Palpi
Smash Hero
Not gonna happen, there is no way I will play as much as I do now in the next few months. It seems right anyways
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Got around to reading this. Holy jeez, it's absolutely fantastic. I'm definitely going to be checking this back when I can.
These two posts made a ****ty day way better. Thanks guys.snips thanks so much. this guide is probably the most useful post on smashboards for me. also add me on fb!!
But, but...
Turns out, I've been playing a lot and practicing a lot since there is nothing to do at school, so fox has been reborn in my life. <3*shrug* okay. in a weird way, i need more sheiks to deal with anyway. i'm tired of spacies all the time.
and i certainly don't mind peach. even(ish) matchups are fun.
Start the god damn ping pong club, you scrub.Turns out, I've been playing a lot and practicing a lot since there is nothing to do at school, so fox has been reborn in my life. <3
I was thinking about ping pong club. I don't think I really want to have the responsibility of running something, and rather just play with someone...but yeah that sounds good. I'll be over today lolStart the god damn ping pong club, you scrub.
And play smash with me more. Like, every day at 3.
It might just be that I haven't slept, but I'm having trouble understanding what you mean. Could you elaborate?I think there's a lot to be said about patterns that are so commonly used that they are implicitly expected in competitive play. While it is a minor nitpick, I think you should delve into why your movements are so standard (section 5) that you should actively look for them. The power behind the common motions comes from evaluation of risk/reward and execution of a predetermined goal.
I'm only adding this because for a lot of players, making those decisions can become "going through the motions" after a time in such a way that your audience (new players) may not understand. The Why is just as important as the How.
Just my small opinion.
But with that you run the risk that they WD OOS and punish your wavedash or grab you out of the air. Otherwise it wouldn't really be a bait as you wouldn't be in a position where they saw an opportunity. Of course there will be exceptions (e.g. there's no way a Bowser is going to punish that OOS), but for the most part you need to place yourself in a spot that goads your opponent into doing something because they expect that they will punish you.You can bait without sacrificing a resource. For example, you can visually bait someone to shield grab by short hopping in front of them and wavelanding back.
Holy **** I didn't even realize this was s2j. It was great finally meeting you dude. I was that guy who approached you during round one pools.great post
also: shameless plug to great topic
http://www.smashboards.com/showthread.php?t=297043&highlight=psychology