understanding they are stupid. Man wacky stuff.
In all seriousness though, how could people try to argue that there are not match ups that can't be won. There are, this game isn't balanced that well, especially after tactics discoveries that have been made. In all fairness though melee has some match ups like that as well, Sheik against half the cast is basically unwinnable at high levels of play. What made that game more balanced than this game is that you had 4/5 characters that were all amazing and could beat everyone including themselves with no true counters while taking a great deal of skill. In Brawl you have only 1 character like this, its basically like Sheik in melee if she was the only character who could L cancel. After that you have another 4 or 5 characters who do have counters and are pretty good, I personally prefer melee because then I can stay 1 character throughout the tournament and if I know my match ups I can feel like i'm playing on an even keel vs everyone, with the only aspect being skill not which character they picked.
You do this by looking at the character.And @ Yuna true I suppose, but I still find it hard to quantify how much "balance" is in a game. (At least ones where characters have different movesets and such.)
I can invent a game where every character is tournament worthy. Just give every character a 0-death combo against one other character. Now every character is viable as a counterpick, so the game must be balanced. Right?This post is so fuddled, I can't tell if you think it is more or less balanced. One one side, you say sheik ***** half the cast and only 4 to 5 charecters are tourney worthy.
But then you say that only 1 on Brawl is, but then turn it around and say that the game can be won by counter picking.
The fact is that there are more tourney worthy characters in brawl. Thus making the game more balanced.
http://www.youtube.com/watch?v=mbQjKsXDoZUI can invent a game where every character is tournament worthy. Just give every character a 0-death combo against one other character. Now every character is viable as a counterpick, so the game must be balanced. Right?
Well yes, the game would be perfectly balanced. However, the game would be uninteresting (bad) competitively. A game can be balanced and still be a bad game.I can invent a game where every character is tournament worthy. Just give every character a 0-death combo against one other character. Now every character is viable as a counterpick, so the game must be balanced. Right?
Smash 64 is the most balanced game ever.I can invent a game where every character is tournament worthy. Just give every character a 0-death combo against one other character. Now every character is viable as a counterpick, so the game must be balanced. Right?
Then the argument that Brawl is young actually has some merit. Although Brawl's gameplay has stalled, we still have not ironed out the matchups and the tier list is a complete mess.You do this by looking at the character.
In Brawl, how wide is the gap between the tiers and the characters (every single one of them), from top to bottom and from best to 2nd best to 3rd best, etc. Then do the same for Melee.
The game where the gap is smaller is the more balanced one.